#ifndef _PADDLE_H_ #define _PADDLE_H_ #include "cocos2d.h" USING_NS_CC; typedef enum tagPaddleState { kPaddleStateGrabbed, kPaddleStateUngrabbed } PaddleState; class Paddle : public Sprite, public Clonable { PaddleState _state; public: Paddle(void); virtual ~Paddle(void); Rect getRect(); bool initWithTexture(Texture2D* aTexture); virtual void onEnter(); virtual void onExit(); bool containsTouchLocation(Touch* touch); bool onTouchBegan(Touch* touch, Event* event); void onTouchMoved(Touch* touch, Event* event); void onTouchEnded(Touch* touch, Event* event); virtual Paddle* clone() const; static Paddle* createWithTexture(Texture2D* aTexture); }; #endif