set(APP_NAME cpp-empty-test) if(QT) set(PLATFORM_SRC proj.qt/main.cpp ) elseif(ANDROID) set(PLATFORM_SRC proj.android/jni/hellocpp/main.cpp ) elseif(WIN32) set(PLATFORM_SRC proj.win32/main.cpp ) elseif(APPLE) if(IOS) set(PLATFORM_SRC proj.ios/main.m proj.ios/AppController.mm proj.ios/RootViewController.mm ) else() set(PLATFORM_SRC proj.mac/main.m ) endif() else() set(PLATFORM_SRC proj.linux/main.cpp ) endif() set(SAMPLE_SRC ${PLATFORM_SRC} Classes/AppDelegate.cpp Classes/HelloWorldScene.cpp ) # add the executable add_executable(${APP_NAME} ${SAMPLE_SRC} ) if(WIN32 AND MSVC) #get our resources add_custom_command(TARGET ${APP_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${CMAKE_CURRENT_BINARY_DIR}) #get our dlls add_custom_command(TARGET ${APP_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../../../external/win32-specific/gles/prebuilt/glew32.dll ${CMAKE_CURRENT_BINARY_DIR}) add_custom_command(TARGET ${APP_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../../../external/win32-specific/zlib/prebuilt/zlib1.dll ${CMAKE_CURRENT_BINARY_DIR}/Debug) #Visual Studio Defaults to wrong type set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS") set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") else() set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}") set_target_properties(${APP_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}") pre_build(${APP_NAME} COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources ) endif() target_link_libraries(${APP_NAME} audio cocos2d)