Set-PSDebug -Trace 1 $python = "D:\\Python27\\python.exe" Write-Host "Set environment" # gradlew $env:ANDROID_HOME=$env:APPVEYOR_BUILD_FOLDER + "\..\android-sdk" $env:ANDROID_NDK_HOME=$env:APPVEYOR_BUILD_FOLDER + "\..\android-ndk-r16b" # gen-libs $env:ANDROID_SDK_ROOT=$env:APPVEYOR_BUILD_FOLDER + "\..\android-sdk" $env:NDK_ROOT=$env:APPVEYOR_BUILD_FOLDER + "\..\android-ndk-r16b" function Retry-Command { [CmdletBinding()] Param( [Parameter(Position=0, Mandatory=$true)] [scriptblock]$ScriptBlock, [Parameter(Position=1, Mandatory=$false)] [int]$Maximum = 5 ) Begin { $cnt = 0 } Process { do { $cnt++ try { $ScriptBlock.Invoke() return } catch { Write-Error $_.Exception.InnerException.Message -ErrorAction Continue } } while ($cnt -lt $Maximum) # Throw an error after $Maximum unsuccessful invocations. Doesn't need # a condition, since the function returns upon successful invocation. throw 'Execution failed.' } } function PushAndroidArtifacts { # https://www.appveyor.com/docs/packaging-artifacts/ $root = Resolve-Path app\build\outputs\apk; [IO.Directory]::GetFiles($root.Path, '*.*', 'AllDirectories') | % { Push-AppveyorArtifact $_ -FileName $_.Substring($root.Path.Length + 1) -DeploymentName to-publish } } If ($env:build_type -eq "android_cpp_tests") { Write-Host "Build tests\cpp-tests" Push-Location $env:APPVEYOR_BUILD_FOLDER\tests\cpp-tests\proj.android\ Retry-Command -ScriptBlock { & ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake --parallel --info } -Maximum 5 if ($lastexitcode -ne 0) {throw} PushAndroidArtifacts Pop-Location } elseif ($env:build_type -eq "android_lua_tests") { Write-Host "Build tests\lua-test" Push-Location $env:APPVEYOR_BUILD_FOLDER\tests\lua-tests\project\proj.android\ # tocheck, release mode failed on "LuaTests:mergeReleaseAssets" Retry-Command -ScriptBlock { & ./gradlew assembleDebug -PPROP_BUILD_TYPE=cmake --parallel --info } -Maximum 5 if ($lastexitcode -ne 0) {throw} PushAndroidArtifacts Pop-Location } elseif ($env:build_type -eq "android_cpp_empty_test") { Write-Host "Build tests\cpp-empty-test" Push-Location $env:APPVEYOR_BUILD_FOLDER\tests\cpp-empty-test\proj.android\ Retry-Command -ScriptBlock { & ./gradlew assembleRelease } -Maximum 5 if ($lastexitcode -ne 0) {throw} PushAndroidArtifacts Pop-Location } elseif ($env:build_type -eq "android_cocos_new_test") { Write-Host "Create new project cocos_new_test" & $python -u tools\cocos2d-console\bin\cocos.py --agreement n new -l cpp -p my.pack.qqqq cocos_new_test if ($lastexitcode -ne 0) {throw} Write-Host "Build cocos_new_test" Push-Location $env:APPVEYOR_BUILD_FOLDER\cocos_new_test\proj.android\ Retry-Command -ScriptBlock { & ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake --parallel --info } -Maximum 5 if ($lastexitcode -ne 0) {throw} PushAndroidArtifacts Pop-Location # TODO: uncomment when fixed # } elseif ($env:build_type -eq "android_gen_libs") { # Write-Host "Build cocos gen-libs" # & $python -u tools\cocos2d-console\bin\cocos.py gen-libs -p android -m release --ap android-15 --app-abi armeabi-v7a --agreement n # if ($lastexitcode -ne 0) {throw} } elseif ($env:build_type -eq "windows32_cmake_test") { Write-Host "Build tests project by cmake" $ENV:PATH="$env:APPVEYOR_BUILD_FOLDER\tools\cocos2d-console\bin;$ENV:PATH" & mkdir $env:APPVEYOR_BUILD_FOLDER\win32-build # if ($lastexitcode -ne 0) {throw} # mkdir return no-zero Push-Location $env:APPVEYOR_BUILD_FOLDER\win32-build & cmake -A Win32 -DCMAKE_BUILD_TYPE=Release .. if ($lastexitcode -ne 0) {throw} & cmake --build . --config Release --target cpp-tests if ($lastexitcode -ne 0) {throw} # & 7z a release_win32.7z $env:APPVEYOR_BUILD_FOLDER\win32-build\bin\ # if ($lastexitcode -ne 0) {throw} # Push-AppveyorArtifact release_win32.7z Pop-Location } Else { }