/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_ANIMATIONSTATEDATA_H_ #define SPINE_ANIMATIONSTATEDATA_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct spAnimationStateData { spSkeletonData* const skeletonData; float defaultMix; const void* const entries; #ifdef __cplusplus spAnimationStateData() : skeletonData(0), defaultMix(0), entries(0) { } #endif } spAnimationStateData; SP_API spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData); SP_API void spAnimationStateData_dispose (spAnimationStateData* self); SP_API void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration); SP_API void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration); /* Returns 0 if there is no mixing between the animations. */ SP_API float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to); #ifdef SPINE_SHORT_NAMES typedef spAnimationStateData AnimationStateData; #define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__) #define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__) #define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__) #define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__) #define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_ANIMATIONSTATEDATA_H_ */