EXECUTABLE = HelloCpp INCLUDES = -I.. -I../Classes SOURCES = main.cpp \ ../Classes/AppDelegate.cpp \ ../Classes/HelloWorldScene.cpp RESOURCE_PATH = ../Resources/iphone RESOURCES = CloseNormal.png \ CloseSelected.png \ HelloWorld.png FONT_PATH = ../Resources/fonts COCOS_ROOT = ../../../.. include $(COCOS_ROOT)/cocos2dx/proj.emscripten/cocos2dx.mk SHAREDLIBS += -lcocos2d COCOS_LIBS = $(LIB_DIR)/libcocos2d.so $(TARGET).js: $(OBJECTS) $(STATICLIBS) $(COCOS_LIBS) $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(CXX) $(CXXFLAGS) $(OBJECTS) -o $@ $(SHAREDLIBS) $(STATICLIBS) ifeq ($(shell uname -s),Darwin) ARIAL_TTF := /Library/Fonts/Arial.ttf else ARIAL_TTF := $(COCOS_ROOT)/samples/Cpp/TestCpp/Resources/fonts/arial.ttf endif $(TARGET).data: @mkdir -p $(@D) $(eval RESTMP := $(shell mktemp -d /tmp/cocos-emscripten.XXXXXX)) # Always need a font path, so ensure that it is created first. mkdir -p $(RESTMP)/fonts (cd $(RESOURCE_PATH) && cp -a $(RESOURCES) $(RESTMP)) (cd $(FONT_PATH) && cp -a * $(RESTMP)/fonts) # NOTE: we copy the system arial.ttf so that there is always a fallback. cp $(ARIAL_TTF) $(RESTMP)/fonts/arial.ttf (cd $(RESTMP); python $(PACKAGER) $(EXECUTABLE).data $(patsubst %,--preload %,$(RESOURCES)) --preload fonts --pre-run > $(EXECUTABLE).data.js) mv $(RESTMP)/$(EXECUTABLE).data $@ mv $(RESTMP)/$(EXECUTABLE).data.js $@.js rm -rf $(RESTMP) $(BIN_DIR)/$(HTMLTPL_FILE): $(HTMLTPL_DIR)/$(HTMLTPL_FILE) @mkdir -p $(@D) @cp -Rf $(HTMLTPL_DIR)/* $(BIN_DIR) @sed -i -e "s/JS_APPLICATION/$(EXECUTABLE)/g" $(BIN_DIR)/$(HTMLTPL_FILE) $(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@ $(OBJ_DIR)/%.o: ../%.cpp $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@