#include "CCClippingRectangleNode.h" #include "base/CCDirector.h" #include "renderer/CCRenderer.h" #include "math/Vec2.h" #include "CCGLView.h" NS_CC_BEGIN ClippingRectangleNode* ClippingRectangleNode::create(const Rect& clippingRegion) { ClippingRectangleNode* node = new ClippingRectangleNode(); if (node && node->init()) { node->setClippingRegion(clippingRegion); node->autorelease(); } else { CC_SAFE_DELETE(node); } return node; } ClippingRectangleNode* ClippingRectangleNode::create() { ClippingRectangleNode* node = new ClippingRectangleNode(); if (node && node->init()) { node->autorelease(); } else { CC_SAFE_DELETE(node); } return node; } void ClippingRectangleNode::setClippingRegion(const Rect &clippingRegion) { _clippingRegion = clippingRegion; } void ClippingRectangleNode::onBeforeVisitScissor() { if (_clippingEnabled) { glEnable(GL_SCISSOR_TEST); float scaleX = _scaleX; float scaleY = _scaleY; Node *parent = this->getParent(); while (parent) { scaleX *= parent->getScaleX(); scaleY *= parent->getScaleY(); parent = parent->getParent(); } const Point pos = convertToWorldSpace(Point(_clippingRegion.origin.x, _clippingRegion.origin.y)); GLView* glView = Director::getInstance()->getOpenGLView(); #ifdef CC_STUDIO_ENABLED_VIEW // for cocostudio only glView->setScissorInPoints(pos.x * scaleX, pos.y * scaleY, _clippingRegion.size.width * scaleX, _clippingRegion.size.height * scaleY); #else glView->setScissorInPoints(pos.x, pos.y, _clippingRegion.size.width * scaleX, _clippingRegion.size.height * scaleY); #endif } } void ClippingRectangleNode::onAfterVisitScissor() { if (_clippingEnabled) { glDisable(GL_SCISSOR_TEST); } } void ClippingRectangleNode::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) { _beforeVisitCmdScissor.init(_globalZOrder); _beforeVisitCmdScissor.func = CC_CALLBACK_0(ClippingRectangleNode::onBeforeVisitScissor, this); renderer->addCommand(&_beforeVisitCmdScissor); Node::visit(renderer, parentTransform, parentFlags); _afterVisitCmdScissor.init(_globalZOrder); _afterVisitCmdScissor.func = CC_CALLBACK_0(ClippingRectangleNode::onAfterVisitScissor, this); renderer->addCommand(&_afterVisitCmdScissor); } NS_CC_END