/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef _SPRITE3D_TEST_H_ #define _SPRITE3D_TEST_H_ #include "../testBasic.h" #include "../BaseTest.h" #include class Sprite3DTestDemo : public BaseTest { public: Sprite3DTestDemo(void); virtual ~Sprite3DTestDemo(void); void restartCallback(Ref* sender); void nextCallback(Ref* sender); void backCallback(Ref* sender); // overrides virtual std::string title() const override; virtual std::string subtitle() const override; virtual void onEnter() override; protected: std::string _title; }; class Sprite3DBasicTest : public Sprite3DTestDemo { public: CREATE_FUNC(Sprite3DBasicTest); Sprite3DBasicTest(); virtual std::string title() const override; virtual std::string subtitle() const override; void addNewSpriteWithCoords(Vec2 p); void onTouchesEnded(const std::vector& touches, Event* event); }; class EffectSprite3D; class Effect3D : public Ref { public: virtual void draw(const Mat4 &transform) = 0; virtual void setTarget(EffectSprite3D *sprite) = 0; protected: Effect3D() : _glProgramState(nullptr) {} virtual ~Effect3D() { CC_SAFE_RELEASE(_glProgramState); } protected: GLProgramState* _glProgramState; }; class Effect3DOutline: public Effect3D { public: static Effect3DOutline* create(); void setOutlineColor(const Vec3& color); void setOutlineWidth(float width); virtual void draw(const Mat4 &transform) override; virtual void setTarget(EffectSprite3D *sprite) override; protected: Effect3DOutline(); virtual ~Effect3DOutline(); bool init(); Vec3 _outlineColor; float _outlineWidth; EffectSprite3D* _sprite; protected: static const std::string _vertShaderFile; static const std::string _fragShaderFile; static const std::string _keyInGLProgramCache; static GLProgram* getOrCreateProgram(); }; class EffectSprite3D : public Sprite3D { public: static EffectSprite3D* createFromObjFileAndTexture(const std::string& objFilePath, const std::string& textureFilePath); void setEffect3D(Effect3D* effect); void addEffect(Effect3DOutline* effect, ssize_t order); virtual void draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) override; protected: EffectSprite3D(); virtual ~EffectSprite3D(); std::vector> _effects; Effect3D* _defaultEffect; CustomCommand _command; }; class Sprite3DEffectTest : public Sprite3DTestDemo { public: CREATE_FUNC(Sprite3DEffectTest); Sprite3DEffectTest(); virtual std::string title() const override; virtual std::string subtitle() const override; void addNewSpriteWithCoords(Vec2 p); void onTouchesEnded(const std::vector& touches, Event* event); }; class Sprite3DTestScene : public TestScene { public: virtual void runThisTest(); }; #endif