const char* ccCameraClearVert = STRINGIFY( uniform float depth; attribute vec4 a_position; attribute vec2 a_texCoord; attribute vec3 a_color; \n#ifdef GL_ES\n varying mediump vec2 v_texCoord; varying mediump vec3 v_color; \n#else\n varying vec2 v_texCoord; varying vec3 v_color; \n#endif\n void main() { gl_Position = a_position; gl_Position.z = depth; gl_Position.w = 1.0; v_texCoord = a_texCoord; v_color = a_color; } );