/* Copyright (c) 2007 Scott Lembcke * Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #if !defined(_USE_MATH_DEFINES) # define _USE_MATH_DEFINES #endif #include #include #include "chipmunk/chipmunk_private.h" #include "chipmunk/chipmunk_unsafe.h" #include "ChipmunkDemo.h" static void update(cpSpace* space, double dt) { cpSpaceStep(space, dt); } static cpSpace* init(void) { cpSpace* space = cpSpaceNew(); cpSpaceSetIterations(space, 5); space->damping = 0.1; cpShape *shape1, *shape2; cpFloat mass = 1.0f; { cpFloat size = 100.0; cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, size, size))); cpBodySetPosition(body, cpv(100.0, 50.0f)); shape1 = cpSpaceAddShape(space, cpBoxShapeNew(body, size, size, 0.0)); } { cpFloat size = 100.0; cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, size, size))); cpBodySetPosition(body, cpv(120.0, -40.0f)); cpBodySetAngle(body, 1e-2); shape2 = cpSpaceAddShape(space, cpBoxShapeNew(body, size, size, 0.0)); } { cpFloat size = 100.0; const int NUM_VERTS = 5; cpVect verts[NUM_VERTS]; for (int i = 0; i < NUM_VERTS; i++) { cpFloat angle = -2 * M_PI * i / ((cpFloat)NUM_VERTS); verts[i] = cpv(size / 2.0 * cos(angle), size / 2.0 * sin(angle)); } cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvzero, 0.0))); cpBodySetPosition(body, cpv(100.0, 50.0f)); shape1 = cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpTransformIdentity, 0.0)); } { cpFloat size = 100.0; const int NUM_VERTS = 4; cpVect verts[NUM_VERTS]; for (int i = 0; i < NUM_VERTS; i++) { cpFloat angle = -2 * M_PI * i / ((cpFloat)NUM_VERTS); verts[i] = cpv(size / 2.0 * cos(angle), size / 2.0 * sin(angle)); } cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvzero, 0.0))); cpBodySetPosition(body, cpv(100.0, -50.0f)); shape2 = cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpTransformIdentity, 5.0)); } { cpFloat size = 150.0; cpFloat radius = 25.0; cpVect a = cpv(size / 2.0, 0.0); cpVect b = cpv(-size / 2.0, 0.0); cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForSegment(mass, a, b, 0.0))); cpBodySetPosition(body, cpv(0, 25)); shape1 = cpSpaceAddShape(space, cpSegmentShapeNew(body, a, b, radius)); } { cpFloat radius = 50.0; cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForCircle(mass, 0.0f, radius, cpvzero))); cpBodySetPosition(body, cpv(0, -25)); shape2 = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero)); } return space; } static void destroy(cpSpace* space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo Example = { "Template to start (GJK)", 1.0f / 60.0f, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };