material spaceship { technique unlit { pass 0 { renderState { blend = true blendSrc = ONE blendDst = ONE_MINUS_SRC_ALPHA } shader { defines = THIS_IS_AN_EXAMPLE 1;TOMORROW_IS_HOLIDAY 2 vertexShader = Shaders3D/3d_position_tex.vert fragmentShader = Shaders3D/3d_color_tex.frag } sampler 0 { path = Sprite3DTest/boss.png wrapS = CLAMP_TO_EDGE wrapT = CLAMP_TO_EDGE minFilter = LINEAR magFilter = LINEAR mipmap = false } } } technique lit { pass 0 { renderState { blend = true blendSrc = ONE blendDst = ONE_MINUS_SRC_ALPHA } shader { defines = MAX_POINT_LIGHT_NUM 1;MAX_SPOT_LIGHT_NUM 1;MAX_DIRECTIONAL_LIGHT_NUM 1 vertexShader = Shaders3D/3d_position_normal_tex.vert fragmentShader = Shaders3D/3d_color_normal_tex.frag } sampler 0 { path = Sprite3DTest/boss.png wrapS = CLAMP_TO_EDGE wrapT = CLAMP_TO_EDGE minFilter = LINEAR magFilter = LINEAR mipmap = false } } } }