#include "scripting/lua-bindings/auto/axlua_spine_auto.hpp" #include "spine/spine-cocos2dx.h" #include "scripting/lua-bindings/manual/tolua_fix.h" #include "scripting/lua-bindings/manual/LuaBasicConversions.h" int lua_ax_spine_SkeletonRenderer_setTimeScale(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setTimeScale'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { double arg0; ok &= luaval_to_number(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setTimeScale"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setTimeScale'", nullptr); return 0; } cobj->setTimeScale(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setTimeScale",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setTimeScale'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setDebugBoundingRectEnabled(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setDebugBoundingRectEnabled'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setDebugBoundingRectEnabled"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setDebugBoundingRectEnabled'", nullptr); return 0; } cobj->setDebugBoundingRectEnabled(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setDebugBoundingRectEnabled",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setDebugBoundingRectEnabled'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_getDebugSlotsEnabled(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_getDebugSlotsEnabled'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_getDebugSlotsEnabled'", nullptr); return 0; } bool ret = cobj->getDebugSlotsEnabled(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getDebugSlotsEnabled",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_getDebugSlotsEnabled'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setAttachment(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setAttachment'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; do{ if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setAttachment"); if (!ok) { break; } const char* arg1; std::string arg1_tmp; ok &= luaval_to_std_string(tolua_S, 3, &arg1_tmp, "sp.SkeletonRenderer:setAttachment"); arg1 = arg1_tmp.c_str(); if (!ok) { break; } bool ret = cobj->setAttachment(arg0, arg1); tolua_pushboolean(tolua_S,(bool)ret); return 1; } }while(0); ok = true; do{ if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setAttachment"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonRenderer:setAttachment"); if (!ok) { break; } bool ret = cobj->setAttachment(arg0, arg1); tolua_pushboolean(tolua_S,(bool)ret); return 1; } }while(0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setAttachment",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setAttachment'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setBonesToSetupPose(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setBonesToSetupPose'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setBonesToSetupPose'", nullptr); return 0; } cobj->setBonesToSetupPose(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setBonesToSetupPose",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setBonesToSetupPose'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_initWithData(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_initWithData'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { spine::SkeletonData* arg0; ok &= luaval_to_object(tolua_S, 2, "sp.SkeletonData",&arg0, "sp.SkeletonRenderer:initWithData"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_initWithData'", nullptr); return 0; } cobj->initWithData(arg0); lua_settop(tolua_S, 1); return 1; } if (argc == 2) { spine::SkeletonData* arg0; bool arg1; ok &= luaval_to_object(tolua_S, 2, "sp.SkeletonData",&arg0, "sp.SkeletonRenderer:initWithData"); ok &= luaval_to_boolean(tolua_S, 3,&arg1, "sp.SkeletonRenderer:initWithData"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_initWithData'", nullptr); return 0; } cobj->initWithData(arg0, arg1); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:initWithData",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_initWithData'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setDebugSlotsEnabled(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setDebugSlotsEnabled'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setDebugSlotsEnabled"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setDebugSlotsEnabled'", nullptr); return 0; } cobj->setDebugSlotsEnabled(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setDebugSlotsEnabled",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setDebugSlotsEnabled'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_initWithJsonFile(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_initWithJsonFile'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; do{ if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:initWithJsonFile"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonRenderer:initWithJsonFile"); if (!ok) { break; } cobj->initWithJsonFile(arg0, arg1); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; do{ if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:initWithJsonFile"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonRenderer:initWithJsonFile"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonRenderer:initWithJsonFile"); if (!ok) { break; } cobj->initWithJsonFile(arg0, arg1, arg2); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; do{ if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:initWithJsonFile"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonRenderer:initWithJsonFile"); if (!ok) { break; } cobj->initWithJsonFile(arg0, arg1); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; do{ if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:initWithJsonFile"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonRenderer:initWithJsonFile"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonRenderer:initWithJsonFile"); if (!ok) { break; } cobj->initWithJsonFile(arg0, arg1, arg2); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:initWithJsonFile",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_initWithJsonFile'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setSlotsToSetupPose(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setSlotsToSetupPose'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setSlotsToSetupPose'", nullptr); return 0; } cobj->setSlotsToSetupPose(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setSlotsToSetupPose",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setSlotsToSetupPose'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_initWithBinaryFile(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_initWithBinaryFile'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; do{ if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:initWithBinaryFile"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonRenderer:initWithBinaryFile"); if (!ok) { break; } cobj->initWithBinaryFile(arg0, arg1); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; do{ if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:initWithBinaryFile"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonRenderer:initWithBinaryFile"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonRenderer:initWithBinaryFile"); if (!ok) { break; } cobj->initWithBinaryFile(arg0, arg1, arg2); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; do{ if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:initWithBinaryFile"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonRenderer:initWithBinaryFile"); if (!ok) { break; } cobj->initWithBinaryFile(arg0, arg1); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; do{ if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:initWithBinaryFile"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonRenderer:initWithBinaryFile"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonRenderer:initWithBinaryFile"); if (!ok) { break; } cobj->initWithBinaryFile(arg0, arg1, arg2); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:initWithBinaryFile",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_initWithBinaryFile'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setToSetupPose(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setToSetupPose'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setToSetupPose'", nullptr); return 0; } cobj->setToSetupPose(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setToSetupPose",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setToSetupPose'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setDebugMeshesEnabled(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setDebugMeshesEnabled'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setDebugMeshesEnabled"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setDebugMeshesEnabled'", nullptr); return 0; } cobj->setDebugMeshesEnabled(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setDebugMeshesEnabled",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setDebugMeshesEnabled'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_isTwoColorTint(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_isTwoColorTint'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_isTwoColorTint'", nullptr); return 0; } bool ret = cobj->isTwoColorTint(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:isTwoColorTint",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_isTwoColorTint'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_initWithSkeleton(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_initWithSkeleton'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { spine::Skeleton* arg0; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:initWithSkeleton"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_initWithSkeleton'", nullptr); return 0; } cobj->initWithSkeleton(arg0); lua_settop(tolua_S, 1); return 1; } if (argc == 2) { spine::Skeleton* arg0; bool arg1; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:initWithSkeleton"); ok &= luaval_to_boolean(tolua_S, 3,&arg1, "sp.SkeletonRenderer:initWithSkeleton"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_initWithSkeleton'", nullptr); return 0; } cobj->initWithSkeleton(arg0, arg1); lua_settop(tolua_S, 1); return 1; } if (argc == 3) { spine::Skeleton* arg0; bool arg1; bool arg2; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:initWithSkeleton"); ok &= luaval_to_boolean(tolua_S, 3,&arg1, "sp.SkeletonRenderer:initWithSkeleton"); ok &= luaval_to_boolean(tolua_S, 4,&arg2, "sp.SkeletonRenderer:initWithSkeleton"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_initWithSkeleton'", nullptr); return 0; } cobj->initWithSkeleton(arg0, arg1, arg2); lua_settop(tolua_S, 1); return 1; } if (argc == 4) { spine::Skeleton* arg0; bool arg1; bool arg2; bool arg3; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:initWithSkeleton"); ok &= luaval_to_boolean(tolua_S, 3,&arg1, "sp.SkeletonRenderer:initWithSkeleton"); ok &= luaval_to_boolean(tolua_S, 4,&arg2, "sp.SkeletonRenderer:initWithSkeleton"); ok &= luaval_to_boolean(tolua_S, 5,&arg3, "sp.SkeletonRenderer:initWithSkeleton"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_initWithSkeleton'", nullptr); return 0; } cobj->initWithSkeleton(arg0, arg1, arg2, arg3); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:initWithSkeleton",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_initWithSkeleton'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_getBlendFunc(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_getBlendFunc'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_getBlendFunc'", nullptr); return 0; } const ax::BlendFunc& ret = cobj->getBlendFunc(); blendfunc_to_luaval(tolua_S, ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getBlendFunc",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_getBlendFunc'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setSlotsRange(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setSlotsRange'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { int arg0; int arg1; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonRenderer:setSlotsRange"); ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1, "sp.SkeletonRenderer:setSlotsRange"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setSlotsRange'", nullptr); return 0; } cobj->setSlotsRange(arg0, arg1); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setSlotsRange",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setSlotsRange'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_getDebugBoundingRectEnabled(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_getDebugBoundingRectEnabled'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_getDebugBoundingRectEnabled'", nullptr); return 0; } bool ret = cobj->getDebugBoundingRectEnabled(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getDebugBoundingRectEnabled",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_getDebugBoundingRectEnabled'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_initialize(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_initialize'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_initialize'", nullptr); return 0; } cobj->initialize(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:initialize",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_initialize'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setDebugBonesEnabled(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setDebugBonesEnabled'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setDebugBonesEnabled"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setDebugBonesEnabled'", nullptr); return 0; } cobj->setDebugBonesEnabled(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setDebugBonesEnabled",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setDebugBonesEnabled'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_getDebugBonesEnabled(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_getDebugBonesEnabled'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_getDebugBonesEnabled'", nullptr); return 0; } bool ret = cobj->getDebugBonesEnabled(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getDebugBonesEnabled",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_getDebugBonesEnabled'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_getTimeScale(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_getTimeScale'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_getTimeScale'", nullptr); return 0; } double ret = cobj->getTimeScale(); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getTimeScale",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_getTimeScale'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setTwoColorTint(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setTwoColorTint'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setTwoColorTint"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setTwoColorTint'", nullptr); return 0; } cobj->setTwoColorTint(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setTwoColorTint",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setTwoColorTint'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_getDebugMeshesEnabled(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_getDebugMeshesEnabled'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_getDebugMeshesEnabled'", nullptr); return 0; } bool ret = cobj->getDebugMeshesEnabled(); tolua_pushboolean(tolua_S,(bool)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getDebugMeshesEnabled",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_getDebugMeshesEnabled'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setBlendFunc(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setBlendFunc'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { ax::BlendFunc arg0; ok &= luaval_to_blendfunc(tolua_S, 2, &arg0, "sp.SkeletonRenderer:setBlendFunc"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setBlendFunc'", nullptr); return 0; } cobj->setBlendFunc(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setBlendFunc",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setBlendFunc'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setVertexEffect(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setVertexEffect'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { spine::VertexEffect* arg0; ok &= luaval_to_object(tolua_S, 2, "sp.VertexEffect",&arg0, "sp.SkeletonRenderer:setVertexEffect"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_setVertexEffect'", nullptr); return 0; } cobj->setVertexEffect(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setVertexEffect",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setVertexEffect'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_setSkin(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_setSkin'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; do{ if (argc == 1) { const char* arg0; std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp, "sp.SkeletonRenderer:setSkin"); arg0 = arg0_tmp.c_str(); if (!ok) { break; } cobj->setSkin(arg0); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; do{ if (argc == 1) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:setSkin"); if (!ok) { break; } cobj->setSkin(arg0); lua_settop(tolua_S, 1); return 1; } }while(0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:setSkin",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_setSkin'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_getSkeleton(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonRenderer*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonRenderer_getSkeleton'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_getSkeleton'", nullptr); return 0; } spine::Skeleton* ret = cobj->getSkeleton(); object_to_luaval(tolua_S, "sp.Skeleton",(spine::Skeleton*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:getSkeleton",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_getSkeleton'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_createWithFile(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S)-1; do { if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:createWithFile"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonRenderer:createWithFile"); if (!ok) { break; } spine::SkeletonRenderer* ret = spine::SkeletonRenderer::createWithFile(arg0, arg1); object_to_luaval(tolua_S, "sp.SkeletonRenderer",(spine::SkeletonRenderer*)ret); return 1; } } while (0); ok = true; do { if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:createWithFile"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonRenderer:createWithFile"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonRenderer:createWithFile"); if (!ok) { break; } spine::SkeletonRenderer* ret = spine::SkeletonRenderer::createWithFile(arg0, arg1, arg2); object_to_luaval(tolua_S, "sp.SkeletonRenderer",(spine::SkeletonRenderer*)ret); return 1; } } while (0); ok = true; do { if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:createWithFile"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonRenderer:createWithFile"); if (!ok) { break; } spine::SkeletonRenderer* ret = spine::SkeletonRenderer::createWithFile(arg0, arg1); object_to_luaval(tolua_S, "sp.SkeletonRenderer",(spine::SkeletonRenderer*)ret); return 1; } } while (0); ok = true; do { if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:createWithFile"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonRenderer:createWithFile"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonRenderer:createWithFile"); if (!ok) { break; } spine::SkeletonRenderer* ret = spine::SkeletonRenderer::createWithFile(arg0, arg1, arg2); object_to_luaval(tolua_S, "sp.SkeletonRenderer",(spine::SkeletonRenderer*)ret); return 1; } } while (0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "sp.SkeletonRenderer:createWithFile",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_createWithFile'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_create(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_create'", nullptr); return 0; } spine::SkeletonRenderer* ret = spine::SkeletonRenderer::create(); object_to_luaval(tolua_S, "sp.SkeletonRenderer",(spine::SkeletonRenderer*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "sp.SkeletonRenderer:create",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_create'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_createWithSkeleton(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"sp.SkeletonRenderer",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { spine::Skeleton* arg0; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:createWithSkeleton"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_createWithSkeleton'", nullptr); return 0; } spine::SkeletonRenderer* ret = spine::SkeletonRenderer::createWithSkeleton(arg0); object_to_luaval(tolua_S, "sp.SkeletonRenderer",(spine::SkeletonRenderer*)ret); return 1; } if (argc == 2) { spine::Skeleton* arg0; bool arg1; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:createWithSkeleton"); ok &= luaval_to_boolean(tolua_S, 3,&arg1, "sp.SkeletonRenderer:createWithSkeleton"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_createWithSkeleton'", nullptr); return 0; } spine::SkeletonRenderer* ret = spine::SkeletonRenderer::createWithSkeleton(arg0, arg1); object_to_luaval(tolua_S, "sp.SkeletonRenderer",(spine::SkeletonRenderer*)ret); return 1; } if (argc == 3) { spine::Skeleton* arg0; bool arg1; bool arg2; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:createWithSkeleton"); ok &= luaval_to_boolean(tolua_S, 3,&arg1, "sp.SkeletonRenderer:createWithSkeleton"); ok &= luaval_to_boolean(tolua_S, 4,&arg2, "sp.SkeletonRenderer:createWithSkeleton"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonRenderer_createWithSkeleton'", nullptr); return 0; } spine::SkeletonRenderer* ret = spine::SkeletonRenderer::createWithSkeleton(arg0, arg1, arg2); object_to_luaval(tolua_S, "sp.SkeletonRenderer",(spine::SkeletonRenderer*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "sp.SkeletonRenderer:createWithSkeleton",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_createWithSkeleton'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonRenderer_constructor(lua_State* tolua_S) { int argc = 0; spine::SkeletonRenderer* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif argc = lua_gettop(tolua_S)-1; do{ if (argc == 1) { spine::Skeleton* arg0; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } cobj = new spine::SkeletonRenderer(arg0); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; do{ if (argc == 2) { spine::Skeleton* arg0; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } bool arg1; ok &= luaval_to_boolean(tolua_S, 3,&arg1, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } cobj = new spine::SkeletonRenderer(arg0, arg1); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; do{ if (argc == 3) { spine::Skeleton* arg0; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } bool arg1; ok &= luaval_to_boolean(tolua_S, 3,&arg1, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } bool arg2; ok &= luaval_to_boolean(tolua_S, 4,&arg2, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } cobj = new spine::SkeletonRenderer(arg0, arg1, arg2); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; do{ if (argc == 4) { spine::Skeleton* arg0; ok &= luaval_to_object(tolua_S, 2, "sp.Skeleton",&arg0, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } bool arg1; ok &= luaval_to_boolean(tolua_S, 3,&arg1, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } bool arg2; ok &= luaval_to_boolean(tolua_S, 4,&arg2, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } bool arg3; ok &= luaval_to_boolean(tolua_S, 5,&arg3, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } cobj = new spine::SkeletonRenderer(arg0, arg1, arg2, arg3); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; do{ if (argc == 0) { cobj = new spine::SkeletonRenderer(); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; do{ if (argc == 1) { spine::SkeletonData* arg0; ok &= luaval_to_object(tolua_S, 2, "sp.SkeletonData",&arg0, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } cobj = new spine::SkeletonRenderer(arg0); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; do{ if (argc == 2) { spine::SkeletonData* arg0; ok &= luaval_to_object(tolua_S, 2, "sp.SkeletonData",&arg0, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } bool arg1; ok &= luaval_to_boolean(tolua_S, 3,&arg1, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } cobj = new spine::SkeletonRenderer(arg0, arg1); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; do{ if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } cobj = new spine::SkeletonRenderer(arg0, arg1); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; do{ if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } cobj = new spine::SkeletonRenderer(arg0, arg1, arg2); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; do{ if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } cobj = new spine::SkeletonRenderer(arg0, arg1); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; do{ if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonRenderer:SkeletonRenderer"); if (!ok) { break; } cobj = new spine::SkeletonRenderer(arg0, arg1, arg2); cobj->autorelease(); int ID = (int)cobj->_ID ; int* luaID = &cobj->_luaID ; toluafix_pushusertype_ccobject(tolua_S, ID, luaID, (void*)cobj,"sp.SkeletonRenderer"); return 1; } }while(0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonRenderer:SkeletonRenderer",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonRenderer_constructor'.",&tolua_err); #endif return 0; } static int lua_ax_spine_SkeletonRenderer_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (SkeletonRenderer)"); return 0; } int lua_register_ax_spine_SkeletonRenderer(lua_State* tolua_S) { tolua_usertype(tolua_S,"sp.SkeletonRenderer"); tolua_cclass(tolua_S,"SkeletonRenderer","sp.SkeletonRenderer","ax.Node",nullptr); tolua_beginmodule(tolua_S,"SkeletonRenderer"); tolua_function(tolua_S,"new",lua_ax_spine_SkeletonRenderer_constructor); tolua_function(tolua_S,"setTimeScale",lua_ax_spine_SkeletonRenderer_setTimeScale); tolua_function(tolua_S,"setDebugBoundingRectEnabled",lua_ax_spine_SkeletonRenderer_setDebugBoundingRectEnabled); tolua_function(tolua_S,"getDebugSlotsEnabled",lua_ax_spine_SkeletonRenderer_getDebugSlotsEnabled); tolua_function(tolua_S,"setAttachment",lua_ax_spine_SkeletonRenderer_setAttachment); tolua_function(tolua_S,"setBonesToSetupPose",lua_ax_spine_SkeletonRenderer_setBonesToSetupPose); tolua_function(tolua_S,"initWithData",lua_ax_spine_SkeletonRenderer_initWithData); tolua_function(tolua_S,"setDebugSlotsEnabled",lua_ax_spine_SkeletonRenderer_setDebugSlotsEnabled); tolua_function(tolua_S,"initWithJsonFile",lua_ax_spine_SkeletonRenderer_initWithJsonFile); tolua_function(tolua_S,"setSlotsToSetupPose",lua_ax_spine_SkeletonRenderer_setSlotsToSetupPose); tolua_function(tolua_S,"initWithBinaryFile",lua_ax_spine_SkeletonRenderer_initWithBinaryFile); tolua_function(tolua_S,"setToSetupPose",lua_ax_spine_SkeletonRenderer_setToSetupPose); tolua_function(tolua_S,"setDebugMeshesEnabled",lua_ax_spine_SkeletonRenderer_setDebugMeshesEnabled); tolua_function(tolua_S,"isTwoColorTint",lua_ax_spine_SkeletonRenderer_isTwoColorTint); tolua_function(tolua_S,"initWithSkeleton",lua_ax_spine_SkeletonRenderer_initWithSkeleton); tolua_function(tolua_S,"getBlendFunc",lua_ax_spine_SkeletonRenderer_getBlendFunc); tolua_function(tolua_S,"setSlotsRange",lua_ax_spine_SkeletonRenderer_setSlotsRange); tolua_function(tolua_S,"getDebugBoundingRectEnabled",lua_ax_spine_SkeletonRenderer_getDebugBoundingRectEnabled); tolua_function(tolua_S,"initialize",lua_ax_spine_SkeletonRenderer_initialize); tolua_function(tolua_S,"setDebugBonesEnabled",lua_ax_spine_SkeletonRenderer_setDebugBonesEnabled); tolua_function(tolua_S,"getDebugBonesEnabled",lua_ax_spine_SkeletonRenderer_getDebugBonesEnabled); tolua_function(tolua_S,"getTimeScale",lua_ax_spine_SkeletonRenderer_getTimeScale); tolua_function(tolua_S,"setTwoColorTint",lua_ax_spine_SkeletonRenderer_setTwoColorTint); tolua_function(tolua_S,"getDebugMeshesEnabled",lua_ax_spine_SkeletonRenderer_getDebugMeshesEnabled); tolua_function(tolua_S,"setBlendFunc",lua_ax_spine_SkeletonRenderer_setBlendFunc); tolua_function(tolua_S,"setVertexEffect",lua_ax_spine_SkeletonRenderer_setVertexEffect); tolua_function(tolua_S,"setSkin",lua_ax_spine_SkeletonRenderer_setSkin); tolua_function(tolua_S,"getSkeleton",lua_ax_spine_SkeletonRenderer_getSkeleton); tolua_function(tolua_S,"createWithFile", lua_ax_spine_SkeletonRenderer_createWithFile); tolua_function(tolua_S,"create", lua_ax_spine_SkeletonRenderer_create); tolua_function(tolua_S,"createWithSkeleton", lua_ax_spine_SkeletonRenderer_createWithSkeleton); tolua_endmodule(tolua_S); auto typeName = typeid(spine::SkeletonRenderer).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "sp.SkeletonRenderer"; g_typeCast[typeName] = "sp.SkeletonRenderer"; return 1; } int lua_ax_spine_SkeletonAnimation_setTrackCompleteListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setTrackCompleteListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { spine::TrackEntry* arg0; std::function arg1; ok &= luaval_to_object(tolua_S, 2, "sp.TrackEntry",&arg0, "sp.SkeletonAnimation:setTrackCompleteListener"); do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setTrackCompleteListener'", nullptr); return 0; } cobj->setTrackCompleteListener(arg0, arg1); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setTrackCompleteListener",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setTrackCompleteListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_findAnimation(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_findAnimation'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:findAnimation"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_findAnimation'", nullptr); return 0; } spine::Animation* ret = cobj->findAnimation(arg0); object_to_luaval(tolua_S, "sp.Animation",(spine::Animation*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:findAnimation",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_findAnimation'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setCompleteListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setCompleteListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::function arg0; do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setCompleteListener'", nullptr); return 0; } cobj->setCompleteListener(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setCompleteListener",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setCompleteListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setMix(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setMix'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 3) { std::string arg0; std::string arg1; double arg2; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:setMix"); ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonAnimation:setMix"); ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonAnimation:setMix"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setMix'", nullptr); return 0; } cobj->setMix(arg0, arg1, arg2); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setMix",argc, 3); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setMix'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setTrackStartListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setTrackStartListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { spine::TrackEntry* arg0; std::function arg1; ok &= luaval_to_object(tolua_S, 2, "sp.TrackEntry",&arg0, "sp.SkeletonAnimation:setTrackStartListener"); do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setTrackStartListener'", nullptr); return 0; } cobj->setTrackStartListener(arg0, arg1); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setTrackStartListener",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setTrackStartListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_addEmptyAnimation(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_addEmptyAnimation'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { int arg0; double arg1; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:addEmptyAnimation"); ok &= luaval_to_number(tolua_S, 3,&arg1, "sp.SkeletonAnimation:addEmptyAnimation"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_addEmptyAnimation'", nullptr); return 0; } spine::TrackEntry* ret = cobj->addEmptyAnimation(arg0, arg1); object_to_luaval(tolua_S, "sp.TrackEntry",(spine::TrackEntry*)ret); return 1; } if (argc == 3) { int arg0; double arg1; double arg2; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:addEmptyAnimation"); ok &= luaval_to_number(tolua_S, 3,&arg1, "sp.SkeletonAnimation:addEmptyAnimation"); ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonAnimation:addEmptyAnimation"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_addEmptyAnimation'", nullptr); return 0; } spine::TrackEntry* ret = cobj->addEmptyAnimation(arg0, arg1, arg2); object_to_luaval(tolua_S, "sp.TrackEntry",(spine::TrackEntry*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:addEmptyAnimation",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_addEmptyAnimation'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setDisposeListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setDisposeListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::function arg0; do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setDisposeListener'", nullptr); return 0; } cobj->setDisposeListener(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setDisposeListener",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setDisposeListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setTrackInterruptListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setTrackInterruptListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { spine::TrackEntry* arg0; std::function arg1; ok &= luaval_to_object(tolua_S, 2, "sp.TrackEntry",&arg0, "sp.SkeletonAnimation:setTrackInterruptListener"); do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setTrackInterruptListener'", nullptr); return 0; } cobj->setTrackInterruptListener(arg0, arg1); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setTrackInterruptListener",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setTrackInterruptListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setEndListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setEndListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::function arg0; do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setEndListener'", nullptr); return 0; } cobj->setEndListener(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setEndListener",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setEndListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setPostUpdateWorldTransformsListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setPostUpdateWorldTransformsListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::function arg0; do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setPostUpdateWorldTransformsListener'", nullptr); return 0; } cobj->setPostUpdateWorldTransformsListener(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setPostUpdateWorldTransformsListener",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setPostUpdateWorldTransformsListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setUpdateOnlyIfVisible(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setUpdateOnlyIfVisible'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { bool arg0; ok &= luaval_to_boolean(tolua_S, 2,&arg0, "sp.SkeletonAnimation:setUpdateOnlyIfVisible"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setUpdateOnlyIfVisible'", nullptr); return 0; } cobj->setUpdateOnlyIfVisible(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setUpdateOnlyIfVisible",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setUpdateOnlyIfVisible'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setTrackDisposeListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setTrackDisposeListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { spine::TrackEntry* arg0; std::function arg1; ok &= luaval_to_object(tolua_S, 2, "sp.TrackEntry",&arg0, "sp.SkeletonAnimation:setTrackDisposeListener"); do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setTrackDisposeListener'", nullptr); return 0; } cobj->setTrackDisposeListener(arg0, arg1); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setTrackDisposeListener",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setTrackDisposeListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setEventListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setEventListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::function arg0; do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setEventListener'", nullptr); return 0; } cobj->setEventListener(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setEventListener",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setEventListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setEmptyAnimation(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setEmptyAnimation'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { int arg0; double arg1; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:setEmptyAnimation"); ok &= luaval_to_number(tolua_S, 3,&arg1, "sp.SkeletonAnimation:setEmptyAnimation"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setEmptyAnimation'", nullptr); return 0; } spine::TrackEntry* ret = cobj->setEmptyAnimation(arg0, arg1); object_to_luaval(tolua_S, "sp.TrackEntry",(spine::TrackEntry*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setEmptyAnimation",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setEmptyAnimation'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setPreUpdateWorldTransformsListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setPreUpdateWorldTransformsListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::function arg0; do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setPreUpdateWorldTransformsListener'", nullptr); return 0; } cobj->setPreUpdateWorldTransformsListener(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setPreUpdateWorldTransformsListener",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setPreUpdateWorldTransformsListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setTrackEventListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setTrackEventListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { spine::TrackEntry* arg0; std::function arg1; ok &= luaval_to_object(tolua_S, 2, "sp.TrackEntry",&arg0, "sp.SkeletonAnimation:setTrackEventListener"); do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setTrackEventListener'", nullptr); return 0; } cobj->setTrackEventListener(arg0, arg1); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setTrackEventListener",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setTrackEventListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_clearTrack(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_clearTrack'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_clearTrack'", nullptr); return 0; } cobj->clearTrack(); lua_settop(tolua_S, 1); return 1; } if (argc == 1) { int arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:clearTrack"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_clearTrack'", nullptr); return 0; } cobj->clearTrack(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:clearTrack",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_clearTrack'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setInterruptListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setInterruptListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::function arg0; do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setInterruptListener'", nullptr); return 0; } cobj->setInterruptListener(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setInterruptListener",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setInterruptListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setEmptyAnimations(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setEmptyAnimations'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { double arg0; ok &= luaval_to_number(tolua_S, 2,&arg0, "sp.SkeletonAnimation:setEmptyAnimations"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setEmptyAnimations'", nullptr); return 0; } cobj->setEmptyAnimations(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setEmptyAnimations",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setEmptyAnimations'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_clearTracks(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_clearTracks'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_clearTracks'", nullptr); return 0; } cobj->clearTracks(); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:clearTracks",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_clearTracks'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setTrackEndListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setTrackEndListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { spine::TrackEntry* arg0; std::function arg1; ok &= luaval_to_object(tolua_S, 2, "sp.TrackEntry",&arg0, "sp.SkeletonAnimation:setTrackEndListener"); do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setTrackEndListener'", nullptr); return 0; } cobj->setTrackEndListener(arg0, arg1); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setTrackEndListener",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setTrackEndListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_setStartListener(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if _AX_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_ax_spine_SkeletonAnimation_setStartListener'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { std::function arg0; do { // Lambda binding for lua is not supported. assert(false); } while(0) ; if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_setStartListener'", nullptr); return 0; } cobj->setStartListener(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setStartListener",argc, 1); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_setStartListener'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_createWithBinaryFile(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S)-1; do { if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:createWithBinaryFile"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonAnimation:createWithBinaryFile"); if (!ok) { break; } spine::SkeletonAnimation* ret = spine::SkeletonAnimation::createWithBinaryFile(arg0, arg1); object_to_luaval(tolua_S, "sp.SkeletonAnimation",(spine::SkeletonAnimation*)ret); return 1; } } while (0); ok = true; do { if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:createWithBinaryFile"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonAnimation:createWithBinaryFile"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonAnimation:createWithBinaryFile"); if (!ok) { break; } spine::SkeletonAnimation* ret = spine::SkeletonAnimation::createWithBinaryFile(arg0, arg1, arg2); object_to_luaval(tolua_S, "sp.SkeletonAnimation",(spine::SkeletonAnimation*)ret); return 1; } } while (0); ok = true; do { if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:createWithBinaryFile"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonAnimation:createWithBinaryFile"); if (!ok) { break; } spine::SkeletonAnimation* ret = spine::SkeletonAnimation::createWithBinaryFile(arg0, arg1); object_to_luaval(tolua_S, "sp.SkeletonAnimation",(spine::SkeletonAnimation*)ret); return 1; } } while (0); ok = true; do { if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:createWithBinaryFile"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonAnimation:createWithBinaryFile"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonAnimation:createWithBinaryFile"); if (!ok) { break; } spine::SkeletonAnimation* ret = spine::SkeletonAnimation::createWithBinaryFile(arg0, arg1, arg2); object_to_luaval(tolua_S, "sp.SkeletonAnimation",(spine::SkeletonAnimation*)ret); return 1; } } while (0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "sp.SkeletonAnimation:createWithBinaryFile",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_createWithBinaryFile'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_create(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 0) { if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_ax_spine_SkeletonAnimation_create'", nullptr); return 0; } spine::SkeletonAnimation* ret = spine::SkeletonAnimation::create(); object_to_luaval(tolua_S, "sp.SkeletonAnimation",(spine::SkeletonAnimation*)ret); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "sp.SkeletonAnimation:create",argc, 0); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_create'.",&tolua_err); #endif return 0; } int lua_ax_spine_SkeletonAnimation_createWithJsonFile(lua_State* tolua_S) { int argc = 0; bool ok = true; #if _AX_DEBUG >= 1 tolua_Error tolua_err; #endif #if _AX_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S)-1; do { if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:createWithJsonFile"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonAnimation:createWithJsonFile"); if (!ok) { break; } spine::SkeletonAnimation* ret = spine::SkeletonAnimation::createWithJsonFile(arg0, arg1); object_to_luaval(tolua_S, "sp.SkeletonAnimation",(spine::SkeletonAnimation*)ret); return 1; } } while (0); ok = true; do { if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:createWithJsonFile"); if (!ok) { break; } std::string arg1; ok &= luaval_to_std_string(tolua_S, 3,&arg1, "sp.SkeletonAnimation:createWithJsonFile"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonAnimation:createWithJsonFile"); if (!ok) { break; } spine::SkeletonAnimation* ret = spine::SkeletonAnimation::createWithJsonFile(arg0, arg1, arg2); object_to_luaval(tolua_S, "sp.SkeletonAnimation",(spine::SkeletonAnimation*)ret); return 1; } } while (0); ok = true; do { if (argc == 2) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:createWithJsonFile"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonAnimation:createWithJsonFile"); if (!ok) { break; } spine::SkeletonAnimation* ret = spine::SkeletonAnimation::createWithJsonFile(arg0, arg1); object_to_luaval(tolua_S, "sp.SkeletonAnimation",(spine::SkeletonAnimation*)ret); return 1; } } while (0); ok = true; do { if (argc == 3) { std::string arg0; ok &= luaval_to_std_string(tolua_S, 2,&arg0, "sp.SkeletonAnimation:createWithJsonFile"); if (!ok) { break; } spine::Atlas* arg1; ok &= luaval_to_object(tolua_S, 3, "sp.Atlas",&arg1, "sp.SkeletonAnimation:createWithJsonFile"); if (!ok) { break; } double arg2; ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonAnimation:createWithJsonFile"); if (!ok) { break; } spine::SkeletonAnimation* ret = spine::SkeletonAnimation::createWithJsonFile(arg0, arg1, arg2); object_to_luaval(tolua_S, "sp.SkeletonAnimation",(spine::SkeletonAnimation*)ret); return 1; } } while (0); ok = true; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "sp.SkeletonAnimation:createWithJsonFile",argc, 2); return 0; #if _AX_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_ax_spine_SkeletonAnimation_createWithJsonFile'.",&tolua_err); #endif return 0; } static int lua_ax_spine_SkeletonAnimation_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (SkeletonAnimation)"); return 0; } int lua_register_ax_spine_SkeletonAnimation(lua_State* tolua_S) { tolua_usertype(tolua_S,"sp.SkeletonAnimation"); tolua_cclass(tolua_S,"SkeletonAnimation","sp.SkeletonAnimation","sp.SkeletonRenderer",nullptr); tolua_beginmodule(tolua_S,"SkeletonAnimation"); tolua_function(tolua_S,"setTrackCompleteListener",lua_ax_spine_SkeletonAnimation_setTrackCompleteListener); tolua_function(tolua_S,"findAnimation",lua_ax_spine_SkeletonAnimation_findAnimation); tolua_function(tolua_S,"setCompleteListener",lua_ax_spine_SkeletonAnimation_setCompleteListener); tolua_function(tolua_S,"setMix",lua_ax_spine_SkeletonAnimation_setMix); tolua_function(tolua_S,"setTrackStartListener",lua_ax_spine_SkeletonAnimation_setTrackStartListener); tolua_function(tolua_S,"addEmptyAnimation",lua_ax_spine_SkeletonAnimation_addEmptyAnimation); tolua_function(tolua_S,"setDisposeListener",lua_ax_spine_SkeletonAnimation_setDisposeListener); tolua_function(tolua_S,"setTrackInterruptListener",lua_ax_spine_SkeletonAnimation_setTrackInterruptListener); tolua_function(tolua_S,"setEndListener",lua_ax_spine_SkeletonAnimation_setEndListener); tolua_function(tolua_S,"setPostUpdateWorldTransformsListener",lua_ax_spine_SkeletonAnimation_setPostUpdateWorldTransformsListener); tolua_function(tolua_S,"setUpdateOnlyIfVisible",lua_ax_spine_SkeletonAnimation_setUpdateOnlyIfVisible); tolua_function(tolua_S,"setTrackDisposeListener",lua_ax_spine_SkeletonAnimation_setTrackDisposeListener); tolua_function(tolua_S,"setEventListener",lua_ax_spine_SkeletonAnimation_setEventListener); tolua_function(tolua_S,"setEmptyAnimation",lua_ax_spine_SkeletonAnimation_setEmptyAnimation); tolua_function(tolua_S,"setPreUpdateWorldTransformsListener",lua_ax_spine_SkeletonAnimation_setPreUpdateWorldTransformsListener); tolua_function(tolua_S,"setTrackEventListener",lua_ax_spine_SkeletonAnimation_setTrackEventListener); tolua_function(tolua_S,"clearTrack",lua_ax_spine_SkeletonAnimation_clearTrack); tolua_function(tolua_S,"setInterruptListener",lua_ax_spine_SkeletonAnimation_setInterruptListener); tolua_function(tolua_S,"setEmptyAnimations",lua_ax_spine_SkeletonAnimation_setEmptyAnimations); tolua_function(tolua_S,"clearTracks",lua_ax_spine_SkeletonAnimation_clearTracks); tolua_function(tolua_S,"setTrackEndListener",lua_ax_spine_SkeletonAnimation_setTrackEndListener); tolua_function(tolua_S,"setStartListener",lua_ax_spine_SkeletonAnimation_setStartListener); tolua_function(tolua_S,"createWithBinaryFile", lua_ax_spine_SkeletonAnimation_createWithBinaryFile); tolua_function(tolua_S,"create", lua_ax_spine_SkeletonAnimation_create); tolua_function(tolua_S,"createWithJsonFile", lua_ax_spine_SkeletonAnimation_createWithJsonFile); tolua_endmodule(tolua_S); auto typeName = typeid(spine::SkeletonAnimation).name(); // rtti is literal storage g_luaType[reinterpret_cast(typeName)] = "sp.SkeletonAnimation"; g_typeCast[typeName] = "sp.SkeletonAnimation"; return 1; } TOLUA_API int register_all_ax_spine(lua_State* tolua_S) { tolua_open(tolua_S); tolua_module(tolua_S,"sp",0); tolua_beginmodule(tolua_S,"sp"); lua_register_ax_spine_SkeletonRenderer(tolua_S); lua_register_ax_spine_SkeletonAnimation(tolua_S); tolua_endmodule(tolua_S); return 1; }