/**************************************************************************** Copyright (c) 2013-2016 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "renderer/CCQuadCommand.h" #include "renderer/ccGLStateCache.h" #include "renderer/CCGLProgram.h" #include "renderer/CCMaterial.h" #include "renderer/CCTechnique.h" #include "renderer/CCRenderer.h" #include "renderer/CCPass.h" #include "renderer/CCTexture2D.h" NS_CC_BEGIN int QuadCommand::__indexCapacity = -1; GLushort* QuadCommand::__indices = nullptr; QuadCommand::QuadCommand(): _indexSize(-1), _ownedIndices() { } QuadCommand::~QuadCommand() { for (auto& indices : _ownedIndices) { CC_SAFE_DELETE_ARRAY(indices); } } void QuadCommand::init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount, const Mat4& mv, uint32_t flags) { CCASSERT(glProgramState, "Invalid GLProgramState"); CCASSERT(glProgramState->getVertexAttribsFlags() == 0, "No custom attributes are supported in QuadCommand"); if (quadCount * 6 > _indexSize) reIndex((int)quadCount*6); Triangles triangles; triangles.verts = &quads->tl; triangles.vertCount = (int)quadCount * 4; triangles.indices = __indices; triangles.indexCount = (int)quadCount * 6; TrianglesCommand::init(globalOrder, textureID, glProgramState, blendType, triangles, mv, flags); } void QuadCommand::reIndex(int indicesCount) { // first time init: create a decent buffer size for indices to prevent too much resizing if (__indexCapacity == -1) { indicesCount = std::max(indicesCount, 2048); } if (indicesCount > __indexCapacity) { // if resizing is needed, get needed size plus 25%, but not bigger that max size indicesCount *= 1.25; indicesCount = std::min(indicesCount, 65536); CCLOG("cocos2d: QuadCommand: resizing index size from [%d] to [%d]", __indexCapacity, indicesCount); _ownedIndices.push_back(__indices); __indices = new (std::nothrow) GLushort[indicesCount]; __indexCapacity = indicesCount; } for( int i=0; i < __indexCapacity/6; i++) { __indices[i*6+0] = (GLushort) (i*4+0); __indices[i*6+1] = (GLushort) (i*4+1); __indices[i*6+2] = (GLushort) (i*4+2); __indices[i*6+3] = (GLushort) (i*4+3); __indices[i*6+4] = (GLushort) (i*4+2); __indices[i*6+5] = (GLushort) (i*4+1); } _indexSize = indicesCount; } void QuadCommand::init(float globalOrder, GLuint textureID, GLProgramState* shader, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount, const Mat4 &mv) { init(globalOrder, textureID, shader, blendType, quads, quadCount, mv, 0); } void QuadCommand::init(float globalOrder, Texture2D* texture, GLProgramState* glProgramState, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount, const Mat4& mv, uint32_t flags) { init(globalOrder, texture->getName(), glProgramState, blendType, quads, quadCount, mv, flags); _alphaTextureID = texture->getAlphaTextureName(); } NS_CC_END