-------------------------------- -- @module RenderState -- @extend Ref -- @parent_module cc -------------------------------- -- Texture that will use in the CC_Texture0 uniform.
-- Added to be backwards compatible. Use Samplers from .material instead. -- @function [parent=#RenderState] setTexture -- @param self -- @param #cc.Texture2D texture -- @return RenderState#RenderState self (return value: cc.RenderState) -------------------------------- -- Returns the topmost RenderState in the hierarchy below the given RenderState. -- @function [parent=#RenderState] getTopmost -- @param self -- @param #cc.RenderState below -- @return RenderState#RenderState ret (return value: cc.RenderState) -------------------------------- -- Returns the texture that is going to be used for CC_Texture0.
-- Added to be backwards compatible. -- @function [parent=#RenderState] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- Binds the render state for this RenderState and any of its parents, top-down,
-- for the given pass. -- @function [parent=#RenderState] bind -- @param self -- @param #cc.Pass pass -- @return RenderState#RenderState self (return value: cc.RenderState) -------------------------------- -- -- @function [parent=#RenderState] getName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#RenderState] getStateBlock -- @param self -- @return RenderState::StateBlock#RenderState::StateBlock ret (return value: cc.RenderState::StateBlock) -------------------------------- -- Static initializer that is called during game startup. -- @function [parent=#RenderState] initialize -- @param self -- @return RenderState#RenderState self (return value: cc.RenderState) return nil