-- cclog cclog = function(...) print(string.format(...)) end -- change table to enum type function CreateEnumTable(tbl, index) local enumTable = {} local enumIndex = index or -1 for i, v in ipairs(tbl) do enumTable[v] = enumIndex + i end return enumTable end -- back menu callback local function MainMenuCallback() local scene = CCScene:create() scene:addChild(CreateTestMenu()) CCDirector:sharedDirector():replaceScene(scene) end -- add the menu item for back to main menu function CreateBackMenuItem() local label = CCLabelTTF:create("MainMenu", "Arial", 20) local MenuItem = CCMenuItemLabel:create(label) MenuItem:registerScriptTapHandler(MainMenuCallback) local s = CCDirector:sharedDirector():getWinSize() local Menu = CCMenu:create() Menu:addChild(MenuItem) Menu:setPosition(0, 0) MenuItem:setPosition(s.width - 50, 25) return Menu end Helper = { index = 1, createFunctioinTable = nil, currentLayer = nil, titleLabel = nil, subtitleLabel = nil } function Helper.nextAction() Helper.index = Helper.index + 1 if Helper.index > table.getn(Helper.createFunctionTable) then Helper.index = 1 end return Helper.newScene() end function Helper.backAction() Helper.index = Helper.index - 1 if Helper.index == 0 then Helper.index = table.getn(Helper.createFunctionTable) end return Helper.newScene() end function Helper.restartAction() return Helper.newScene() end function Helper.newScene() local scene = CCScene:create() Helper.currentLayer = Helper.createFunctionTable[Helper.index]() scene:addChild(Helper.currentLayer) scene:addChild(CreateBackMenuItem()) CCDirector:sharedDirector():replaceScene(scene) end function Helper.initWithLayer(layer) Helper.currentLayer = layer local size = CCDirector:sharedDirector():getWinSize() Helper.titleLabel = CCLabelTTF:create("", "Arial", 28) layer:addChild(Helper.titleLabel, 1) Helper.titleLabel:setPosition(size.width / 2, size.height - 50) Helper.subtitleLabel = CCLabelTTF:create("", "Thonburi", 16) layer:addChild(Helper.subtitleLabel, 1) Helper.subtitleLabel:setPosition(size.width / 2, size.height - 80) -- menu local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2) item1:registerScriptTapHandler(Helper.backAction) item2:registerScriptTapHandler(Helper.restartAction) item3:registerScriptTapHandler(Helper.nextAction) local menu = CCMenu:create() menu:addChild(item1) menu:addChild(item2) menu:addChild(item3) menu:setPosition(CCPointMake(0, 0)) item1:setPosition(CCPointMake(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item2:setPosition(CCPointMake(size.width / 2, item2:getContentSize().height / 2)) item3:setPosition(CCPointMake(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2)) layer:addChild(menu, 1) local background = CCLayer:create() layer:addChild(background, -10) end