/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * The previous WalkBot demo I designed was fairly disappointing, so I implemented * the mechanism that Theo Jansen uses in his kinetic sculptures. Brilliant. * Read more here: http://en.wikipedia.org/wiki/Theo_Jansen */ #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" static cpConstraint* motor; static void update(cpSpace* space, double dt) { cpFloat coef = (2.0f + ChipmunkDemoKeyboard.y) / 3.0f; cpFloat rate = ChipmunkDemoKeyboard.x * 10.0f * coef; cpSimpleMotorSetRate(motor, rate); cpConstraintSetMaxForce(motor, (rate) ? 100000.0f : 0.0f); cpSpaceStep(space, dt); } static cpFloat seg_radius = 3.0f; static void make_leg(cpSpace* space, cpFloat side, cpFloat offset, cpBody* chassis, cpBody* crank, cpVect anchor) { cpVect a, b; cpShape* shape; cpFloat leg_mass = 1.0f; // make leg a = cpvzero, b = cpv(0.0f, side); cpBody* upper_leg = cpSpaceAddBody(space, cpBodyNew(leg_mass, cpMomentForSegment(leg_mass, a, b, 0.0f))); cpBodySetPosition(upper_leg, cpv(offset, 0.0f)); shape = cpSpaceAddShape(space, cpSegmentShapeNew(upper_leg, a, b, seg_radius)); cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES)); cpSpaceAddConstraint(space, cpPivotJointNew2(chassis, upper_leg, cpv(offset, 0.0f), cpvzero)); // lower leg a = cpvzero, b = cpv(0.0f, -1.0f * side); cpBody* lower_leg = cpSpaceAddBody(space, cpBodyNew(leg_mass, cpMomentForSegment(leg_mass, a, b, 0.0f))); cpBodySetPosition(lower_leg, cpv(offset, -side)); shape = cpSpaceAddShape(space, cpSegmentShapeNew(lower_leg, a, b, seg_radius)); cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES)); shape = cpSpaceAddShape(space, cpCircleShapeNew(lower_leg, seg_radius * 2.0f, b)); cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES)); cpShapeSetElasticity(shape, 0.0f); cpShapeSetFriction(shape, 1.0f); cpSpaceAddConstraint(space, cpPinJointNew(chassis, lower_leg, cpv(offset, 0.0f), cpvzero)); cpSpaceAddConstraint(space, cpGearJointNew(upper_leg, lower_leg, 0.0f, 1.0f)); cpConstraint* constraint; cpFloat diag = cpfsqrt(side * side + offset * offset); constraint = cpSpaceAddConstraint(space, cpPinJointNew(crank, upper_leg, anchor, cpv(0.0f, side))); cpPinJointSetDist(constraint, diag); constraint = cpSpaceAddConstraint(space, cpPinJointNew(crank, lower_leg, anchor, cpvzero)); cpPinJointSetDist(constraint, diag); } static cpSpace* init(void) { ChipmunkDemoMessageString = "Use the arrow keys to control the machine."; cpSpace* space = cpSpaceNew(); cpSpaceSetIterations(space, 20); cpSpaceSetGravity(space, cpv(0, -500)); cpBody* staticBody = cpSpaceGetStaticBody(space); cpShape* shape; cpVect a, b; // Create segments around the edge of the screen. shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(-320, 240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(320, -240), cpv(320, 240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(320, -240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); cpFloat offset = 30.0f; // make chassis cpFloat chassis_mass = 2.0f; a = cpv(-offset, 0.0f), b = cpv(offset, 0.0f); cpBody* chassis = cpSpaceAddBody(space, cpBodyNew(chassis_mass, cpMomentForSegment(chassis_mass, a, b, 0.0f))); shape = cpSpaceAddShape(space, cpSegmentShapeNew(chassis, a, b, seg_radius)); cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES)); // make crank cpFloat crank_mass = 1.0f; cpFloat crank_radius = 13.0f; cpBody* crank = cpSpaceAddBody(space, cpBodyNew(crank_mass, cpMomentForCircle(crank_mass, crank_radius, 0.0f, cpvzero))); shape = cpSpaceAddShape(space, cpCircleShapeNew(crank, crank_radius, cpvzero)); cpShapeSetFilter(shape, cpShapeFilterNew(1, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES)); cpSpaceAddConstraint(space, cpPivotJointNew2(chassis, crank, cpvzero, cpvzero)); cpFloat side = 30.0f; int num_legs = 2; for (int i = 0; i < num_legs; i++) { make_leg(space, side, offset, chassis, crank, cpvmult(cpvforangle((cpFloat)(2 * i + 0) / (cpFloat)num_legs * CP_PI), crank_radius)); make_leg(space, side, -offset, chassis, crank, cpvmult(cpvforangle((cpFloat)(2 * i + 1) / (cpFloat)num_legs * CP_PI), crank_radius)); } motor = cpSpaceAddConstraint(space, cpSimpleMotorNew(chassis, crank, 6.0f)); return space; } static void destroy(cpSpace* space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo TheoJansen = { "Theo Jansen Machine", 1.0 / 180.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };