#ifndef __TRANSITION_H__ #define __TRANSITION_H__ #include "FairyGUIMacros.h" #include "cocos2d.h" NS_FGUI_BEGIN class GObject; class GComponent; class TransitionItem; class GTweener; class ByteBuffer; class Transition : public axis::Ref { public: typedef std::function PlayCompleteCallback; typedef std::function TransitionHook; Transition(GComponent* owner); virtual ~Transition(); GComponent* getOwner() const { return _owner; } bool isPlaying() const { return _playing; } void play(PlayCompleteCallback callback = nullptr); void play(int times, float delay, PlayCompleteCallback callback = nullptr); void play(int times, float delay, float startTime, float endTime, PlayCompleteCallback callback = nullptr); void playReverse(PlayCompleteCallback callback = nullptr); void playReverse(int times, float delay, PlayCompleteCallback callback = nullptr); void changePlayTimes(int value); void stop(); void stop(bool setToComplete, bool processCallback); void setAutoPlay(bool autoPlay, int times, float delay); void setPaused(bool paused); void setValue(const std::string& label, const axis::ValueVector& values); void setHook(const std::string& label, TransitionHook callback); void clearHooks(); void setTarget(const std::string& label, GObject* newTarget); void setDuration(const std::string& label, float value); float getLabelTime(const std::string& label) const; float getTimeScale() const { return _timeScale; } void setTimeScale(float value); void updateFromRelations(const std::string& targetId, float dx, float dy); void onOwnerAddedToStage(); void onOwnerRemovedFromStage(); void setup(ByteBuffer* buffer); std::string name; private: void play(int times, float delay, float startTime, float endTime, PlayCompleteCallback onComplete, bool reverse); void stopItem(TransitionItem* item, bool setToComplete); void onDelayedPlay(); void internalPlay(); void playItem(TransitionItem* item); void skipAnimations(); void onDelayedPlayItem(GTweener* tweener); void onTweenStart(GTweener* tweener); void onTweenUpdate(GTweener* tweener); void onTweenComplete(GTweener* tweener); void onPlayTransCompleted(TransitionItem* item); void callHook(TransitionItem* item, bool tweenEnd); void checkAllComplete(); void applyValue(TransitionItem* item); void decodeValue(TransitionItem* item, ByteBuffer* buffer, void* value); GComponent* _owner; std::vector _items; int _totalTimes; int _totalTasks; bool _playing; bool _paused; float _ownerBaseX; float _ownerBaseY; PlayCompleteCallback _onComplete; int _options; bool _reversed; float _totalDuration; bool _autoPlay; int _autoPlayTimes; float _autoPlayDelay; float _timeScale; float _startTime; float _endTime; }; NS_FGUI_END #endif