/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCParticleSystemPoint.h" #include "platform/CCGL.h" namespace cocos2d { //implementation CCParticleSystemPoint bool CCParticleSystemPoint::initWithTotalParticles(int numberOfParticles) { if( CCParticleSystem::initWithTotalParticles(numberOfParticles) ) { m_pVertices = new ccPointSprite[m_nTotalParticles]; if( ! m_pVertices ) { CCLOG("cocos2d: Particle system: not enough memory"); this->release(); return false; } #if CC_USES_VBO glGenBuffers(1, &m_uVerticesID); // initial binding glBindBuffer(GL_ARRAY_BUFFER, m_uVerticesID); glBufferData(GL_ARRAY_BUFFER, sizeof(ccPointSprite)*m_nTotalParticles, m_pVertices, GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); #endif return true; } return false; } CCParticleSystemPoint::~CCParticleSystemPoint() { CCX_SAFE_DELETE(m_pVertices); #if CC_USES_VBO glDeleteBuffers(1, &m_uVerticesID); #endif } void CCParticleSystemPoint::updateQuadWithParticle(tCCParticle* particle, CGPoint newPosition) { // place vertices and colos in array m_pVertices[m_nParticleIdx].pos = vertex2(newPosition.x, newPosition.y); m_pVertices[m_nParticleIdx].size = particle->size; m_pVertices[m_nParticleIdx].colors = particle->color; } void CCParticleSystemPoint::postStep() { #if CC_USES_VBO glBindBuffer(GL_ARRAY_BUFFER, m_uVerticesID); glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(ccPointSprite)*m_nParticleCount, m_pVertices); glBindBuffer(GL_ARRAY_BUFFER, 0); #endif } void CCParticleSystemPoint::draw() { if (m_nParticleIdx==0) { return; } // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY // Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY // Unneeded states: GL_TEXTURE_COORD_ARRAY glDisableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, m_pTexture->getName()); glEnable(GL_POINT_SPRITE_OES); glTexEnvi( GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE ); #define kPointSize sizeof(m_pVertices[0]) #if CC_USES_VBO glBindBuffer(GL_ARRAY_BUFFER, m_uVerticesID); #if CC_ENABLE_CACHE_TEXTTURE_DATA glBufferData(GL_ARRAY_BUFFER, sizeof(ccPointSprite)*m_nTotalParticles, m_pVertices, GL_DYNAMIC_DRAW); #endif glVertexPointer(2,GL_FLOAT,kPointSize,0); glColorPointer(4, GL_FLOAT, kPointSize,(GLvoid*) offsetof(ccPointSprite,colors) ); glEnableClientState(GL_POINT_SIZE_ARRAY_OES); glPointSizePointerOES(GL_FLOAT,kPointSize,(GLvoid*) offsetof(ccPointSprite,size) ); #else // Uses Vertex Array List int offset = (int)m_pVertices; glVertexPointer(2,GL_FLOAT, kPointSize, (GLvoid*) offset); int diff = offsetof(ccPointSprite, colors); glColorPointer(4, GL_FLOAT, kPointSize, (GLvoid*) (offset+diff)); glEnableClientState(GL_POINT_SIZE_ARRAY_OES); diff = offsetof(ccPointSprite, size); glPointSizePointerOES(GL_FLOAT, kPointSize, (GLvoid*) (offset+diff)); #endif bool newBlend = (m_tBlendFunc.src != CC_BLEND_SRC || m_tBlendFunc.dst != CC_BLEND_DST) ? true : false; if( newBlend ) { glBlendFunc( m_tBlendFunc.src, m_tBlendFunc.dst ); } glDrawArrays(GL_POINTS, 0, m_nParticleIdx); // restore blend state if( newBlend ) glBlendFunc( CC_BLEND_SRC, CC_BLEND_DST); #if CC_USES_VBO // unbind VBO buffer glBindBuffer(GL_ARRAY_BUFFER, 0); #endif glDisableClientState(GL_POINT_SIZE_ARRAY_OES); glDisable(GL_POINT_SPRITE_OES); // restore GL default state glEnableClientState(GL_TEXTURE_COORD_ARRAY); } // Non supported properties // // SPIN IS NOT SUPPORTED // void CCParticleSystemPoint::setStartSpin(float var) { NSAssert(var == 0, "PointParticleSystem doesn't support spinning"); CCParticleSystem::setStartSpin(var); } void CCParticleSystemPoint::setStartSpinVar(float var) { NSAssert(var == 0, "PointParticleSystem doesn't support spinning"); CCParticleSystem::setStartSpinVar(var); } void CCParticleSystemPoint::setEndSpin(float var) { NSAssert(var == 0, "PointParticleSystem doesn't support spinning"); CCParticleSystem::setEndSpin(var); } void CCParticleSystemPoint::setEndSpinVar(float var) { NSAssert(var == 0, "PointParticleSystem doesn't support spinning"); CCParticleSystem::setEndSpinVar(var); } // // SIZE > 64 IS NOT SUPPORTED // void CCParticleSystemPoint::setStartSize(float size) { NSAssert(size >= 0 && size <= CC_MAX_PARTICLE_SIZE, "PointParticleSystem only supports 0 <= size <= 64"); CCParticleSystem::setStartSize(size); } void CCParticleSystemPoint::setEndSize(float size) { NSAssert( (size == kCCParticleStartSizeEqualToEndSize) || ( size >= 0 && size <= CC_MAX_PARTICLE_SIZE), "PointParticleSystem only supports 0 <= size <= 64"); CCParticleSystem::setEndSize(size); } }// namespace cocos2d