#ifndef __PERFORMANCE_TOUCHES_TEST_H__ #define __PERFORMANCE_TOUCHES_TEST_H__ #include "PerformanceTest.h" class TouchesMainScene : public PerformBasicLayer { public: TouchesMainScene(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0) : PerformBasicLayer(bControlMenuVisible, nMaxCases, nCurCase) { } virtual std::string title() const; virtual void showCurrentTest() override; virtual void onEnter() override; virtual void update(float dt) override; protected: Label * _plabel; int numberOfTouchesB; int numberOfTouchesM; int numberOfTouchesE; int numberOfTouchesC; float elapsedTime; }; class TouchesPerformTest1 : public TouchesMainScene { public: TouchesPerformTest1(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0) : TouchesMainScene(bControlMenuVisible, nMaxCases, nCurCase) { } virtual void onEnter() override; virtual std::string title() const override; bool onTouchBegan(Touch* touch, Event* event) ; void onTouchMoved(Touch* touch, Event* event) ; void onTouchEnded(Touch* touch, Event* event) ; void onTouchCancelled(Touch* touch, Event* event) ; }; class TouchesPerformTest2 : public TouchesMainScene { public: TouchesPerformTest2(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0) : TouchesMainScene(bControlMenuVisible, nMaxCases, nCurCase) { } virtual void onEnter() override; virtual std::string title() const override; void onTouchesBegan(const std::vector<Touch*>& touches, Event* event) ; void onTouchesMoved(const std::vector<Touch*>& touches, Event* event) ; void onTouchesEnded(const std::vector<Touch*>& touches, Event* event) ; void onTouchesCancelled(const std::vector<Touch*>& touches, Event* event) ; }; class TouchesPerformTest3 : public PerformBasicLayer { public: TouchesPerformTest3(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0) : PerformBasicLayer(bControlMenuVisible, nMaxCases, nCurCase) { } virtual void onEnter() override; virtual std::string title() const; virtual void showCurrentTest() override; }; void runTouchesTest(); #endif