class CCMotionStreak : public CCNodeRGBA { static CCMotionStreak* create(float fade, float minSeg, float stroke, ccColor3B color, const char* path); static CCMotionStreak* create(float fade, float minSeg, float stroke, ccColor3B color, CCTexture2D* texture); void tintWithColor(ccColor3B colors); void reset(); void setPosition(CCPoint& position); CCTexture2D* getTexture(void); void setTexture(CCTexture2D *texture); void setBlendFunc(ccBlendFunc blendFunc); ccBlendFunc getBlendFunc(void); void setColor(const ccColor3B& color); const ccColor3B& getColor(void); GLubyte getOpacity(void); void setOpacity(GLubyte opacity); void setOpacityModifyRGB(bool bValue); bool isOpacityModifyRGB(void); bool isFastMode(); void setFastMode(bool bFastMode); bool isStartingPositionInitialized(); void setStartingPositionInitialized(bool bStartingPositionInitialized); };