# # cocos2d command line tool configuration file # [global] # there are 3 modes # "source", which means that the cocos2d-x source code is being used for "new" and other plugins. # "precompiled", which means that cocos2d-x precompiled libraries and headers will be used for "new" and other plugins # "distro", which means that cocos2d-x precompiled libraries and headers won't be copied when using "new" and other plugins # Default: source. Distros and other installers must override this setting cocos2d_x_mode=source # Enable/Disable the data statistics # If the value is 'false' or 'no', statistics is disabled. # Otherwise, it's enabled. enable_stat=true [plugins] # What are the plugins that must be enabled plugin_new.CCPluginNew plugin_compile.CCPluginCompile plugin_run.CCPluginRun plugin_deploy.CCPluginDeploy plugin_luacompile.CCPluginLuaCompile # plugin_generate.LibsCompiler plugin_generate.SimulatorCompiler #plugin_generate.TemplateGenerator ; plugin_package.CCPluginPackage #plugin_gui.CCPluginGUI #plugin_version.CCPluginVersion #plugin_install.CCPluginInstall #plugin_update.CCPluginUpdate #plugin_clean.CCPluginClean #plugin_dist.CCPluginDist #plugin_test.CCPluginTest # To add a new plugin add it's classname here [paths] # where cocos2d-x is installed # example: /usr/local/adxe # eg: this file must exist: /usr/local/adxe/core/adxe.h # Default: empty. Installers will populate it cocos2d_x= # where are the cocos2d-x's templates installed # example: /home/user/templates # eg: this directory must exist: /home/user/templates/cpp-template-default # Default: empty. Installers will populate it templates= # where are the plugins installed # but distros can override this directory # Default: ../plugins. Installers can replace it if needed plugins=../plugins