/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ #include "LAppPal.hpp" #include #include "cocos2d.h" using namespace Csm; USING_NS_AX; csmByte* LAppPal::LoadFileAsBytes(const csmChar* filePath, csmSizeInt* outSize) { ssize_t size = 0; csmByte* buf = FileUtils::getInstance()->getDataFromFile(filePath).takeBuffer(&size); *outSize = static_cast(size); return buf; } void LAppPal::ReleaseBytes(csmByte* byteData) { free(byteData); } csmFloat32 LAppPal::GetDeltaTime() { if(Director::getInstance() != NULL) { return Director::getInstance()->getDeltaTime(); } return 0.0f; } void LAppPal::PrintLog(const csmChar* format, ...) { va_list args; csmChar buf[256]; va_start(args, format); vsnprintf(buf, sizeof(buf), format, args); // 標準出力でレンダリング ax::print("%s", buf); // cocos2dのログ関数で出力 va_end(args); } void LAppPal::PrintMessage(const csmChar* message) { PrintLog("%s", message); }