#!/bin/bash # Generate JS bindings for Cocos2D-X # ... using Android NDK system headers # ... and automatically update submodule references # ... and push these changes to remote repos # Dependencies # # For bindings generator: # (see ../../../tojs/genbindings.sh # ... for the defaults used if the environment is not customized) # # * $PYTHON_BIN # * $CLANG_ROOT # * $NDK_ROOT # # For automatically pushing changes: # # * REMOTE_AUTOGEN_BINDINGS_REPOSITORY # * REMOTE_COCOS2DX_REPOSITORY # * Note : Ensure you have commit access to above repositories # * COCOS2DX_PULL_BASE # * hub # * see http://defunkt.io/hub/ # * Ensure that hub has an OAuth token to REMOTE_COCOS2DX_REPOSITORY # * see http://defunkt.io/hub/hub.1.html#CONFIGURATION DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" COCOS2DX_ROOT="$DIR"/../../../.. GENERATED_WORKTREE="$COCOS2DX_ROOT"/scripting/javascript/bindings/generated if [ -z "${HUB+aaa}" ]; then # ... if HUB is not set, use "$HOME/bin/hub" HUB="$HOME/bin/hub" fi # Update cocos2d-x repo # It needs to be updated in Jenkins command before executing this script. #pushd "$COCOS2DX_ROOT" #git checkout -f #git checkout gles20 #git pull upstream gles20 #rm -rf "$GENERATED_WORKTREE" #git submodule update --init #popd # Update submodule of auto-gen JSBinding repo. pushd "$GENERATED_WORKTREE" git checkout -f git clean -fdx git fetch origin git checkout -B master origin/master # Delete all directories and files except '.git' and 'README'. ls -a | grep -E -v ^\[.\]\{1,2\}$ | grep -E -v ^\.git$ | grep -E -v ^README$ | xargs -I{} rm -rf {} popd # Exit on error set -e # 1. Generate JS bindings COCOS2DX_ROOT="$COCOS2DX_ROOT" /bin/bash ../../../tojs/genbindings.sh echo echo Bindings generated successfully echo if [ -z "${REMOTE_AUTOGEN_BINDINGS_REPOSITORY+aaa}" ]; then echo echo Environment variable must be set REMOTE_AUTOGEN_BINDINGS_REPOSITORY echo This script expects to automatically push changes echo to this repo echo example echo REMOTE_AUTOGEN_BINDINGS_REPOSITORY=\"git@github.com:folecr/cocos2dx-autogen-bindings.git\" echo REMOTE_AUTOGEN_BINDINGS_REPOSITORY=\"\$HOME/test/cocos2dx-autogen-bindings\" echo echo Exiting with failure. echo exit 1 fi if [ -z "${COMMITTAG+aaa}" ]; then # ... if COMMITTAG is not set, use this machine's hostname COMMITTAG=`hostname -s` fi echo echo Using "'$COMMITTAG'" in the commit messages echo ELAPSEDSECS=`date +%s` echo Using "$ELAPSEDSECS" in the branch names for pseudo-uniqueness GENERATED_BRANCH=autogeneratedbindings_"$ELAPSEDSECS" # 2. In JSBindings repo, Check if there are any files that are different from the index pushd "$GENERATED_WORKTREE" # Run status to record the output in the log git status echo echo Comparing with origin/master ... echo # Don't exit on non-zero return value set +e git diff --stat --exit-code origin/master DIFF_RETVAL=$? if [ $DIFF_RETVAL -eq 0 ] then echo echo "No differences in generated files" echo "Exiting with success." echo exit 0 else echo echo "Generated files differ from origin/master. Continuing." echo fi # Exit on error set -e # 3. In JSBindings repo, Check out a branch named "autogeneratedbindings" and commit the auto generated bindings to it git checkout -b "$GENERATED_BRANCH" git add --verbose . git add --verbose -u . git commit --verbose -m "$COMMITTAG : autogenerated bindings" # 4. In JSBindings repo, Push the commit with generated bindings to "master" of the auto generated bindings repository git push --verbose "$REMOTE_AUTOGEN_BINDINGS_REPOSITORY" "$GENERATED_BRANCH":master popd if [ -z "${REMOTE_COCOS2DX_REPOSITORY+aaa}" ]; then echo echo Environment variable is not set REMOTE_COCOS2DX_REPOSITORY echo This script will NOT automatically push changes echo unless this variable is set. echo example echo REMOTE_COCOS2DX_REPOSITORY=\"git@github.com:cocos2d/cocos2d-x.git\" echo REMOTE_COCOS2DX_REPOSITORY=\"\$HOME/test/cocos2d-x\" echo echo Exiting with success. echo exit 0 fi COCOS_BRANCH=updategeneratedsubmodule_"$ELAPSEDSECS" pushd "${DIR}" # 5. In Cocos2D-X repo, Checkout a branch named "updategeneratedsubmodule" Update the submodule reference to point to the commit with generated bindings cd "${COCOS2DX_ROOT}" git add scripting/javascript/bindings/generated git checkout -b "$COCOS_BRANCH" git commit -m "$COMMITTAG : updating submodule reference to latest autogenerated bindings" # 6. In Cocos2D-X repo, Push the commit with updated submodule to "gles20" of the cocos2d-x repository git push "$REMOTE_COCOS2DX_REPOSITORY" "$COCOS_BRANCH" if [ -z "${COCOS2DX_PULL_BASE+aaa}" ]; then echo echo Environment variable is not set COCOS2DX_PULL_BASE echo This script will NOT automatically generate pull requests echo unless this variable is set. echo example echo COCOS2DX_PULL_BASE=\"cocos2d/cocos2d-x:master\" echo COCOS2DX_PULL_BASE=\"username/repository:branch\" echo echo Exiting with success. echo exit 0 fi # 7. ${HUB} pull-request "$COMMITTAG : updating submodule reference to latest autogenerated bindings" -b "$COCOS2DX_PULL_BASE" -h "$COCOS_BRANCH" popd