#include "HelloCocosBuilderLayer.h" #include "../TestHeader/TestHeaderLayerLoader.h" #include "../LabelTest/LabelTestLayerLoader.h" #include "../ButtonTest/ButtonTestLayerLoader.h" #include "../SpriteTest/SpriteTestLayerLoader.h" #include "../MenuTest/MenuTestLayerLoader.h" #include "../ParticleSystemTest/ParticleSystemTestLayerLoader.h" #include "../ScrollViewTest/ScrollViewTestLayerLoader.h" #include "../AnimationsTest/AnimationsLayerLoader.h" USING_NS_CC; USING_NS_CC_EXT; HelloCocosBuilderLayer::HelloCocosBuilderLayer() : mBurstSprite(NULL) , mTestTitleLabelTTF(NULL) {} HelloCocosBuilderLayer::~HelloCocosBuilderLayer() { CC_SAFE_RELEASE(mBurstSprite); CC_SAFE_RELEASE(mTestTitleLabelTTF); } void HelloCocosBuilderLayer::openTest(const char * pCCBFileName, const char * pCCNodeName, CCNodeLoader * pCCNodeLoader) { /* Create an autorelease CCNodeLoaderLibrary. */ CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); ccNodeLoaderLibrary->registerCCNodeLoader("TestHeaderLayer", TestHeaderLayerLoader::loader()); if(pCCNodeName != NULL && pCCNodeLoader != NULL) { ccNodeLoaderLibrary->registerCCNodeLoader(pCCNodeName, pCCNodeLoader); } /* Create an autorelease CCBReader. */ cocos2d::extension::CCBReader * ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary); ccbReader->autorelease(); /* Read a ccbi file. */ // Load the scene from the ccbi-file, setting this class as // the owner will cause lblTestTitle to be set by the CCBReader. // lblTestTitle is in the TestHeader.ccbi, which is referenced // from each of the test scenes. CCNode * node = ccbReader->readNodeGraphFromFile(pCCBFileName, this); this->mTestTitleLabelTTF->setString(pCCBFileName); CCScene * scene = CCScene::create(); if(node != NULL) { scene->addChild(node); } /* Push the new scene with a fancy transition. */ ccColor3B transitionColor; transitionColor.r = 0; transitionColor.g = 0; transitionColor.b = 0; CCDirector::sharedDirector()->pushScene(CCTransitionFade::create(0.5f, scene, transitionColor)); } void HelloCocosBuilderLayer::onNodeLoaded(cocos2d::CCNode * pNode, cocos2d::extension::CCNodeLoader * pNodeLoader) { CCRotateBy * ccRotateBy = CCRotateBy::create(20.0f, 360); CCRepeatForever * ccRepeatForever = CCRepeatForever::create(ccRotateBy); this->mBurstSprite->runAction(ccRepeatForever); } SEL_MenuHandler HelloCocosBuilderLayer::onResolveCCBCCMenuItemSelector(CCObject * pTarget, CCString * pSelectorName) { return NULL; } SEL_CCControlHandler HelloCocosBuilderLayer::onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onMenuTestClicked", HelloCocosBuilderLayer::onMenuTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onSpriteTestClicked", HelloCocosBuilderLayer::onSpriteTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onButtonTestClicked", HelloCocosBuilderLayer::onButtonTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onAnimationsTestClicked", HelloCocosBuilderLayer::onAnimationsTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onParticleSystemTestClicked", HelloCocosBuilderLayer::onParticleSystemTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onScrollViewTestClicked", HelloCocosBuilderLayer::onScrollViewTestClicked); return NULL; } bool HelloCocosBuilderLayer::onAssignCCBMemberVariable(CCObject * pTarget, CCString * pMemberVariableName, CCNode * pNode) { CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mBurstSprite", CCSprite *, this->mBurstSprite); CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mTestTitleLabelTTF", CCLabelTTF *, this->mTestTitleLabelTTF); return false; } void HelloCocosBuilderLayer::onMenuTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) { this->openTest("ccb/ccb/TestMenus.ccbi", "TestMenusLayer", MenuTestLayerLoader::loader()); } void HelloCocosBuilderLayer::onSpriteTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) { this->openTest("ccb/ccb/TestSprites.ccbi", "TestSpritesLayer", SpriteTestLayerLoader::loader()); } void HelloCocosBuilderLayer::onButtonTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) { this->openTest("ccb/ccb/TestButtons.ccbi", "TestButtonsLayer", ButtonTestLayerLoader::loader()); } void HelloCocosBuilderLayer::onAnimationsTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) { // Load node graph (TestAnimations is a sub class of CCLayer) and retrieve the ccb action manager CCBAnimationManager *actionManager = NULL; /* Create an autorelease CCNodeLoaderLibrary. */ CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); ccNodeLoaderLibrary->registerCCNodeLoader("TestHeaderLayer", TestHeaderLayerLoader::loader()); ccNodeLoaderLibrary->registerCCNodeLoader("TestAnimationsLayer", AnimationsTestLayerLoader::loader()); /* Create an autorelease CCBReader. */ cocos2d::extension::CCBReader * ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary); ccbReader->autorelease(); /* Read a ccbi file. */ // Load the scene from the ccbi-file, setting this class as // the owner will cause lblTestTitle to be set by the CCBReader. // lblTestTitle is in the TestHeader.ccbi, which is referenced // from each of the test scenes. CCNode *animationsTest = ccbReader->readNodeGraphFromFile("ccb/ccb/TestAnimations.ccbi", this, &actionManager); ((AnimationsTestLayer*)animationsTest)->setAnimationManager(actionManager); this->mTestTitleLabelTTF->setString("TestAnimations.ccbi"); CCScene * scene = CCScene::create(); if(animationsTest != NULL) { scene->addChild(animationsTest); } /* Push the new scene with a fancy transition. */ ccColor3B transitionColor; transitionColor.r = 0; transitionColor.g = 0; transitionColor.b = 0; CCDirector::sharedDirector()->pushScene(CCTransitionFade::create(0.5f, scene, transitionColor)); //this->openTest("TestAnimations.ccbi", "TestAnimationsLayer", AnimationsTestLayerLoader::loader()); } void HelloCocosBuilderLayer::onParticleSystemTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) { this->openTest("ccb/ccb/TestParticleSystems.ccbi", "TestParticleSystemsLayer", ParticleSystemTestLayerLoader::loader()); } void HelloCocosBuilderLayer::onScrollViewTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) { this->openTest("ccb/ccb/TestScrollViews.ccbi", "TestScrollViewsLayer", ScrollViewTestLayerLoader::loader()); }