/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2013-2017 Chukong Technologies Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md). https://axmolengine.github.io/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "base/Object.h" #include "base/AutoreleasePool.h" #include "base/Macros.h" #include "base/ScriptSupport.h" #if AX_OBJECT_LEAK_DETECTION # include // std::find # include # include # include #endif NS_AX_BEGIN #if AX_OBJECT_LEAK_DETECTION static void trackRef(Object* ref); static void untrackRef(Object* ref); #endif Object::Object() : _referenceCount(1) // when the Object is created, the reference count of it is 1 #if AX_ENABLE_SCRIPT_BINDING , _luaID(0) #endif { #if AX_ENABLE_SCRIPT_BINDING static unsigned int uObjectCount = 0; _ID = ++uObjectCount; #endif #if AX_OBJECT_LEAK_DETECTION trackRef(this); #endif } Object::~Object() { #if AX_ENABLE_SCRIPT_BINDING ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine(); if (pEngine != nullptr && _luaID) { // if the object is referenced by Lua engine, remove it pEngine->removeScriptObjectByObject(this); } #endif // AX_ENABLE_SCRIPT_BINDING #if AX_OBJECT_LEAK_DETECTION if (_referenceCount != 0) untrackRef(this); #endif } void Object::retain() { AXASSERT(_referenceCount > 0, "reference count should be greater than 0"); ++_referenceCount; } void Object::release() { AXASSERT(_referenceCount > 0, "reference count should be greater than 0"); --_referenceCount; if (_referenceCount == 0) { #if defined(_AX_DEBUG) && (_AX_DEBUG > 0) auto poolManager = PoolManager::getInstance(); if (!poolManager->getCurrentPool()->isClearing() && poolManager->isObjectInPools(this)) { // Trigger an assert if the reference count is 0 but the Object is still in autorelease pool. // This happens when 'autorelease/release' were not used in pairs with 'new/retain'. // // Wrong usage (1): // // auto obj = Node::create(); // Object = 1, but it's an autorelease Object which means it was in the // autorelease pool. obj->autorelease(); // Wrong: If you wish to invoke autorelease several times, you // should retain `obj` first. // // Wrong usage (2): // // auto obj = Node::create(); // obj->release(); // Wrong: obj is an autorelease Object, it will be released when clearing current pool. // // Correct usage (1): // // auto obj = Node::create(); // |- new Node(); // `new` is the pair of the `autorelease` of next line // |- autorelease(); // The pair of `new Node`. // // obj->retain(); // obj->autorelease(); // This `autorelease` is the pair of `retain` of previous line. // // Correct usage (2): // // auto obj = Node::create(); // obj->retain(); // obj->release(); // This `release` is the pair of `retain` of previous line. AXASSERT(false, "The reference shouldn't be 0 because it is still in autorelease pool."); } #endif #if AX_OBJECT_LEAK_DETECTION untrackRef(this); #endif delete this; } } Object* Object::autorelease() { PoolManager::getInstance()->getCurrentPool()->addObject(this); return this; } unsigned int Object::getReferenceCount() const { return _referenceCount; } #if AX_OBJECT_LEAK_DETECTION static std::vector __refAllocationList; static std::mutex __refMutex; void Object::printLeaks() { std::lock_guard refLockGuard(__refMutex); // Dump Object object memory leaks if (__refAllocationList.empty()) { AXLOGI("[memory] All Object objects successfully cleaned up (no leaks detected).\n"); } else { AXLOGI("[memory] WARNING: {} objects still active in memory.\n", (int)__refAllocationList.size()); for (const auto& ref : __refAllocationList) { AX_ASSERT(ref); const char* type = typeid(*ref).name(); AXLOGI("[memory] LEAK: object '{}' still active with reference count {}.\n", (type ? type : ""), ref->getReferenceCount()); } } } static void trackRef(Object* ref) { std::lock_guard refLockGuard(__refMutex); AXASSERT(ref, "Invalid parameter, ref should not be null!"); // Create memory allocation record. __refAllocationList.emplace_back(ref); } static void untrackRef(Object* ref) { std::lock_guard refLockGuard(__refMutex); auto iter = std::find(__refAllocationList.begin(), __refAllocationList.end(), ref); if (iter == __refAllocationList.end()) { AXLOGI("[memory] CORRUPTION: Attempting to free ({}) with invalid ref tracking record.\n", typeid(*ref).name()); return; } __refAllocationList.erase(iter); } #endif // #if AX_OBJECT_LEAK_DETECTION NS_AX_END