# Project Name APPNAME = hellocpp # Project Type type = app # Project Profile profile = mobile-2.4 # C/CPP Sources USER_SRCS = src/main.cpp \ ../Classes/HelloWorldScene.cpp \ ../Classes/AppDelegate.cpp # EDC Sources USER_EDCS = # PO Sources USER_POS = # User Defines USER_DEFS = USER_CPP_DEFS = TIZEN COCOS2D_DEBUG=1 # User Undefines USER_UNDEFS = USER_CPP_UNDEFS = # User Libraries USER_LIBS = cocos2dx websockets chipmunk png jpeg tiff webp # User Objects USER_OBJS = # User Includes ## C Compiler USER_C_INC_DIRS = USER_INC_FILES = ## C++ Compiler USER_CPP_INC_DIRS = ../Classes \ ../cocos2d/cocos \ ../cocos2d/cocos/audio/include \ ../cocos2d/cocos/editor-support \ ../cocos2d/cocos/platform \ ../cocos2d/extensions \ ../cocos2d/external \ ../cocos2d/external/Box2D \ ../cocos2d/external/ConvertUTF \ ../cocos2d/external/bullet \ ../cocos2d/external/chipmunk/include/ \ ../cocos2d/external/chipmunk/include/chipmunk \ ../cocos2d/external/edtaa3func \ ../cocos2d/external/jpeg/include/tizen \ ../cocos2d/external/json \ ../cocos2d/external/png/include/tizen \ ../cocos2d/external/tiff/include/tizen \ ../cocos2d/external/tinyxml2 \ ../cocos2d/external/unzip \ ../cocos2d/external/webp/include/tizen \ ../cocos2d/external/websockets/include/tizen \ ../cocos2d/external/xxhash \ ../cocos2d/external/xxtea USER_CPP_INC_FILES = USER_INC_DIRS = $(USER_C_INC_DIRS) $(USER_CPP_INC_DIRS) # User Library Path USER_LIB_DIRS = ${PROJ_PATH}/../cocos2d/build/tizen/${BUILD_CONFIG}/${BUILD_ARCH} \ ${PROJ_PATH}/../cocos2d/external/chipmunk/prebuilt/tizen/${BUILD_ARCH} \ ${PROJ_PATH}/../cocos2d/external/jpeg/prebuilt/tizen/${BUILD_ARCH} \ ${PROJ_PATH}/../cocos2d/external/png/prebuilt/tizen/${BUILD_ARCH} \ ${PROJ_PATH}/../cocos2d/external/tiff/prebuilt/tizen/${BUILD_ARCH} \ ${PROJ_PATH}/../cocos2d/external/webp/prebuilt/tizen/${BUILD_ARCH} \ ${PROJ_PATH}/../cocos2d/external/websockets/prebuilt/tizen/${BUILD_ARCH} # EDC Resource Path USER_EDCS_IMAGE_DIRS = ${OUTPUT_DIR} USER_EDCS_SOUND_DIRS = ${OUTPUT_DIR} USER_EDCS_FONT_DIRS = ${OUTPUT_DIR} # EDC Flags USER_EXT_EDC_KEYS = # Resource Filter USER_RES_INCLUDE = USER_RES_EXCLUDE =