#ifndef _PARTICLE_TEST_H_ #define _PARTICLE_TEST_H_ #include "../testBasic.h" #include "cocos2d.h" // #include "touch_dispatcher/CCTouch.h" // #include "CCParticleExample.h" class ParticleTestScene : public TestScene { public: virtual void runThisTest(); }; class ParticleDemo : public CCColorLayer { protected: CCParticleSystem* m_emitter; CCSprite* m_background; public: ParticleDemo(void); ~ParticleDemo(void); virtual void onEnter(void); virtual std::string title(); void restartCallback(NSObject* pSender); void nextCallback(NSObject* pSender); void backCallback(NSObject* pSender); void toggleCallback(NSObject* pSender); virtual void registerWithTouchDispatcher(); virtual bool ccTouchBegan(CCTouch* touch, UIEvent* event); virtual void ccTouchMoved(CCTouch* touch, UIEvent* event); virtual void ccTouchEnded(CCTouch* touch, UIEvent* event); void step(ccTime dt); void setEmitterPosition(); }; class DemoFirework : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoFire : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoSun : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoGalaxy : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoFlower : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoBigFlower : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoRotFlower : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoMeteor : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoSpiral : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoExplosion : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoSmoke : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoSnow : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoRain : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoModernArt : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoRing : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class ParallaxParticle : public ParticleDemo { public: virtual void onEnter(); virtual std::string title(); }; class DemoParticleFromFile : public ParticleDemo { public: std::string m_title; DemoParticleFromFile(const char *file) { m_title = file; } virtual void onEnter(); virtual std::string title() { return m_title; } }; #endif