/**************************************************************************** Copyright (c) 2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "platform/CCPlatformConfig.h" #include "audio/include/AudioEngine.h" #include #include #include "platform/CCFileUtils.h" #include "base/ccUtils.h" #if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID #include "audio/android/AudioEngine-inl.h" #elif CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC #include "audio/apple/AudioEngine-inl.h" #elif CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 #include "audio/win32/AudioEngine-win32.h" #elif CC_TARGET_PLATFORM == CC_PLATFORM_WINRT #include "audio/winrt/AudioEngine-winrt.h" #elif CC_TARGET_PLATFORM == CC_PLATFORM_LINUX #include "audio/linux/AudioEngine-linux.h" #elif CC_TARGET_PLATFORM == CC_PLATFORM_TIZEN #include "audio/tizen/AudioEngine-tizen.h" #endif #define TIME_DELAY_PRECISION 0.0001 #ifdef ERROR #undef ERROR #endif // ERROR using namespace cocos2d; using namespace cocos2d::experimental; const int AudioEngine::INVALID_AUDIO_ID = -1; const float AudioEngine::TIME_UNKNOWN = -1.0f; //audio file path,audio IDs std::unordered_map> AudioEngine::_audioPathIDMap; //profileName,ProfileHelper std::unordered_map AudioEngine::_audioPathProfileHelperMap; unsigned int AudioEngine::_maxInstances = MAX_AUDIOINSTANCES; AudioEngine::ProfileHelper* AudioEngine::_defaultProfileHelper = nullptr; std::unordered_map AudioEngine::_audioIDInfoMap; AudioEngineImpl* AudioEngine::_audioEngineImpl = nullptr; AudioEngine::AudioEngineThreadPool* AudioEngine::s_threadPool = nullptr; class AudioEngine::AudioEngineThreadPool { public: AudioEngineThreadPool(bool detach, int threads = 4) : _detach(detach) , _stop(false) { for (int index = 0; index < threads; ++index) { _workers.emplace_back(std::thread(std::bind(&AudioEngineThreadPool::threadFunc, this))); if (_detach) { _workers[index].detach(); } } } void addTask(const std::function &task){ std::unique_lock lk(_queueMutex); _taskQueue.emplace(task); _taskCondition.notify_one(); } ~AudioEngineThreadPool() { { std::unique_lock lk(_queueMutex); _stop = true; _taskCondition.notify_all(); } if (!_detach) { for (auto&& worker : _workers) { worker.join(); } } } private: void threadFunc() { while (true) { std::function task = nullptr; { std::unique_lock lk(_queueMutex); if (_stop) { break; } if (!_taskQueue.empty()) { task = std::move(_taskQueue.front()); _taskQueue.pop(); } else { _taskCondition.wait(lk); continue; } } task(); } } std::vector _workers; std::queue< std::function > _taskQueue; std::mutex _queueMutex; std::condition_variable _taskCondition; bool _detach; bool _stop; }; void AudioEngine::end() { if (s_threadPool) { delete s_threadPool; s_threadPool = nullptr; } delete _audioEngineImpl; _audioEngineImpl = nullptr; delete _defaultProfileHelper; _defaultProfileHelper = nullptr; } bool AudioEngine::lazyInit() { if (_audioEngineImpl == nullptr) { _audioEngineImpl = new (std::nothrow) AudioEngineImpl(); if(!_audioEngineImpl || !_audioEngineImpl->init() ){ delete _audioEngineImpl; _audioEngineImpl = nullptr; return false; } } #if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 if (_audioEngineImpl && s_threadPool == nullptr) { s_threadPool = new (std::nothrow) AudioEngineThreadPool(true); } #elif CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID if (_audioEngineImpl && s_threadPool == nullptr) { s_threadPool = new (std::nothrow) AudioEngineThreadPool(false); } #endif return true; } int AudioEngine::play2d(const std::string& filePath, bool loop, float volume, const AudioProfile *profile) { int ret = AudioEngine::INVALID_AUDIO_ID; do { if ( !lazyInit() ){ break; } if ( !FileUtils::getInstance()->isFileExist(filePath)){ break; } auto profileHelper = _defaultProfileHelper; if (profile && profile != &profileHelper->profile){ CC_ASSERT(!profile->name.empty()); profileHelper = &_audioPathProfileHelperMap[profile->name]; profileHelper->profile = *profile; } if (_audioIDInfoMap.size() >= _maxInstances) { log("Fail to play %s cause by limited max instance of AudioEngine",filePath.c_str()); break; } if (profileHelper) { if(profileHelper->profile.maxInstances != 0 && profileHelper->audioIDs.size() >= profileHelper->profile.maxInstances){ log("Fail to play %s cause by limited max instance of AudioProfile",filePath.c_str()); break; } if (profileHelper->profile.minDelay > TIME_DELAY_PRECISION) { auto currTime = utils::gettime(); if (profileHelper->lastPlayTime > TIME_DELAY_PRECISION && currTime - profileHelper->lastPlayTime <= profileHelper->profile.minDelay) { log("Fail to play %s cause by limited minimum delay",filePath.c_str()); break; } } } if (volume < 0.0f) { volume = 0.0f; } else if (volume > 1.0f){ volume = 1.0f; } ret = _audioEngineImpl->play2d(filePath, loop, volume); if (ret != INVALID_AUDIO_ID) { _audioPathIDMap[filePath].push_back(ret); auto it = _audioPathIDMap.find(filePath); auto& audioRef = _audioIDInfoMap[ret]; audioRef.volume = volume; audioRef.loop = loop; audioRef.filePath = &it->first; if (profileHelper) { profileHelper->lastPlayTime = utils::gettime(); profileHelper->audioIDs.push_back(ret); } audioRef.profileHelper = profileHelper; } } while (0); return ret; } void AudioEngine::setLoop(int audioID, bool loop) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end() && it->second.loop != loop){ _audioEngineImpl->setLoop(audioID, loop); it->second.loop = loop; } } void AudioEngine::setVolume(int audioID, float volume) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end()){ if (volume < 0.0f) { volume = 0.0f; } else if (volume > 1.0f){ volume = 1.0f; } if (it->second.volume != volume){ _audioEngineImpl->setVolume(audioID, volume); it->second.volume = volume; } } } void AudioEngine::pause(int audioID) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end() && it->second.state == AudioState::PLAYING){ _audioEngineImpl->pause(audioID); it->second.state = AudioState::PAUSED; } } void AudioEngine::pauseAll() { auto itEnd = _audioIDInfoMap.end(); for (auto it = _audioIDInfoMap.begin(); it != itEnd; ++it) { if (it->second.state == AudioState::PLAYING) { _audioEngineImpl->pause(it->first); it->second.state = AudioState::PAUSED; } } } void AudioEngine::resume(int audioID) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end() && it->second.state == AudioState::PAUSED){ _audioEngineImpl->resume(audioID); it->second.state = AudioState::PLAYING; } } void AudioEngine::resumeAll() { auto itEnd = _audioIDInfoMap.end(); for (auto it = _audioIDInfoMap.begin(); it != itEnd; ++it) { if (it->second.state == AudioState::PAUSED) { _audioEngineImpl->resume(it->first); it->second.state = AudioState::PLAYING; } } } void AudioEngine::stop(int audioID) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end()){ _audioEngineImpl->stop(audioID); remove(audioID); } } void AudioEngine::remove(int audioID) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end()){ if (it->second.profileHelper) { it->second.profileHelper->audioIDs.remove(audioID); } _audioPathIDMap[*it->second.filePath].remove(audioID); _audioIDInfoMap.erase(audioID); } } void AudioEngine::stopAll() { if(!_audioEngineImpl){ return; } _audioEngineImpl->stopAll(); auto itEnd = _audioIDInfoMap.end(); for (auto it = _audioIDInfoMap.begin(); it != itEnd; ++it) { if (it->second.profileHelper){ it->second.profileHelper->audioIDs.remove(it->first); } } _audioPathIDMap.clear(); _audioIDInfoMap.clear(); } void AudioEngine::uncache(const std::string &filePath) { auto audioIDsIter = _audioPathIDMap.find(filePath); if (audioIDsIter != _audioPathIDMap.end()) { //@Note: For safely iterating elements from the audioID list, we need to copy the list // since 'AudioEngine::remove' may be invoked in '_audioEngineImpl->stop' synchronously. // If this happens, it will break the iteration, and crash will appear on some devices. std::list copiedIDs(audioIDsIter->second); for (int audioID : copiedIDs) { _audioEngineImpl->stop(audioID); auto itInfo = _audioIDInfoMap.find(audioID); if (itInfo != _audioIDInfoMap.end()) { if (itInfo->second.profileHelper) { itInfo->second.profileHelper->audioIDs.remove(audioID); } _audioIDInfoMap.erase(audioID); } } _audioPathIDMap.erase(filePath); } if (_audioEngineImpl) { _audioEngineImpl->uncache(filePath); } } void AudioEngine::uncacheAll() { if(!_audioEngineImpl){ return; } stopAll(); _audioEngineImpl->uncacheAll(); } float AudioEngine::getDuration(int audioID) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end() && it->second.state != AudioState::INITIALZING) { if (it->second.duration == TIME_UNKNOWN) { it->second.duration = _audioEngineImpl->getDuration(audioID); } return it->second.duration; } return TIME_UNKNOWN; } bool AudioEngine::setCurrentTime(int audioID, float time) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end() && it->second.state != AudioState::INITIALZING){ return _audioEngineImpl->setCurrentTime(audioID, time); } return false; } float AudioEngine::getCurrentTime(int audioID) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end() && it->second.state != AudioState::INITIALZING){ return _audioEngineImpl->getCurrentTime(audioID); } return 0.0f; } void AudioEngine::setFinishCallback(int audioID, const std::function &callback) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end()){ _audioEngineImpl->setFinishCallback(audioID, callback); } } bool AudioEngine::setMaxAudioInstance(int maxInstances) { if (maxInstances > 0 && maxInstances <= MAX_AUDIOINSTANCES) { _maxInstances = maxInstances; return true; } return false; } bool AudioEngine::isLoop(int audioID) { auto tmpIterator = _audioIDInfoMap.find(audioID); if (tmpIterator != _audioIDInfoMap.end()) { return tmpIterator->second.loop; } log("AudioEngine::isLoop-->The audio instance %d is non-existent", audioID); return false; } float AudioEngine::getVolume(int audioID) { auto tmpIterator = _audioIDInfoMap.find(audioID); if (tmpIterator != _audioIDInfoMap.end()) { return tmpIterator->second.volume; } log("AudioEngine::getVolume-->The audio instance %d is non-existent", audioID); return 0.0f; } AudioEngine::AudioState AudioEngine::getState(int audioID) { auto tmpIterator = _audioIDInfoMap.find(audioID); if (tmpIterator != _audioIDInfoMap.end()) { return tmpIterator->second.state; } return AudioState::ERROR; } AudioProfile* AudioEngine::getProfile(int audioID) { auto it = _audioIDInfoMap.find(audioID); if (it != _audioIDInfoMap.end()) { return &it->second.profileHelper->profile; } return nullptr; } AudioProfile* AudioEngine::getDefaultProfile() { if (_defaultProfileHelper == nullptr) { _defaultProfileHelper = new (std::nothrow) ProfileHelper(); } return &_defaultProfileHelper->profile; } AudioProfile* AudioEngine::getProfile(const std::string &name) { auto it = _audioPathProfileHelperMap.find(name); if (it != _audioPathProfileHelperMap.end()) { return &it->second.profile; } else { return nullptr; } } void AudioEngine::preload(const std::string& filePath, std::function callback) { lazyInit(); if (_audioEngineImpl) { if (!FileUtils::getInstance()->isFileExist(filePath)){ if (callback) { callback(false); } return; } _audioEngineImpl->preload(filePath, callback); } } void AudioEngine::addTask(const std::function& task) { lazyInit(); if (_audioEngineImpl && s_threadPool) { s_threadPool->addTask(task); } }