/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include void _spPointAttachment_dispose (spAttachment* attachment) { spPathAttachment* self = SUB_CAST(spPathAttachment, attachment); _spVertexAttachment_deinit(SUPER(self)); FREE(self); } spPointAttachment* spPointAttachment_create (const char* name) { spPointAttachment* self = NEW(spPointAttachment); _spVertexAttachment_init(SUPER(self)); _spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_POINT, _spPointAttachment_dispose); return self; } void spPointAttachment_computeWorldPosition (spPointAttachment* self, spBone* bone, float* x, float* y) { *x = self->x * bone->a + self->y * bone->b + bone->worldX; *y = self->x * bone->c + self->y * bone->d + bone->worldY; } float spPointAttachment_computeWorldRotation (spPointAttachment* self, spBone* bone) { float cosine, sine, x, y; cosine = COS_DEG(self->rotation); sine = SIN_DEG(self->rotation); x = cosine * bone->a + sine * bone->b; y = cosine * bone->c + sine * bone->d; return ATAN2(y, x) * RAD_DEG; }