#include "base/ccConfig.h" #if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION #ifndef __cocos2dx_physics3d_h__ #define __cocos2dx_physics3d_h__ #include "tolua++.h" int register_all_cocos2dx_physics3d(lua_State* tolua_S); #endif // __cocos2dx_physics3d_h__ #endif //#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION