-------------------------------- -- @module Action -- @extend Ref -- @parent_module cc -------------------------------- -- Called before the action start. It will also set the target.
-- param target A certain target. -- @function [parent=#Action] startWithTarget -- @param self -- @param #cc.Node target -- @return Action#Action self (return value: cc.Action) -------------------------------- -- Set the original target, since target can be nil.
-- Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method.
-- The target is 'assigned', it is not 'retained'.
-- since v0.8.2
-- param originalTarget Is 'assigned', it is not 'retained'. -- @function [parent=#Action] setOriginalTarget -- @param self -- @param #cc.Node originalTarget -- @return Action#Action self (return value: cc.Action) -------------------------------- -- Returns a clone of action.
-- return A clone action. -- @function [parent=#Action] clone -- @param self -- @return Action#Action ret (return value: cc.Action) -------------------------------- -- Return a original Target.
-- return A original Target. -- @function [parent=#Action] getOriginalTarget -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- Called after the action has finished. It will set the 'target' to nil.
-- IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);". -- @function [parent=#Action] stop -- @param self -- @return Action#Action self (return value: cc.Action) -------------------------------- -- Called once per frame. time a value between 0 and 1.
-- For example:
-- - 0 Means that the action just started.
-- - 0.5 Means that the action is in the middle.
-- - 1 Means that the action is over.
-- param time A value between 0 and 1. -- @function [parent=#Action] update -- @param self -- @param #float time -- @return Action#Action self (return value: cc.Action) -------------------------------- -- Return certain target.
-- return A certain target. -- @function [parent=#Action] getTarget -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- Returns a flag field that is used to group the actions easily.
-- return A tag. -- @function [parent=#Action] getFlags -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- Called every frame with it's delta time, dt in seconds. DON'T override unless you know what you are doing.
-- param dt In seconds. -- @function [parent=#Action] step -- @param self -- @param #float dt -- @return Action#Action self (return value: cc.Action) -------------------------------- -- Changes the tag that is used to identify the action easily.
-- param tag Used to identify the action easily. -- @function [parent=#Action] setTag -- @param self -- @param #int tag -- @return Action#Action self (return value: cc.Action) -------------------------------- -- Changes the flag field that is used to group the actions easily.
-- param flags Used to group the actions easily. -- @function [parent=#Action] setFlags -- @param self -- @param #unsigned int flags -- @return Action#Action self (return value: cc.Action) -------------------------------- -- Returns a tag that is used to identify the action easily.
-- return A tag. -- @function [parent=#Action] getTag -- @param self -- @return int#int ret (return value: int) -------------------------------- -- The action will modify the target properties.
-- param target A certain target. -- @function [parent=#Action] setTarget -- @param self -- @param #cc.Node target -- @return Action#Action self (return value: cc.Action) -------------------------------- -- Return true if the action has finished.
-- return Is true if the action has finished. -- @function [parent=#Action] isDone -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Returns a new action that performs the exact reverse of the action.
-- return A new action that performs the exact reverse of the action.
-- js NA -- @function [parent=#Action] reverse -- @param self -- @return Action#Action ret (return value: cc.Action) return nil