#ifndef _ActionsTest_H_ #define _ActionsTest_H_ #include "../testBasic.h" ////----#include "cocos2d.h" USING_NS_CC; enum { ACTION_MANUAL_LAYER = 0, ACTION_MOVE_LAYER, ACTION_SCALE_LAYER, ACTION_ROTATE_LAYER, ACTION_SKEW_LAYER, ACTION_SKEWROTATE_LAYER, ACTION_JUMP_LAYER, ACTION_CARDINALSPLINE_LAYER, ACTION_CATMULLROM_LAYER, ACTION_BEZIER_LAYER, ACTION_BLINK_LAYER, ACTION_FADE_LAYER, ACTION_TINT_LAYER, ACTION_ANIMATE_LAYER, ACTION_SEQUENCE_LAYER, ACTION_SEQUENCE2_LAYER, ACTION_SPAWN_LAYER, ACTION_REVERSE, ACTION_DELAYTIME_LAYER, ACTION_REPEAT_LAYER, ACTION_REPEATEFOREVER_LAYER, ACTION_ROTATETOREPEATE_LAYER, ACTION_ROTATEJERK_LAYER, ACTION_CALLFUNC_LAYER, ACTION_CALLFUNCND_LAYER, ACTION_REVERSESEQUENCE_LAYER, ACTION_REVERSESEQUENCE2_LAYER, ACTION_ORBIT_LAYER, ACTION_FLLOW_LAYER, ACTION_TARGETED_LAYER, PAUSERESUMEACTIONS_LAYER, ACTION_ISSUE1305_LAYER, ACTION_ISSUE1305_2_LAYER, ACTION_ISSUE1288_LAYER, ACTION_ISSUE1288_2_LAYER, ACTION_ISSUE1327_LAYER, ACTION_LAYER_COUNT, }; // the class inherit from TestScene // every Scene each test used must inherit from TestScene, // make sure the test have the menu item for back to main menu class ActionsTestScene : public TestScene { public: virtual void runThisTest(); }; class ActionsDemo : public CCLayer { protected: CCSprite* m_grossini; CCSprite* m_tamara; CCSprite* m_kathia; public: virtual void onEnter(); virtual void onExit(); void centerSprites(unsigned int numberOfSprites); void alignSpritesLeft(unsigned int numberOfSprites); virtual std::string title(); virtual std::string subtitle(); void restartCallback(CCObject* pSender); void nextCallback(CCObject* pSender); void backCallback(CCObject* pSender); }; class ActionManual : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionMove : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionScale : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionSkew : public ActionsDemo { virtual void onEnter(); virtual std::string subtitle(); }; class ActionSkewRotateScale : public ActionsDemo { virtual void onEnter(); virtual std::string subtitle(); }; class ActionRotate : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionJump : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionBezier : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionBlink : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionFade : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionTint : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionAnimate : public ActionsDemo { public: virtual void onEnter(); virtual void onExit(); virtual std::string title(); virtual std::string subtitle(); }; class ActionSequence : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionSequence2 : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); void callback1(); void callback2(CCNode* sender); void callback3(CCNode* sender, void* data); }; class ActionSpawn : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionReverse : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionRepeat : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionDelayTime : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionReverseSequence : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionReverseSequence2 : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionOrbit : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionRepeatForever : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); void repeatForever(CCNode* pTarget); }; class ActionRotateToRepeat : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionRotateJerk : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionCallFunc : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); void callback1(); void callback2(CCNode* pTarget); void callback3(CCNode* pTarget, void* data); }; class ActionCallFuncND : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); void removeFromParentAndCleanup(CCNode* pSender, void* data); }; class ActionFollow : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); }; class ActionTargeted : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); }; class Issue1305 : public ActionsDemo { public: virtual void onEnter(); virtual void onExit(); void log(CCNode* pSender); void addSprite(float dt); virtual std::string title(); virtual std::string subtitle(); private: CCSprite* m_pSpriteTmp; }; class Issue1305_2 : public ActionsDemo { public: virtual void onEnter(); void printLog1(); void printLog2(); void printLog3(); void printLog4(); virtual std::string title(); virtual std::string subtitle(); }; class Issue1288 : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); }; class Issue1288_2 : public ActionsDemo { public: virtual void onEnter(); virtual std::string title(); virtual std::string subtitle(); }; class Issue1327 : public ActionsDemo { public: virtual void onEnter(); virtual std::string subtitle(); virtual std::string title(); void logSprRotation(CCNode* pSender); }; class ActionCatmullRom : public ActionsDemo { public: ~ActionCatmullRom(); virtual void onEnter(); virtual void draw(); virtual std::string subtitle(); virtual std::string title(); private: CCPointArray *m_pArray1; CCPointArray *m_pArray2; }; class ActionCardinalSpline : public ActionsDemo { public: ~ActionCardinalSpline(); virtual void onEnter(); virtual void draw(); virtual std::string subtitle(); virtual std::string title(); private: CCPointArray *m_pArray; }; class PauseResumeActions : public ActionsDemo { public: PauseResumeActions(); virtual ~PauseResumeActions(); virtual void onEnter(); virtual std::string subtitle(); virtual std::string title(); void pause(float dt); void resume(float dt); private: CCSet *m_pPausedTargets; }; #endif