/**************************************************************************** Copyright (c) 2010-2011 cocos2d-x.org Copyright (c) 2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCAnimationCache.h" #include "ccMacros.h" #include "CCAnimation.h" #include "CCSpriteFrame.h" #include "CCSpriteFrameCache.h" #include "cocoa/CCString.h" #include "platform/CCFileUtils.h" using namespace std; NS_CC_BEGIN CCAnimationCache* CCAnimationCache::s_pSharedAnimationCache = NULL; CCAnimationCache* CCAnimationCache::sharedAnimationCache(void) { if (! s_pSharedAnimationCache) { s_pSharedAnimationCache = new CCAnimationCache(); s_pSharedAnimationCache->init(); } return s_pSharedAnimationCache; } void CCAnimationCache::purgeSharedAnimationCache(void) { CC_SAFE_RELEASE_NULL(s_pSharedAnimationCache); } bool CCAnimationCache::init() { m_pAnimations = new CCDictionary(); return true; } CCAnimationCache::CCAnimationCache() : m_pAnimations(NULL) { } CCAnimationCache::~CCAnimationCache() { CCLOGINFO("cocos2d: deallocing %p", this); CC_SAFE_RELEASE(m_pAnimations); } void CCAnimationCache::addAnimation(CCAnimation *animation, const char * name) { m_pAnimations->setObject(animation, name); } void CCAnimationCache::removeAnimationByName(const char* name) { if (! name) { return; } m_pAnimations->removeObjectForKey(name); } CCAnimation* CCAnimationCache::animationByName(const char* name) { return (CCAnimation*)m_pAnimations->objectForKey(name); } void CCAnimationCache::parseVersion1(CCDictionary* animations) { CCSpriteFrameCache *frameCache = CCSpriteFrameCache::sharedSpriteFrameCache(); CCDictElement* pElement = NULL; CCDICT_FOREACH(animations, pElement) { CCDictionary* animationDict = (CCDictionary*)pElement->getObject(); CCArray* frameNames = (CCArray*)animationDict->objectForKey("frames"); float delay = animationDict->valueForKey("delay")->floatValue(); CCAnimation* animation = NULL; if ( frameNames == NULL ) { CCLOG("cocos2d: CCAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", pElement->getStrKey()); continue; } CCArray* frames = CCArray::create(frameNames->count()); frames->retain(); CCObject* pObj = NULL; CCARRAY_FOREACH(frameNames, pObj) { const char* frameName = ((CCString*)pObj)->getCString(); CCSpriteFrame* spriteFrame = frameCache->spriteFrameByName(frameName); if ( ! spriteFrame ) { CCLOG("cocos2d: CCAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the CCSpriteFrameCache. This frame will not be added to the animation.", pElement->getStrKey(), frameName); continue; } CCAnimationFrame* animFrame = new CCAnimationFrame(); animFrame->initWithSpriteFrame(spriteFrame, 1, NULL); frames->addObject(animFrame); animFrame->release(); } if ( frames->count() == 0 ) { CCLOG("cocos2d: CCAnimationCache: None of the frames for animation '%s' were found in the CCSpriteFrameCache. Animation is not being added to the Animation Cache.", pElement->getStrKey()); continue; } else if ( frames->count() != frameNames->count() ) { CCLOG("cocos2d: CCAnimationCache: An animation in your dictionary refers to a frame which is not in the CCSpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.", pElement->getStrKey()); } animation = CCAnimation::create(frames, delay, 1); CCAnimationCache::sharedAnimationCache()->addAnimation(animation, pElement->getStrKey()); frames->release(); } } void CCAnimationCache::parseVersion2(CCDictionary* animations) { CCSpriteFrameCache *frameCache = CCSpriteFrameCache::sharedSpriteFrameCache(); CCDictElement* pElement = NULL; CCDICT_FOREACH(animations, pElement) { const char* name = pElement->getStrKey(); CCDictionary* animationDict = (CCDictionary*)pElement->getObject(); int loops = animationDict->valueForKey("loops")->intValue(); bool restoreOriginalFrame = animationDict->valueForKey("restoreOriginalFrame")->boolValue(); CCArray* frameArray = (CCArray*)animationDict->objectForKey("frames"); if ( frameArray == NULL ) { CCLOG("cocos2d: CCAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", name); continue; } // Array of AnimationFrames CCArray* array = CCArray::create(frameArray->count()); array->retain(); CCObject* pObj = NULL; CCARRAY_FOREACH(frameArray, pObj) { CCDictionary* entry = (CCDictionary*)(pObj); const char* spriteFrameName = entry->valueForKey("spriteframe")->getCString(); CCSpriteFrame *spriteFrame = frameCache->spriteFrameByName(spriteFrameName); if( ! spriteFrame ) { CCLOG("cocos2d: CCAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the CCSpriteFrameCache. This frame will not be added to the animation.", name, spriteFrameName); continue; } float delayUnits = entry->valueForKey("delayUnits")->floatValue(); CCDictionary* userInfo = (CCDictionary*)entry->objectForKey("notification"); CCAnimationFrame *animFrame = new CCAnimationFrame(); animFrame->initWithSpriteFrame(spriteFrame, delayUnits, userInfo); array->addObject(animFrame); animFrame->release(); } float delayPerUnit = animationDict->valueForKey("delayPerUnit")->floatValue(); CCAnimation *animation = new CCAnimation(); animation->initWithAnimationFrames(array, delayPerUnit, loops); array->release(); animation->setRestoreOriginalFrame(restoreOriginalFrame); CCAnimationCache::sharedAnimationCache()->addAnimation(animation, name); animation->release(); } } void CCAnimationCache::addAnimationsWithDictionary(CCDictionary* dictionary) { CCDictionary* animations = (CCDictionary*)dictionary->objectForKey("animations"); if ( animations == NULL ) { CCLOG("cocos2d: CCAnimationCache: No animations were found in provided dictionary."); return; } unsigned int version = 1; CCDictionary* properties = (CCDictionary*)dictionary->objectForKey("properties"); if( properties ) { version = properties->valueForKey("format")->intValue(); CCArray* spritesheets = (CCArray*)properties->objectForKey("spritesheets"); CCObject* pObj = NULL; CCARRAY_FOREACH(spritesheets, pObj) { CCString* name = (CCString*)(pObj); CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(name->getCString()); } } switch (version) { case 1: parseVersion1(animations); break; case 2: parseVersion2(animations); break; default: CCAssert(false, "Invalid animation format"); } } /** Read an NSDictionary from a plist file and parse it automatically for animations */ void CCAnimationCache::addAnimationsWithFile(const char* plist) { CCAssert( plist, "Invalid texture file name"); const char* path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(plist); CCDictionary* dict = CCDictionary::create(path); CCAssert( dict, "CCAnimationCache: File could not be found"); addAnimationsWithDictionary(dict); } NS_CC_END