/* * */ #include "PerformanceAllocTest.h" #include // Enable profiles for this file #undef CC_PROFILER_DISPLAY_TIMERS #define CC_PROFILER_DISPLAY_TIMERS() Profiler::getInstance()->displayTimers() #undef CC_PROFILER_PURGE_ALL #define CC_PROFILER_PURGE_ALL() Profiler::getInstance()->releaseAllTimers() #undef CC_PROFILER_START #define CC_PROFILER_START(__name__) ProfilingBeginTimingBlock(__name__) #undef CC_PROFILER_STOP #define CC_PROFILER_STOP(__name__) ProfilingEndTimingBlock(__name__) #undef CC_PROFILER_RESET #define CC_PROFILER_RESET(__name__) ProfilingResetTimingBlock(__name__) #undef CC_PROFILER_START_CATEGORY #define CC_PROFILER_START_CATEGORY(__cat__, __name__) do{ if(__cat__) ProfilingBeginTimingBlock(__name__); } while(0) #undef CC_PROFILER_STOP_CATEGORY #define CC_PROFILER_STOP_CATEGORY(__cat__, __name__) do{ if(__cat__) ProfilingEndTimingBlock(__name__); } while(0) #undef CC_PROFILER_RESET_CATEGORY #define CC_PROFILER_RESET_CATEGORY(__cat__, __name__) do{ if(__cat__) ProfilingResetTimingBlock(__name__); } while(0) #undef CC_PROFILER_START_INSTANCE #define CC_PROFILER_START_INSTANCE(__id__, __name__) do{ ProfilingBeginTimingBlock( String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0) #undef CC_PROFILER_STOP_INSTANCE #define CC_PROFILER_STOP_INSTANCE(__id__, __name__) do{ ProfilingEndTimingBlock( String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0) #undef CC_PROFILER_RESET_INSTANCE #define CC_PROFILER_RESET_INSTANCE(__id__, __name__) do{ ProfilingResetTimingBlock( String::createWithFormat("%08X - %s", __id__, __name__)->getCString() ); } while(0) static std::function createFunctions[] = { CL(NodeCreateTest), CL(NodeDeallocTest), CL(SpriteCreateEmptyTest), CL(SpriteCreateTest), CL(SpriteDeallocTest), }; #define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0])) enum { kTagInfoLayer = 1, kTagBase = 20000, }; enum { kMaxNodes = 15000, kNodesIncrease = 500, }; static int g_curCase = 0; //////////////////////////////////////////////////////// // // AllocBasicLayer // //////////////////////////////////////////////////////// AllocBasicLayer::AllocBasicLayer(bool bControlMenuVisible, int nMaxCases, int nCurCase) : PerformBasicLayer(bControlMenuVisible, nMaxCases, nCurCase) { } void AllocBasicLayer::showCurrentTest() { int nodes = ((PerformceAllocScene*)getParent())->getQuantityOfNodes(); auto scene = createFunctions[_curCase](); g_curCase = _curCase; if (scene) { scene->initWithQuantityOfNodes(nodes); Director::getInstance()->replaceScene(scene); } } //////////////////////////////////////////////////////// // // PerformceAllocScene // //////////////////////////////////////////////////////// void PerformceAllocScene::initWithQuantityOfNodes(unsigned int nNodes) { //srand(time()); auto s = Director::getInstance()->getWinSize(); // Title auto label = Label::createWithTTF(title().c_str(), "fonts/arial.ttf", 32); addChild(label, 1); label->setPosition(Vec2(s.width/2, s.height-50)); // Subtitle std::string strSubTitle = subtitle(); if(strSubTitle.length()) { auto l = Label::createWithTTF(strSubTitle.c_str(), "fonts/Thonburi.ttf", 16); addChild(l, 1); l->setPosition(Vec2(s.width/2, s.height-80)); } lastRenderedCount = 0; currentQuantityOfNodes = 0; quantityOfNodes = nNodes; MenuItemFont::setFontSize(65); auto decrease = MenuItemFont::create(" - ", [&](Ref *sender) { quantityOfNodes -= kNodesIncrease; if( quantityOfNodes < 0 ) quantityOfNodes = 0; updateQuantityLabel(); updateQuantityOfNodes(); updateProfilerName(); CC_PROFILER_PURGE_ALL(); srand(0); }); decrease->setColor(Color3B(0,200,20)); auto increase = MenuItemFont::create(" + ", [&](Ref *sender) { quantityOfNodes += kNodesIncrease; if( quantityOfNodes > kMaxNodes ) quantityOfNodes = kMaxNodes; updateQuantityLabel(); updateQuantityOfNodes(); updateProfilerName(); CC_PROFILER_PURGE_ALL(); srand(0); }); increase->setColor(Color3B(0,200,20)); auto menu = Menu::create(decrease, increase, NULL); menu->alignItemsHorizontally(); menu->setPosition(Vec2(s.width/2, s.height/2+15)); addChild(menu, 1); auto infoLabel = Label::createWithTTF("0 nodes", "fonts/Marker Felt.ttf", 30); infoLabel->setColor(Color3B(0,200,20)); infoLabel->setPosition(Vec2(s.width/2, s.height/2-15)); addChild(infoLabel, 1, kTagInfoLayer); auto menuLayer = new AllocBasicLayer(true, MAX_LAYER, g_curCase); addChild(menuLayer); menuLayer->release(); updateQuantityLabel(); updateQuantityOfNodes(); updateProfilerName(); srand(0); } std::string PerformceAllocScene::title() const { return "No title"; } std::string PerformceAllocScene::subtitle() const { return ""; } void PerformceAllocScene::updateQuantityLabel() { if( quantityOfNodes != lastRenderedCount ) { auto infoLabel = static_cast( getChildByTag(kTagInfoLayer) ); char str[20] = {0}; sprintf(str, "%u nodes", quantityOfNodes); infoLabel->setString(str); lastRenderedCount = quantityOfNodes; } } const char * PerformceAllocScene::profilerName() { return _profilerName; } void PerformceAllocScene::updateProfilerName() { snprintf(_profilerName, sizeof(_profilerName)-1, "%s(%d)", testName(), quantityOfNodes); } void PerformceAllocScene::onExitTransitionDidStart() { Scene::onExitTransitionDidStart(); auto director = Director::getInstance(); auto sched = director->getScheduler(); sched->unschedule(schedule_selector(PerformceAllocScene::dumpProfilerInfo), this); } void PerformceAllocScene::onEnterTransitionDidFinish() { Scene::onEnterTransitionDidFinish(); auto director = Director::getInstance(); auto sched = director->getScheduler(); CC_PROFILER_PURGE_ALL(); sched->schedule(schedule_selector(PerformceAllocScene::dumpProfilerInfo), this, 2, false); } void PerformceAllocScene::dumpProfilerInfo(float dt) { CC_PROFILER_DISPLAY_TIMERS(); } //////////////////////////////////////////////////////// // // NodeCreateTest // //////////////////////////////////////////////////////// void NodeCreateTest::updateQuantityOfNodes() { currentQuantityOfNodes = quantityOfNodes; } void NodeCreateTest::initWithQuantityOfNodes(unsigned int nNodes) { PerformceAllocScene::initWithQuantityOfNodes(nNodes); printf("Size of Node: %lu\n", sizeof(Node)); scheduleUpdate(); } void NodeCreateTest::update(float dt) { // iterate using fast enumeration protocol Node **nodes = new Node*[quantityOfNodes]; CC_PROFILER_START(this->profilerName()); for( int i=0; iprofilerName()); delete [] nodes; } std::string NodeCreateTest::title() const { return "Node Create Perf test."; } std::string NodeCreateTest::subtitle() const { return "Node Create Perf test. See console"; } const char* NodeCreateTest::testName() { return "Node::create()"; } //////////////////////////////////////////////////////// // // NodeDeallocTest // //////////////////////////////////////////////////////// void NodeDeallocTest::updateQuantityOfNodes() { currentQuantityOfNodes = quantityOfNodes; } void NodeDeallocTest::initWithQuantityOfNodes(unsigned int nNodes) { PerformceAllocScene::initWithQuantityOfNodes(nNodes); printf("Size of Node: %lu\n", sizeof(Node)); scheduleUpdate(); } void NodeDeallocTest::update(float dt) { // iterate using fast enumeration protocol Node **nodes = new Node*[quantityOfNodes]; for( int i=0; iretain(); } CC_PROFILER_START(this->profilerName()); for( int i=0; irelease(); CC_PROFILER_STOP(this->profilerName()); delete [] nodes; } std::string NodeDeallocTest::title() const { return "Node Dealloc Perf test."; } std::string NodeDeallocTest::subtitle() const { return "Node Dealloc Perf test. See console"; } const char* NodeDeallocTest::testName() { return "Node::~Node()"; } //////////////////////////////////////////////////////// // // SpriteCreateEmptyTest // //////////////////////////////////////////////////////// void SpriteCreateEmptyTest::updateQuantityOfNodes() { currentQuantityOfNodes = quantityOfNodes; } void SpriteCreateEmptyTest::initWithQuantityOfNodes(unsigned int nNodes) { PerformceAllocScene::initWithQuantityOfNodes(nNodes); printf("Size of Sprite: %lu\n", sizeof(Sprite)); scheduleUpdate(); } void SpriteCreateEmptyTest::update(float dt) { // iterate using fast enumeration protocol Sprite **sprites = new Sprite*[quantityOfNodes]; Sprite::create("Images/grossini.png"); CC_PROFILER_START(this->profilerName()); for( int i=0; iprofilerName()); delete [] sprites; } std::string SpriteCreateEmptyTest::title() const { return "Create Empty Sprite"; } std::string SpriteCreateEmptyTest::subtitle() const { return "Create Empty Sprite Perf test. See console"; } const char* SpriteCreateEmptyTest::testName() { return "Sprite::create(void)"; } //////////////////////////////////////////////////////// // // SpriteCreateTest // //////////////////////////////////////////////////////// void SpriteCreateTest::updateQuantityOfNodes() { currentQuantityOfNodes = quantityOfNodes; } void SpriteCreateTest::initWithQuantityOfNodes(unsigned int nNodes) { PerformceAllocScene::initWithQuantityOfNodes(nNodes); printf("Size of Sprite: %lu\n", sizeof(Sprite)); scheduleUpdate(); } void SpriteCreateTest::update(float dt) { // iterate using fast enumeration protocol Sprite **sprites = new Sprite*[quantityOfNodes]; Sprite::create("Images/grossini.png"); CC_PROFILER_START(this->profilerName()); for( int i=0; iprofilerName()); delete [] sprites; } std::string SpriteCreateTest::title() const { return "Create Sprite"; } std::string SpriteCreateTest::subtitle() const { return "Create Empty Sprite. See console"; } const char* SpriteCreateTest::testName() { return "Sprite::create(\"image\")"; } //////////////////////////////////////////////////////// // // SpriteDeallocTest // //////////////////////////////////////////////////////// void SpriteDeallocTest::updateQuantityOfNodes() { currentQuantityOfNodes = quantityOfNodes; } void SpriteDeallocTest::initWithQuantityOfNodes(unsigned int nNodes) { PerformceAllocScene::initWithQuantityOfNodes(nNodes); printf("Size of sprite: %lu\n", sizeof(Sprite)); scheduleUpdate(); } void SpriteDeallocTest::update(float dt) { // iterate using fast enumeration protocol Sprite **sprites = new Sprite*[quantityOfNodes]; for( int i=0; iretain(); } CC_PROFILER_START(this->profilerName()); for( int i=0; irelease(); CC_PROFILER_STOP(this->profilerName()); delete [] sprites; } std::string SpriteDeallocTest::title() const { return "Sprite Dealloc Perf test."; } std::string SpriteDeallocTest::subtitle() const { return "Sprite Dealloc Perf test. See console"; } const char* SpriteDeallocTest::testName() { return "Sprite::~Sprite()"; } ///---------------------------------------- void runAllocPerformanceTest() { auto scene = createFunctions[g_curCase](); scene->initWithQuantityOfNodes(kNodesIncrease); Director::getInstance()->replaceScene(scene); }