// // Clipping Demo // // // by Pierre-David BĂ©langer // #include "ClippingNodeTest.h" #include "../testResource.h" enum { kTagTitleLabel = 1, kTagSubtitleLabel = 2, kTagStencilNode = 100, kTagClipperNode = 101, kTagContentNode = 102, }; TESTLAYER_CREATE_FUNC(ScrollViewDemo); TESTLAYER_CREATE_FUNC(HoleDemo); TESTLAYER_CREATE_FUNC(ShapeTest); TESTLAYER_CREATE_FUNC(ShapeInvertedTest); TESTLAYER_CREATE_FUNC(SpriteTest); TESTLAYER_CREATE_FUNC(SpriteNoAlphaTest); TESTLAYER_CREATE_FUNC(SpriteInvertedTest); TESTLAYER_CREATE_FUNC(NestedTest); TESTLAYER_CREATE_FUNC(RawStencilBufferTest); TESTLAYER_CREATE_FUNC(RawStencilBufferTest2); TESTLAYER_CREATE_FUNC(RawStencilBufferTest3); TESTLAYER_CREATE_FUNC(RawStencilBufferTest4); TESTLAYER_CREATE_FUNC(RawStencilBufferTest5); TESTLAYER_CREATE_FUNC(RawStencilBufferTest6); static NEWTESTFUNC createFunctions[] = { CF(ScrollViewDemo), CF(HoleDemo), CF(ShapeTest), CF(ShapeInvertedTest), CF(SpriteTest), CF(SpriteNoAlphaTest), CF(SpriteInvertedTest), CF(NestedTest), CF(RawStencilBufferTest), CF(RawStencilBufferTest2), CF(RawStencilBufferTest3), CF(RawStencilBufferTest4), CF(RawStencilBufferTest5), CF(RawStencilBufferTest6) }; static int sceneIdx=-1; #define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0])) static Layer* nextAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; Layer* layer = (createFunctions[sceneIdx])(); layer->init(); layer->autorelease(); return layer; } static Layer* backAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; Layer* layer = (createFunctions[sceneIdx])(); layer->init(); layer->autorelease(); return layer; } static Layer* restartAction() { Layer* layer = (createFunctions[sceneIdx])(); layer->init(); layer->autorelease(); return layer; } //#pragma mark Demo examples start here //@implementation BaseClippingNodeTest bool BaseClippingNodeTest::init() { if (BaseTest::init()) { Sprite *background = Sprite::create(s_back3); background->setAnchorPoint( Point::ZERO ); background->setPosition( Point::ZERO ); this->addChild(background, -1); this->setup(); return true; } return false; } BaseClippingNodeTest::~BaseClippingNodeTest() { TextureCache::getInstance()->removeUnusedTextures(); } std::string BaseClippingNodeTest::title() { return "Clipping Demo"; } std::string BaseClippingNodeTest::subtitle() { return ""; } void BaseClippingNodeTest::restartCallback(Object* sender) { Scene *s = new ClippingNodeTestScene(); s->addChild(restartAction()); Director::getInstance()->replaceScene(s); s->release(); } void BaseClippingNodeTest::nextCallback(Object* sender) { Scene *s = new ClippingNodeTestScene(); s->addChild(nextAction()); Director::getInstance()->replaceScene(s); s->release(); } void BaseClippingNodeTest::backCallback(Object* sender) { Scene *s = new ClippingNodeTestScene(); s->addChild(backAction()); Director::getInstance()->replaceScene(s); s->release(); } void BaseClippingNodeTest::setup() { } //#pragma mark - BasicTest std::string BasicTest::title() { return "Basic Test"; } std::string BasicTest::subtitle() { return ""; } void BasicTest::setup() { Size s = Director::getInstance()->getWinSize(); Node *stencil = this->stencil(); stencil->setTag( kTagStencilNode ); stencil->setPosition( Point(50, 50) ); ClippingNode *clipper = this->clipper(); clipper->setTag( kTagClipperNode ); clipper->setAnchorPoint(Point(0.5, 0.5)); clipper->setPosition( Point(s.width / 2 - 50, s.height / 2 - 50) ); clipper->setStencil(stencil); this->addChild(clipper); Node *content = this->content(); content->setPosition( Point(50, 50) ); clipper->addChild(content); } Action* BasicTest::actionRotate() { return RepeatForever::create(RotateBy::create(1.0f, 90.0f)); } Action* BasicTest::actionScale() { ScaleBy *scale = ScaleBy::create(1.33f, 1.5f); return RepeatForever::create(Sequence::create(scale, scale->reverse(), NULL)); } DrawNode* BasicTest::shape() { DrawNode *shape = DrawNode::create(); static Point triangle[3]; triangle[0] = Point(-100, -100); triangle[1] = Point(100, -100); triangle[2] = Point(0, 100); static Color4F green(0, 1, 0, 1); shape->drawPolygon(triangle, 3, green, 0, green); return shape; } Sprite* BasicTest::grossini() { Sprite *grossini = Sprite::create(s_pathGrossini); grossini->setScale( 1.5 ); return grossini; } Node* BasicTest::stencil() { return NULL; } ClippingNode* BasicTest::clipper() { return ClippingNode::create(); } Node* BasicTest::content() { return NULL; } //#pragma mark - ShapeTest std::string ShapeTest::title() { return "Shape Basic Test"; } std::string ShapeTest::subtitle() { return "A DrawNode as stencil and Sprite as content"; } Node* ShapeTest::stencil() { Node *node = this->shape(); node->runAction(this->actionRotate()); return node; } Node* ShapeTest::content() { Node *node = this->grossini(); node->runAction(this->actionScale()); return node; } //#pragma mark - ShapeInvertedTest std::string ShapeInvertedTest::title() { return "Shape Inverted Basic Test"; } std::string ShapeInvertedTest::subtitle() { return "A DrawNode as stencil and Sprite as content, inverted"; } ClippingNode* ShapeInvertedTest::clipper() { ClippingNode *clipper = ShapeTest::clipper(); clipper->setInverted(true); return clipper; } //#pragma mark - SpriteTest std::string SpriteTest::title() { return "Sprite Basic Test"; } std::string SpriteTest::subtitle() { return "A Sprite as stencil and DrawNode as content"; } Node* SpriteTest::stencil() { Node *node = this->grossini(); node->runAction(this->actionRotate()); return node; } ClippingNode* SpriteTest::clipper() { ClippingNode *clipper = BasicTest::clipper(); clipper->setAlphaThreshold(0.05f); return clipper; } Node* SpriteTest::content() { Node *node = this->shape(); node->runAction(this->actionScale()); return node; } //#pragma mark - SpriteNoAlphaTest std::string SpriteNoAlphaTest::title() { return "Sprite No Alpha Basic Test"; } std::string SpriteNoAlphaTest::subtitle() { return "A Sprite as stencil and DrawNode as content, no alpha"; } ClippingNode* SpriteNoAlphaTest::clipper() { ClippingNode *clipper = SpriteTest::clipper(); clipper->setAlphaThreshold(1); return clipper; } //#pragma mark - SpriteInvertedTest std::string SpriteInvertedTest::title() { return "Sprite Inverted Basic Test"; } std::string SpriteInvertedTest::subtitle() { return "A Sprite as stencil and DrawNode as content, inverted"; } ClippingNode* SpriteInvertedTest::clipper() { ClippingNode *clipper = SpriteTest::clipper(); clipper->setAlphaThreshold(0.05f); clipper->setInverted(true); return clipper; } //#pragma mark - NestedTest std::string NestedTest::title() { return "Nested Test"; } std::string NestedTest::subtitle() { return "Nest 9 Clipping Nodes, max is usually 8"; } void NestedTest::setup() { static int depth = 9; Node *parent = this; for (int i = 0; i < depth; i++) { int size = 225 - i * (225 / (depth * 2)); ClippingNode *clipper = ClippingNode::create(); clipper->setContentSize(Size(size, size)); clipper->setAnchorPoint(Point(0.5, 0.5)); clipper->setPosition( Point(parent->getContentSize().width / 2, parent->getContentSize().height / 2) ); clipper->setAlphaThreshold(0.05f); clipper->runAction(RepeatForever::create(RotateBy::create(i % 3 ? 1.33 : 1.66, i % 2 ? 90 : -90))); parent->addChild(clipper); Node *stencil = Sprite::create(s_pathGrossini); stencil->setScale( 2.5 - (i * (2.5 / depth)) ); stencil->setAnchorPoint( Point(0.5, 0.5) ); stencil->setPosition( Point(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2) ); stencil->setVisible(false); stencil->runAction(Sequence::createWithTwoActions(DelayTime::create(i), Show::create())); clipper->setStencil(stencil); clipper->addChild(stencil); parent = clipper; } } //#pragma mark - HoleDemo HoleDemo::~HoleDemo() { CC_SAFE_RELEASE(_outerClipper); CC_SAFE_RELEASE(_holes); CC_SAFE_RELEASE(_holesStencil); } std::string HoleDemo::title() { return "Hole Demo"; } std::string HoleDemo::subtitle() { return "Touch/click to poke holes"; } void HoleDemo::setup() { Sprite *target = Sprite::create(s_pathBlock); target->setAnchorPoint(Point::ZERO); target->setScale(3); _outerClipper = ClippingNode::create(); _outerClipper->retain(); AffineTransform tranform = AffineTransformMakeIdentity(); tranform = AffineTransformScale(tranform, target->getScale(), target->getScale()); _outerClipper->setContentSize( SizeApplyAffineTransform(target->getContentSize(), tranform)); _outerClipper->setAnchorPoint( Point(0.5, 0.5) ); _outerClipper->setPosition(Point(this->getContentSize()) * 0.5f); _outerClipper->runAction(RepeatForever::create(RotateBy::create(1, 45))); _outerClipper->setStencil( target ); ClippingNode *holesClipper = ClippingNode::create(); holesClipper->setInverted(true); holesClipper->setAlphaThreshold( 0.05f ); holesClipper->addChild(target); _holes = Node::create(); _holes->retain(); holesClipper->addChild(_holes); _holesStencil = Node::create(); _holesStencil->retain(); holesClipper->setStencil( _holesStencil); _outerClipper->addChild(holesClipper); this->addChild(_outerClipper); this->setTouchEnabled(true); } void HoleDemo::pokeHoleAtPoint(Point point) { float scale = CCRANDOM_0_1() * 0.2 + 0.9; float rotation = CCRANDOM_0_1() * 360; Sprite *hole = Sprite::create("Images/hole_effect.png"); hole->setPosition( point ); hole->setRotation( rotation ); hole->setScale( scale ); _holes->addChild(hole); Sprite *holeStencil = Sprite::create("Images/hole_stencil.png"); holeStencil->setPosition( point ); holeStencil->setRotation( rotation ); holeStencil->setScale( scale ); _holesStencil->addChild(holeStencil); _outerClipper->runAction(Sequence::createWithTwoActions(ScaleBy::create(0.05f, 0.95f), ScaleTo::create(0.125f, 1))); } void HoleDemo::ccTouchesBegan(Set* touches, Event* event) { Touch *touch = (Touch *)touches->anyObject(); Point point = _outerClipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView())); Rect rect = Rect(0, 0, _outerClipper->getContentSize().width, _outerClipper->getContentSize().height); if (!rect.containsPoint(point)) return; this->pokeHoleAtPoint(point); } //#pragma mark - ScrollViewDemo std::string ScrollViewDemo::title() { return "Scroll View Demo"; } std::string ScrollViewDemo::subtitle() { return "Move/drag to scroll the content"; } void ScrollViewDemo::setup() { ClippingNode *clipper = ClippingNode::create(); clipper->setTag( kTagClipperNode ); clipper->setContentSize( Size(200, 200) ); clipper->setAnchorPoint( Point(0.5, 0.5) ); clipper->setPosition( Point(this->getContentSize().width / 2, this->getContentSize().height / 2) ); clipper->runAction(RepeatForever::create(RotateBy::create(1, 45))); this->addChild(clipper); DrawNode *stencil = DrawNode::create(); Point rectangle[4]; rectangle[0] = Point(0, 0); rectangle[1] = Point(clipper->getContentSize().width, 0); rectangle[2] = Point(clipper->getContentSize().width, clipper->getContentSize().height); rectangle[3] = Point(0, clipper->getContentSize().height); Color4F white(1, 1, 1, 1); stencil->drawPolygon(rectangle, 4, white, 1, white); clipper->setStencil(stencil); Sprite *content = Sprite::create(s_back2); content->setTag( kTagContentNode ); content->setAnchorPoint( Point(0.5, 0.5) ); content->setPosition( Point(clipper->getContentSize().width / 2, clipper->getContentSize().height / 2) ); clipper->addChild(content); _scrolling = false; this->setTouchEnabled(true); } void ScrollViewDemo::ccTouchesBegan(Set *pTouches, Event *pEvent) { Touch *touch = (Touch*)pTouches->anyObject(); Node *clipper = this->getChildByTag(kTagClipperNode); Point point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView())); Rect rect = Rect(0, 0, clipper->getContentSize().width, clipper->getContentSize().height); _scrolling = rect.containsPoint(point); _lastPoint = point; } void ScrollViewDemo::ccTouchesMoved(Set *pTouches, Event *pEvent) { if (!_scrolling) return; Touch *touch = (Touch*)pTouches->anyObject(); Node *clipper = this->getChildByTag(kTagClipperNode); Point point = clipper->convertToNodeSpace(Director::getInstance()->convertToGL(touch->getLocationInView())); Point diff = point - _lastPoint; Node *content = clipper->getChildByTag(kTagContentNode); content->setPosition(content->getPosition() + diff); _lastPoint = point; } void ScrollViewDemo::ccTouchesEnded(Set *pTouches, Event *pEvent) { if (!_scrolling) return; _scrolling = false; } //#pragma mark - RawStencilBufferTests //#if COCOS2D_DEBUG > 1 static GLint _stencilBits = -1; static const GLfloat _alphaThreshold = 0.05f; static const int _planeCount = 8; static const Color4F _planeColor[] = { Color4F(0, 0, 0, 0.65f), Color4F(0.7f, 0, 0, 0.6f), Color4F(0, 0.7f, 0, 0.55f), Color4F(0, 0, 0.7f, 0.5f), Color4F(0.7f, 0.7f, 0, 0.45f), Color4F(0, 0.7f, 0.7f, 0.4f), Color4F(0.7f, 0, 0.7f, 0.35f), Color4F(0.7f, 0.7f, 0.7f, 0.3f), }; RawStencilBufferTest::~RawStencilBufferTest() { CC_SAFE_RELEASE(_sprite); } std::string RawStencilBufferTest::title() { return "Raw Stencil Tests"; } std::string RawStencilBufferTest::subtitle() { return "1:Default"; } void RawStencilBufferTest::setup() { glGetIntegerv(GL_STENCIL_BITS, &_stencilBits); if (_stencilBits < 3) { CCLOGWARN("Stencil must be enabled for the current GLView."); } _sprite = Sprite::create(s_pathGrossini); _sprite->retain(); _sprite->setAnchorPoint( Point(0.5, 0) ); _sprite->setScale( 2.5f ); Director::getInstance()->setAlphaBlending(true); } void RawStencilBufferTest::draw() { Point winPoint = Point(Director::getInstance()->getWinSize()); Point planeSize = winPoint * (1.0 / _planeCount); glEnable(GL_STENCIL_TEST); CHECK_GL_ERROR_DEBUG(); for (int i = 0; i < _planeCount; i++) { Point stencilPoint = planeSize * (_planeCount - i); stencilPoint.x = winPoint.x; Point spritePoint = planeSize * i; spritePoint.x += planeSize.x / 2; spritePoint.y = 0; _sprite->setPosition( spritePoint ); this->setupStencilForClippingOnPlane(i); CHECK_GL_ERROR_DEBUG(); ccDrawSolidRect(Point::ZERO, stencilPoint, Color4F(1, 1, 1, 1)); kmGLPushMatrix(); this->transform(); _sprite->visit(); kmGLPopMatrix(); this->setupStencilForDrawingOnPlane(i); CHECK_GL_ERROR_DEBUG(); ccDrawSolidRect(Point::ZERO, winPoint, _planeColor[i]); kmGLPushMatrix(); this->transform(); _sprite->visit(); kmGLPopMatrix(); } glDisable(GL_STENCIL_TEST); CHECK_GL_ERROR_DEBUG(); } void RawStencilBufferTest::setupStencilForClippingOnPlane(GLint plane) { GLint planeMask = 0x1 << plane; glStencilMask(planeMask); glClearStencil(0x0); glClear(GL_STENCIL_BUFFER_BIT); glFlush(); glStencilFunc(GL_NEVER, planeMask, planeMask); glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); } void RawStencilBufferTest::setupStencilForDrawingOnPlane(GLint plane) { GLint planeMask = 0x1 << plane; glStencilFunc(GL_EQUAL, planeMask, planeMask); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); } //@implementation RawStencilBufferTest2 std::string RawStencilBufferTest2::subtitle() { return "2:DepthMask:FALSE"; } void RawStencilBufferTest2::setupStencilForClippingOnPlane(GLint plane) { RawStencilBufferTest::setupStencilForClippingOnPlane(plane); glDepthMask(GL_FALSE); } void RawStencilBufferTest2::setupStencilForDrawingOnPlane(GLint plane) { glDepthMask(GL_TRUE); RawStencilBufferTest::setupStencilForDrawingOnPlane(plane); } //@implementation RawStencilBufferTest3 std::string RawStencilBufferTest3::subtitle() { return "3:DepthTest:DISABLE,DepthMask:FALSE"; } void RawStencilBufferTest3::setupStencilForClippingOnPlane(GLint plane) { RawStencilBufferTest::setupStencilForClippingOnPlane(plane); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); } void RawStencilBufferTest3::setupStencilForDrawingOnPlane(GLint plane) { glDepthMask(GL_TRUE); //glEnable(GL_DEPTH_TEST); RawStencilBufferTest::setupStencilForDrawingOnPlane(plane); } //@implementation RawStencilBufferTest4 std::string RawStencilBufferTest4::subtitle() { return "4:DepthMask:FALSE,AlphaTest:ENABLE"; } void RawStencilBufferTest4::setupStencilForClippingOnPlane(GLint plane) { RawStencilBufferTest::setupStencilForClippingOnPlane(plane); glDepthMask(GL_FALSE); #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, _alphaThreshold); #else GLProgram *program = ShaderCache::getInstance()->programForKey(kShader_PositionTextureColorAlphaTest); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), kUniformAlphaTestValue); program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold); _sprite->setShaderProgram(program ); #endif } void RawStencilBufferTest4::setupStencilForDrawingOnPlane(GLint plane) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glDisable(GL_ALPHA_TEST); #endif glDepthMask(GL_TRUE); RawStencilBufferTest::setupStencilForDrawingOnPlane(plane); } //@implementation RawStencilBufferTest5 std::string RawStencilBufferTest5::subtitle() { return "5:DepthTest:DISABLE,DepthMask:FALSE,AlphaTest:ENABLE"; } void RawStencilBufferTest5::setupStencilForClippingOnPlane(GLint plane) { RawStencilBufferTest::setupStencilForClippingOnPlane(plane); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, _alphaThreshold); #else GLProgram *program = ShaderCache::getInstance()->programForKey(kShader_PositionTextureColorAlphaTest); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), kUniformAlphaTestValue); program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold); _sprite->setShaderProgram( program ); #endif } void RawStencilBufferTest5::setupStencilForDrawingOnPlane(GLint plane) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glDisable(GL_ALPHA_TEST); #endif glDepthMask(GL_TRUE); //glEnable(GL_DEPTH_TEST); RawStencilBufferTest::setupStencilForDrawingOnPlane(plane); } //@implementation RawStencilBufferTest6 std::string RawStencilBufferTest6::subtitle() { return "6:ManualClear,AlphaTest:ENABLE"; } void RawStencilBufferTest6::setup() { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) Point winPoint = Point(Director::getInstance()->getWinSize()); unsigned char bits = 0; glStencilMask(~0); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); glFlush(); glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &bits); LabelTTF *clearToZeroLabel = LabelTTF::create(String::createWithFormat("00=%02x", bits)->getCString(), "Arial", 20); clearToZeroLabel->setPosition( Point((winPoint.x / 3) * 1, winPoint.y - 10) ); this->addChild(clearToZeroLabel); glStencilMask(0x0F); glClearStencil(0xAA); glClear(GL_STENCIL_BUFFER_BIT); glFlush(); glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &bits); LabelTTF *clearToMaskLabel = LabelTTF::create(String::createWithFormat("0a=%02x", bits)->getCString(), "Arial", 20); clearToMaskLabel->setPosition( Point((winPoint.x / 3) * 2, winPoint.y - 10) ); this->addChild(clearToMaskLabel); #endif glStencilMask(~0); RawStencilBufferTest::setup(); } void RawStencilBufferTest6::setupStencilForClippingOnPlane(GLint plane) { GLint planeMask = 0x1 << plane; glStencilMask(planeMask); glStencilFunc(GL_NEVER, 0, planeMask); glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); ccDrawSolidRect(Point::ZERO, Point(Director::getInstance()->getWinSize()), Color4F(1, 1, 1, 1)); glStencilFunc(GL_NEVER, planeMask, planeMask); glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, _alphaThreshold); #else GLProgram *program = ShaderCache::getInstance()->programForKey(kShader_PositionTextureColorAlphaTest); GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), kUniformAlphaTestValue); program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold); _sprite->setShaderProgram(program); #endif glFlush(); } void RawStencilBufferTest6::setupStencilForDrawingOnPlane(GLint plane) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) glDisable(GL_ALPHA_TEST); #endif glDepthMask(GL_TRUE); //glEnable(GL_DEPTH_TEST); RawStencilBufferTest::setupStencilForDrawingOnPlane(plane); glFlush(); } //#endif // COCOS2D_DEBUG > 1 void ClippingNodeTestScene::runThisTest() { Layer* layer = nextAction(); addChild(layer); Director::getInstance()->replaceScene(this); }