/* * Copyright (c) 2012 cocos2d-x.org * https://axis-project.github.io/ * * Copyright 2012 Stewart Hamilton-Arrandale. * http://creativewax.co.uk * * Modified by Yannick Loriot. * http://yannickloriot.com * * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Converted to c++ / cocos2d-x by Angus C */ #include "CCControlSaturationBrightnessPicker.h" NS_CC_EXT_BEGIN ControlSaturationBrightnessPicker::ControlSaturationBrightnessPicker() : _saturation(0.0f) , _brightness(0.0f) , _background(nullptr) , _overlay(nullptr) , _shadow(nullptr) , _slider(nullptr) , boxPos(0) , boxSize(0) {} ControlSaturationBrightnessPicker::~ControlSaturationBrightnessPicker() { removeAllChildrenWithCleanup(true); _background = nullptr; _overlay = nullptr; _shadow = nullptr; _slider = nullptr; } bool ControlSaturationBrightnessPicker::initWithTargetAndPos(Node* target, Vec2 pos) { if (Control::init()) { // Add background and slider sprites _background = ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerBackground.png", target, pos, Vec2(0.0f, 0.0f)); _overlay = ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerOverlay.png", target, pos, Vec2(0.0f, 0.0f)); _shadow = ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerShadow.png", target, pos, Vec2(0.0f, 0.0f)); _slider = ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, Vec2(0.5f, 0.5f)); _startPos = pos; // starting position of the colour picker boxPos = 35; // starting position of the virtual box area for picking a colour boxSize = _background->getContentSize().width / 2; // the size (width and height) of the virtual box for picking a colour from return true; } else { return false; } } ControlSaturationBrightnessPicker* ControlSaturationBrightnessPicker::create(Node* target, Vec2 pos) { ControlSaturationBrightnessPicker* pRet = new ControlSaturationBrightnessPicker(); pRet->initWithTargetAndPos(target, pos); pRet->autorelease(); return pRet; } void ControlSaturationBrightnessPicker::setEnabled(bool enabled) { Control::setEnabled(enabled); if (_slider != nullptr) { _slider->setOpacity(enabled ? 255 : 128); } } void ControlSaturationBrightnessPicker::updateWithHSV(HSV hsv) { HSV hsvTemp; hsvTemp.s = 1; hsvTemp.h = hsv.h; hsvTemp.v = 1; RGBA rgb = ControlUtils::RGBfromHSV(hsvTemp); _background->setColor(Color3B((uint8_t)(rgb.r * 255.0f), (uint8_t)(rgb.g * 255.0f), (uint8_t)(rgb.b * 255.0f))); } void ControlSaturationBrightnessPicker::updateDraggerWithHSV(HSV hsv) { // Set the position of the slider to the correct saturation and brightness Vec2 pos(_startPos.x + boxPos + (boxSize * (1 - (float)hsv.s)), _startPos.y + boxPos + (boxSize * (float)hsv.v)); // update updateSliderPosition(pos); } void ControlSaturationBrightnessPicker::updateSliderPosition(Vec2 sliderPosition) { // Clamp the position of the icon within the circle // Get the center point of the bkgd image float centerX = _startPos.x + _background->getBoundingBox().size.width * 0.5f; float centerY = _startPos.y + _background->getBoundingBox().size.height * 0.5f; // Work out the distance difference between the location and center float dx = sliderPosition.x - centerX; float dy = sliderPosition.y - centerY; float dist = sqrtf(dx * dx + dy * dy); // Update angle by using the direction of the location float angle = atan2f(dy, dx); // Set the limit to the slider movement within the colour picker float limit = _background->getBoundingBox().size.width * 0.5f; // Check distance doesn't exceed the bounds of the circle if (dist > limit) { sliderPosition.x = centerX + limit * cosf(angle); sliderPosition.y = centerY + limit * sinf(angle); } // Set the position of the dragger _slider->setPosition(sliderPosition); // Clamp the position within the virtual box for colour selection if (sliderPosition.x < _startPos.x + boxPos) sliderPosition.x = _startPos.x + boxPos; else if (sliderPosition.x > _startPos.x + boxPos + boxSize - 1) sliderPosition.x = _startPos.x + boxPos + boxSize - 1; if (sliderPosition.y < _startPos.y + boxPos) sliderPosition.y = _startPos.y + boxPos; else if (sliderPosition.y > _startPos.y + boxPos + boxSize) sliderPosition.y = _startPos.y + boxPos + boxSize; // Use the position / slider width to determine the percentage the dragger is at _saturation = 1.0f - fabs((_startPos.x + (float)boxPos - sliderPosition.x) / (float)boxSize); _brightness = fabs((_startPos.y + (float)boxPos - sliderPosition.y) / (float)boxSize); } bool ControlSaturationBrightnessPicker::checkSliderPosition(Vec2 location) { // Clamp the position of the icon within the circle // get the center point of the bkgd image float centerX = _startPos.x + _background->getBoundingBox().size.width * 0.5f; float centerY = _startPos.y + _background->getBoundingBox().size.height * 0.5f; // work out the distance difference between the location and center float dx = location.x - centerX; float dy = location.y - centerY; float dist = sqrtf(dx * dx + dy * dy); // check that the touch location is within the bounding rectangle before sending updates if (dist <= _background->getBoundingBox().size.width * 0.5f) { updateSliderPosition(location); sendActionsForControlEvents(Control::EventType::VALUE_CHANGED); return true; } return false; } bool ControlSaturationBrightnessPicker::onTouchBegan(Touch* touch, Event* /*event*/) { if (!isEnabled() || !isVisible()) { return false; } // Get the touch location Vec2 touchLocation = getTouchLocation(touch); // Check the touch position on the slider return checkSliderPosition(touchLocation); } void ControlSaturationBrightnessPicker::onTouchMoved(Touch* touch, Event* /*event*/) { // Get the touch location Vec2 touchLocation = getTouchLocation(touch); // small modification: this allows changing of the colour, even if the touch leaves the bounding area // updateSliderPosition(touchLocation); // sendActionsForControlEvents(Control::EventType::VALUE_CHANGED); // Check the touch position on the slider checkSliderPosition(touchLocation); } NS_CC_EXT_END