<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{D0F06A44-A245-4D13-A498-0120C203B539}</ProjectGuid> <RootNamespace>TestJavascript</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset> <PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>false</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)testjs.tlb</TypeLibraryName> <HeaderFileName>testjs.h</HeaderFileName> <DllDataFileName> </DllDataFileName> <InterfaceIdentifierFileName>testjs_i.c</InterfaceIdentifierFileName> <ProxyFileName>testjs_p.c</ProxyFileName> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\..\scripting\javascript\spidermonkey-win32\include;$(ProjectDir)..\..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\..\extensions;$(ProjectDir)..\..\..\..\scripting\javascript\bindings;$(ProjectDir)..\..\..\..\cocos2dx;$(ProjectDir)..\..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;DEBUG;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <PreLinkEvent> <Command>if not exist "$(OutDir)" mkdir "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\..\..\scripting\javascript\spidermonkey-win32\lib\*.*" "$(OutDir)" </Command> </PreLinkEvent> <Link> <AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libCocosDenshion.lib;libchipmunk.lib;libJSBinding.lib;mozjs.lib;ws2_32.lib;sqlite3.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <TargetMachine>MachineX86</TargetMachine> </Link> <PreBuildEvent> <Command>if not exist "$(OutDir)" mkdir "$(OutDir)" if exist "$(OutDir)\TestJavascriptRes" rd /s /q "$(OutDir)\TestJavascriptRes" mkdir "$(OutDir)\TestJavascriptRes" xcopy "$(ProjectDir)..\..\..\..\scripting\javascript\bindings\js\*.js" "$(OutDir)\TestJavascriptRes\" /e /Y xcopy "$(ProjectDir)..\..\Shared\tests" "$(OutDir)\TestJavascriptRes\" /e /Y</Command> </PreBuildEvent> <PreBuildEvent> <Message>Copy js and resource files.</Message> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>false</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)testjs.tlb</TypeLibraryName> <HeaderFileName>testjs.h</HeaderFileName> <DllDataFileName> </DllDataFileName> <InterfaceIdentifierFileName>testjs_i.c</InterfaceIdentifierFileName> <ProxyFileName>testjs_p.c</ProxyFileName> </Midl> <ClCompile> <AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\..\scripting\javascript\spidermonkey-win32\include;$(ProjectDir)..\..\..\..\external\chipmunk\include\chipmunk;$(ProjectDir)..\..\..\..\extensions;$(ProjectDir)..\..\..\..\scripting\javascript\bindings;$(ProjectDir)..\..\..\..\cocos2dx;$(ProjectDir)..\..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\..\cocos2dx\platform\third_party\win32;$(ProjectDir)..\..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ExceptionHandling> </ExceptionHandling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat> </DebugInformationFormat> <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <PreLinkEvent> <Command>if not exist "$(OutDir)" mkdir "$(OutDir)" xcopy /Y /Q "$(ProjectDir)..\..\..\..\scripting\javascript\spidermonkey-win32\lib\*.*" "$(OutDir)" </Command> </PreLinkEvent> <Link> <AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libCocosDenshion.lib;libchipmunk.lib;libJSBinding.lib;mozjs.lib;ws2_32.lib;sqlite3.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Windows</SubSystem> <TargetMachine>MachineX86</TargetMachine> </Link> <PreBuildEvent> <Command>if not exist "$(OutDir)" mkdir "$(OutDir)" if exist "$(OutDir)\TestJavascriptRes" rd /s /q "$(OutDir)\TestJavascriptRes" mkdir "$(OutDir)\TestJavascriptRes" xcopy "$(ProjectDir)..\..\..\..\scripting\javascript\bindings\js\*.js" "$(OutDir)\TestJavascriptRes\" /e /Y xcopy "$(ProjectDir)..\..\Shared\tests" "$(OutDir)\TestJavascriptRes\" /e /Y</Command> <Message>Copy js and resource files.</Message> </PreBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="main.cpp" /> <ClCompile Include="..\Classes\AppDelegate.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="main.h" /> <ClInclude Include="resource.h" /> <ClInclude Include="..\Classes\AppDelegate.h" /> </ItemGroup> <ItemGroup> <None Include="res\testjs.ico" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="testjs.rc" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\..\..\..\cocos2dx\proj.win32\cocos2d.vcxproj"> <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project> <ReferenceOutputAssembly>false</ReferenceOutputAssembly> </ProjectReference> <ProjectReference Include="..\..\..\..\CocosDenshion\proj.win32\CocosDenshion.vcxproj"> <Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project> <ReferenceOutputAssembly>false</ReferenceOutputAssembly> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>