/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include typedef struct _ToEntry _ToEntry; struct _ToEntry { spAnimation* animation; float duration; _ToEntry* next; }; _ToEntry* _ToEntry_create (spAnimation* to, float duration) { _ToEntry* self = NEW(_ToEntry); self->animation = to; self->duration = duration; return self; } void _ToEntry_dispose (_ToEntry* self) { FREE(self); } /**/ typedef struct _FromEntry _FromEntry; struct _FromEntry { spAnimation* animation; _ToEntry* toEntries; _FromEntry* next; }; _FromEntry* _FromEntry_create (spAnimation* from) { _FromEntry* self = NEW(_FromEntry); self->animation = from; return self; } void _FromEntry_dispose (_FromEntry* self) { FREE(self); } /**/ spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData) { spAnimationStateData* self = NEW(spAnimationStateData); CONST_CAST(spSkeletonData*, self->skeletonData) = skeletonData; return self; } void spAnimationStateData_dispose (spAnimationStateData* self) { _ToEntry* toEntry; _ToEntry* nextToEntry; _FromEntry* nextFromEntry; _FromEntry* fromEntry = (_FromEntry*)self->entries; while (fromEntry) { toEntry = fromEntry->toEntries; while (toEntry) { nextToEntry = toEntry->next; _ToEntry_dispose(toEntry); toEntry = nextToEntry; } nextFromEntry = fromEntry->next; _FromEntry_dispose(fromEntry); fromEntry = nextFromEntry; } FREE(self); } void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration) { spAnimation* to; spAnimation* from = spSkeletonData_findAnimation(self->skeletonData, fromName); if (!from) return; to = spSkeletonData_findAnimation(self->skeletonData, toName); if (!to) return; spAnimationStateData_setMix(self, from, to, duration); } void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration) { /* Find existing FromEntry. */ _ToEntry* toEntry; _FromEntry* fromEntry = (_FromEntry*)self->entries; while (fromEntry) { if (fromEntry->animation == from) { /* Find existing ToEntry. */ toEntry = fromEntry->toEntries; while (toEntry) { if (toEntry->animation == to) { toEntry->duration = duration; return; } toEntry = toEntry->next; } break; /* Add new ToEntry to the existing FromEntry. */ } fromEntry = fromEntry->next; } if (!fromEntry) { fromEntry = _FromEntry_create(from); fromEntry->next = (_FromEntry*)self->entries; CONST_CAST(_FromEntry*, self->entries) = fromEntry; } toEntry = _ToEntry_create(to, duration); toEntry->next = fromEntry->toEntries; fromEntry->toEntries = toEntry; } float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to) { _FromEntry* fromEntry = (_FromEntry*)self->entries; while (fromEntry) { if (fromEntry->animation == from) { _ToEntry* toEntry = fromEntry->toEntries; while (toEntry) { if (toEntry->animation == to) return toEntry->duration; toEntry = toEntry->next; } } fromEntry = fromEntry->next; } return self->defaultMix; }