/**************************************************************************** Copyright (c) 2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CC_PU_PARTICLE_3D_ALIGN_AFFECTOR_H__ #define __CC_PU_PARTICLE_3D_ALIGN_AFFECTOR_H__ #include "3dparticle/ParticleUniverse/ParticleAffectors/CCPUParticle3DAffector.h" NS_CC_BEGIN class CC_DLL PUParticle3DAlignAffector : public PUParticle3DAffector { public: // Constants static const bool DEFAULT_RESIZE; static PUParticle3DAlignAffector* create(); virtual void firstParticleUpdate(PUParticle3D *particle, float deltaTime) override; virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override; /** See setResize(). */ bool isResize() const; /** Set resize. This attribute determines whether the size of the particle must be changed according to its alignment with the previous particle. */ void setResize(bool resize); CC_CONSTRUCTOR_ACCESS: PUParticle3DAlignAffector(); virtual ~PUParticle3DAlignAffector(); protected: bool _resize; PUParticle3D* _previousParticle; }; NS_CC_END #endif