class CCGridAction : public CCActionInterval { CCActionInterval* reverse(void); CCGridBase* getGrid(void); static CCGridAction* create(float duration, CCSize gridSize); }; class CCAccelDeccelAmplitude : public CCActionInterval { CCActionInterval* reverse(void); float getRate(void); void setRate(float fRate); static CCAccelDeccelAmplitude* create(CCAction *pAction, float duration); }; class CCGrid3DAction : public CCGridAction { virtual CCGridBase* getGrid(void); ccVertex3F vertex(const CCPoint& pos); ccVertex3F originalVertex(const CCPoint& pos); void setVertex(const CCPoint& pos, const ccVertex3F& vertex); //static CCGrid3DAction* create(float duration, CCSize gridSize); }; class CCTiledGrid3DAction : public CCGridAction { ccQuad3 tile(CCPoint pos); ccQuad3 originalTile(CCPoint pos); void setTile(CCPoint pos, ccQuad3 coords); CCGridBase* getGrid(void); //static CCTiledGrid3DAction* create(float duration, const CCSize& gridSize); }; class CCAccelAmplitude : public CCActionInterval { CCActionInterval* reverse(void); float getRate(void); void setRate(float fRate); static CCAccelAmplitude* create(CCAction *pAction, float duration); }; class CCDeccelAmplitude : public CCActionInterval { CCActionInterval* reverse(void); float getRate(void); void setRate(float fRate); static CCDeccelAmplitude* create(CCAction *pAction, float duration); }; class CCStopGrid : public CCActionInstant { static CCStopGrid* create(void); }; class CCReuseGrid : public CCActionInstant { static CCReuseGrid* create(int times); };