#include "Matrix.h" NS_CC_MATH_BEGIN inline const Matrix Matrix::operator+(const Matrix& m) const { Matrix result(*this); result.add(m); return result; } inline Matrix& Matrix::operator+=(const Matrix& m) { add(m); return *this; } inline const Matrix Matrix::operator-(const Matrix& m) const { Matrix result(*this); result.subtract(m); return result; } inline Matrix& Matrix::operator-=(const Matrix& m) { subtract(m); return *this; } inline const Matrix Matrix::operator-() const { Matrix m(*this); m.negate(); return m; } inline const Matrix Matrix::operator*(const Matrix& m) const { Matrix result(*this); result.multiply(m); return result; } inline Matrix& Matrix::operator*=(const Matrix& m) { multiply(m); return *this; } inline Vector3& operator*=(Vector3& v, const Matrix& m) { m.transformVector(&v); return v; } inline const Vector3 operator*(const Matrix& m, const Vector3& v) { Vector3 x; m.transformVector(v, &x); return x; } inline Vector4& operator*=(Vector4& v, const Matrix& m) { m.transformVector(&v); return v; } inline const Vector4 operator*(const Matrix& m, const Vector4& v) { Vector4 x; m.transformVector(v, &x); return x; } NS_CC_MATH_END