local SceneIdx = -1 local MAX_LAYER = 13 local kTagAction1 = 1 local kTagAction2 = 2 local kTagSlider = 1 local titleLabel = nil local s = CCDirector:sharedDirector():getWinSize() local scheduler = CCDirector:sharedDirector():getScheduler() local function backAction() SceneIdx = SceneIdx - 1 if SceneIdx < 0 then SceneIdx = SceneIdx + MAX_LAYER end return CreateActionsEaseLayer() end local function restartAction() return CreateActionsEaseLayer() end local function nextAction() SceneIdx = SceneIdx + 1 SceneIdx = math.mod(SceneIdx, MAX_LAYER) return CreateActionsEaseLayer() end local function backCallback(sender) local scene = CCScene:create() scene:addChild(backAction()) scene:addChild(CreateBackMenuItem()) CCDirector:sharedDirector():replaceScene(scene) end local function restartCallback(sender) local scene = CCScene:create() scene:addChild(restartAction()) scene:addChild(CreateBackMenuItem()) CCDirector:sharedDirector():replaceScene(scene) end local function nextCallback(sender) local scene = CCScene:create() scene:addChild(nextAction()) scene:addChild(CreateBackMenuItem()) CCDirector:sharedDirector():replaceScene(scene) end local function positionForTwo() grossini:setPosition(CCPointMake(60, s.height * 1 / 5)) tamara:setPosition(CCPointMake(60, s.height * 4 / 5)) kathia:setVisible(false) end local function getBaseLayer() local layer = CCLayer:create() grossini = CCSprite:create(s_pPathGrossini) tamara = CCSprite:create(s_pPathSister1) kathia = CCSprite:create(s_pPathSister2) layer:addChild(grossini, 3) layer:addChild(kathia, 2) layer:addChild(tamara, 1) grossini:setPosition(CCPointMake(60, s.height * 1 / 5)) kathia:setPosition(CCPointMake(60, s.height * 2.5 / 5)) tamara:setPosition(CCPointMake(60, s.height * 4 / 5)) titleLabel = CCLabelTTF:create("", "Arial", 32) layer:addChild(titleLabel) titleLabel:setPosition(s.width / 2, s.height - 50) local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2) item1:registerScriptTapHandler(backCallback) item2:registerScriptTapHandler(restartCallback) item3:registerScriptTapHandler(nextCallback) local menu = CCMenu:create() menu:addChild(item1) menu:addChild(item2) menu:addChild(item3) menu:setPosition(CCPointMake(0, 0)) item1:setPosition(CCPointMake(s.width/2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item2:setPosition(CCPointMake(s.width/2, item2:getContentSize().height / 2)) item3:setPosition(CCPointMake(s.width/2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2)) layer:addChild(menu, 1) return layer end ----------------------------------- -- SpriteEase ----------------------------------- local SpriteEase_entry = nil local function testStopAction(dt) scheduler:unscheduleScriptEntry(SpriteEase_entry) tamara:stopActionByTag(1) kathia:stopActionByTag(1) grossini:stopActionByTag(1) end local function SpriteEase_onEnterOrExit(tag) if tag == 0 then SpriteEase_entry = scheduler:scheduleScriptFunc(testStopAction, 6.25, false) elseif tag == 1 then scheduler:unscheduleScriptEntry(SpriteEase_entry) end end local function SpriteEase() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_back = move:reverse() local move_ease_in = CCEaseIn:create(move:copy():autorelease(), 2.5) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = CCEaseOut:create(move:copy():autorelease(), 2.5) local move_ease_out_back = move_ease_out:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_in_back) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(delay:copy():autorelease()) arr3:addObject(move_ease_out_back) arr3:addObject(delay:copy():autorelease()) local seq3 = CCSequence:create(arr3) local a2 = grossini:runAction(CCRepeatForever:create(seq1)) a2:setTag(1) local a1 = tamara:runAction(CCRepeatForever:create(seq2)) a1:setTag(1) local a = kathia:runAction(CCRepeatForever:create(seq3)) a:setTag(1) layer:registerScriptHandler(SpriteEase_onEnterOrExit) titleLabel:setString("EaseIn - EaseOut - Stop") return layer end ----------------------------------- -- SpriteEaseInOut ----------------------------------- local function SpriteEaseInOut() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_ease_inout1 = CCEaseInOut:create(move:copy():autorelease(), 0.65) local move_ease_inout_back1 = move_ease_inout1:reverse() local move_ease_inout2 = CCEaseInOut:create(move:copy():autorelease(), 1.35) local move_ease_inout_back2 = move_ease_inout2:reverse() local move_ease_inout3 = CCEaseInOut:create(move:copy():autorelease(), 1.0) local move_ease_inout_back3 = move_ease_inout3:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move_ease_inout1) arr1:addObject(delay) arr1:addObject(move_ease_inout_back1) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease_inout2) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_inout_back2) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) local arr3 = CCArray:create() arr3:addObject(move_ease_inout3) arr3:addObject(delay:copy():autorelease()) arr3:addObject(move_ease_inout_back3) arr3:addObject(delay:copy():autorelease()) local seq3 = CCSequence:create(arr3) tamara:runAction(CCRepeatForever:create(seq1)) kathia:runAction(CCRepeatForever:create(seq2)) grossini:runAction(CCRepeatForever:create(seq3)) titleLabel:setString("EaseInOut and rates") return layer end ----------------------------------- -- SpriteEaseExponential ----------------------------------- local function SpriteEaseExponential() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_back = move:reverse() local move_ease_in = CCEaseExponentialIn:create(move:copy():autorelease()) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = CCEaseExponentialOut:create(move:copy():autorelease()) local move_ease_out_back = move_ease_out:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_in_back) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(delay:copy():autorelease()) arr3:addObject(move_ease_out_back) arr3:addObject(delay:copy():autorelease()) local seq3 = CCSequence:create(arr3) grossini:runAction(CCRepeatForever:create(seq1)) tamara:runAction(CCRepeatForever:create(seq2)) kathia:runAction(CCRepeatForever:create(seq3)) titleLabel:setString("ExpIn - ExpOut actions") return layer end ----------------------------------- -- SpriteEaseExponentialInOut ----------------------------------- local function SpriteEaseExponentialInOut() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_back = move:reverse() local move_ease = CCEaseExponentialInOut:create(move:copy():autorelease()) local move_ease_back = move_ease:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_back) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) positionForTwo() grossini:runAction(CCRepeatForever:create(seq1)) tamara:runAction(CCRepeatForever:create(seq2)) titleLabel:setString("EaseExponentialInOut action") return layer end ----------------------------------- -- SpriteEaseSine ----------------------------------- local function SpriteEaseSine() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_back = move:reverse() local move_ease_in = CCEaseSineIn:create(move:copy():autorelease()) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = CCEaseSineOut:create(move:copy():autorelease()) local move_ease_out_back = move_ease_out:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_in_back) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(delay:copy():autorelease()) arr3:addObject(move_ease_out_back) arr3:addObject(delay:copy():autorelease()) local seq3 = CCSequence:create(arr3) grossini:runAction(CCRepeatForever:create(seq1)) tamara:runAction(CCRepeatForever:create(seq2)) kathia:runAction(CCRepeatForever:create(seq3)) titleLabel:setString("EaseSineIn - EaseSineOut") return layer end ----------------------------------- -- SpriteEaseSineInOut ----------------------------------- local function SpriteEaseSineInOut() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_back = move:reverse() local move_ease = CCEaseSineInOut:create(move:copy():autorelease()) local move_ease_back = move_ease:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_back) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) positionForTwo() grossini:runAction(CCRepeatForever:create(seq1)) tamara:runAction(CCRepeatForever:create(seq2)) titleLabel:setString("EaseSineInOut action") return layer end ----------------------------------- -- SpriteEaseElastic ----------------------------------- local function SpriteEaseElastic() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_back = move:reverse() local move_ease_in = CCEaseElasticIn:create(move:copy():autorelease()) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = CCEaseElasticOut:create(move:copy():autorelease()) local move_ease_out_back = move_ease_out:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_in_back) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(delay:copy():autorelease()) arr3:addObject(move_ease_out_back) arr3:addObject(delay:copy():autorelease()) local seq3 = CCSequence:create(arr3) grossini:runAction(CCRepeatForever:create(seq1)) tamara:runAction(CCRepeatForever:create(seq2)) kathia:runAction(CCRepeatForever:create(seq3)) titleLabel:setString("Elastic In - Out actions") return layer end ----------------------------------- -- SpriteEaseElasticInOut ----------------------------------- local function SpriteEaseElasticInOut() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_ease_inout1 = CCEaseElasticInOut:create(move:copy():autorelease(), 0.3) local move_ease_inout_back1 = move_ease_inout1:reverse() local move_ease_inout2 = CCEaseElasticInOut:create(move:copy():autorelease(), 0.45) local move_ease_inout_back2 = move_ease_inout2:reverse() local move_ease_inout3 = CCEaseElasticInOut:create(move:copy():autorelease(), 0.6) local move_ease_inout_back3 = move_ease_inout3:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move_ease_inout1) arr1:addObject(delay) arr1:addObject(move_ease_inout_back1) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease_inout2) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_inout_back2) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) local arr3 = CCArray:create() arr3:addObject(move_ease_inout3) arr3:addObject(delay:copy():autorelease()) arr3:addObject(move_ease_inout_back3) arr3:addObject(delay:copy():autorelease()) local seq3 = CCSequence:create(arr3) tamara:runAction(CCRepeatForever:create(seq1)) kathia:runAction(CCRepeatForever:create(seq2)) grossini:runAction(CCRepeatForever:create(seq3)) titleLabel:setString("EaseElasticInOut action") return layer end ----------------------------------- -- SpriteEaseBounce ----------------------------------- local function SpriteEaseBounce() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_back = move:reverse() local move_ease_in = CCEaseBounceIn:create(move:copy():autorelease()) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = CCEaseBounceOut:create(move:copy():autorelease()) local move_ease_out_back = move_ease_out:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_in_back) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(delay:copy():autorelease()) arr3:addObject(move_ease_out_back) arr3:addObject(delay:copy():autorelease()) local seq3 = CCSequence:create(arr3) grossini:runAction(CCRepeatForever:create(seq1)) tamara:runAction(CCRepeatForever:create(seq2)) kathia:runAction(CCRepeatForever:create(seq3)) titleLabel:setString("Bounce In - Out actions") return layer end ----------------------------------- -- SpriteEaseBounceInOut ----------------------------------- local function SpriteEaseBounceInOut() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_back = move:reverse() local move_ease = CCEaseBounceInOut:create(move:copy():autorelease()) local move_ease_back = move_ease:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_back) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) positionForTwo() grossini:runAction(CCRepeatForever:create(seq1)) tamara:runAction(CCRepeatForever:create(seq2)) titleLabel:setString("EaseBounceInOut action") return layer end ----------------------------------- -- SpriteEaseBack ----------------------------------- local function SpriteEaseBack() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_back = move:reverse() local move_ease_in = CCEaseBackIn:create(move:copy():autorelease()) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = CCEaseBackOut:create(move:copy():autorelease()) local move_ease_out_back = move_ease_out:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_in_back) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(delay:copy():autorelease()) arr3:addObject(move_ease_out_back) arr3:addObject(delay:copy():autorelease()) local seq3 = CCSequence:create(arr3) grossini:runAction(CCRepeatForever:create(seq1)) tamara:runAction(CCRepeatForever:create(seq2)) kathia:runAction(CCRepeatForever:create(seq3)) titleLabel:setString("Back In - Out actions") return layer end ----------------------------------- -- SpriteEaseBackInOut ----------------------------------- local function SpriteEaseBackInOut() local layer = getBaseLayer() local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0)) local move_back = move:reverse() local move_ease = CCEaseBackInOut:create(move:copy():autorelease()) local move_ease_back = move_ease:reverse() local delay = CCDelayTime:create(0.25) local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(delay:copy():autorelease()) local seq1 = CCSequence:create(arr1) local arr2 = CCArray:create() arr2:addObject(move_ease) arr2:addObject(delay:copy():autorelease()) arr2:addObject(move_ease_back) arr2:addObject(delay:copy():autorelease()) local seq2 = CCSequence:create(arr2) positionForTwo() grossini:runAction(CCRepeatForever:create(seq1)) tamara:runAction(CCRepeatForever:create(seq2)) titleLabel:setString("EaseBackInOut action") return layer end ----------------------------------- -- SpeedTest ----------------------------------- local SpeedTest_entry = nil local SpeedTest_action1 = nil local SpeedTest_action2 = nil local SpeedTest_action3 = nil local function altertime(dt) SpeedTest_action1:setSpeed(math.random() * 2) SpeedTest_action2:setSpeed(math.random() * 2) SpeedTest_action3:setSpeed(math.random() * 2) end local function SpeedTest_onEnterOrExit(tag) if tag == 0 then SpeedTest_entry = scheduler:scheduleScriptFunc(altertime, 1.0, false) elseif tag == 1 then scheduler:unscheduleScriptEntry(SpeedTest_entry) end end local function SpeedTest() local layer = getBaseLayer() local jump1 = CCJumpBy:create(4, CCPointMake(- s.width + 80, 0), 100, 4) local jump2 = jump1:reverse() local rot1 = CCRotateBy:create(4, 360 * 2) local rot2 = rot1:reverse() local seq3_1 = CCSequence:createWithTwoActions(jump2, jump1) local seq3_2 = CCSequence:createWithTwoActions(rot1, rot2) local spawn = CCSpawn:createWithTwoActions(seq3_1, seq3_2) SpeedTest_action1 = CCSpeed:create(CCRepeatForever:create(spawn), 1.0) local spawn2 = spawn:copy():autorelease() SpeedTest_action2 = CCSpeed:create(CCRepeatForever:create(spawn2), 1.0) local spawn3 = spawn:copy():autorelease() SpeedTest_action3 = CCSpeed:create(CCRepeatForever:create(spawn3), 1.0) grossini:runAction(SpeedTest_action2) tamara:runAction(SpeedTest_action3) kathia:runAction(SpeedTest_action1) layer:registerScriptHandler(SpeedTest_onEnterOrExit) titleLabel:setString("Speed action") return layer end ----------------------------------- -- Actions Ease Test ----------------------------------- function CreateActionsEaseLayer() if SceneIdx == 0 then return SpriteEase() elseif SceneIdx == 1 then return SpriteEaseInOut() elseif SceneIdx == 2 then return SpriteEaseExponential() elseif SceneIdx == 3 then return SpriteEaseExponentialInOut() elseif SceneIdx == 4 then return SpriteEaseSine() elseif SceneIdx == 5 then return SpriteEaseSineInOut() elseif SceneIdx == 6 then return SpriteEaseElastic() elseif SceneIdx == 7 then return SpriteEaseElasticInOut() elseif SceneIdx == 8 then return SpriteEaseBounce() elseif SceneIdx == 9 then return SpriteEaseBounceInOut() elseif SceneIdx == 10 then return SpriteEaseBack() elseif SceneIdx == 11 then return SpriteEaseBackInOut() elseif SceneIdx == 12 then return SpeedTest() end end function EaseActionsTest() local scene = CCScene:create() SceneIdx = -1 scene:addChild(nextAction()) scene:addChild(CreateBackMenuItem()) return scene end