// ParseBinary IDL file // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // !! When adding new pairs to the maps below, !! // !! please add to the last position of the map. !! // !! It will ensure the reader's version compatible. !! // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! namespace flatbuffers; table CSParseBinary { //Make sure the version is the 1st pair in this map! //It will make sure Cocos2d-x can parse the version string correctly from csbs in various versions. version:string; textures:[string]; texturePngs:[string]; nodeTree:NodeTree; action:NodeAction; animationList:[AnimationInfo]; } root_type CSParseBinary; table NodeTree { classname:string; children:[NodeTree]; options:Options; customClassName:string; } table Options { data:WidgetOptions; } table WidgetOptions { name:string; actionTag:int= 0; rotationSkew:RotationSkew; zOrder:int; visible:bool = true; alpha:ubyte = 255; tag:int = 0; position:Position; scale:Scale; anchorPoint:AnchorPoint; color:Color; size:FlatSize; flipX:bool = false; flipY:bool = false; ignoreSize:bool = false; touchEnabled:bool; frameEvent:string; customProperty:string; callBackType:string; callBackName:string; layoutComponent:LayoutComponentTable; } table LayoutComponentTable { positionXPercentEnabled:bool; positionYPercentEnabled:bool; positionXPercent:float; positionYPercent:float; sizeXPercentEnable:bool; sizeYPercentEnable:bool; sizeXPercent:float; sizeYPercent:float; stretchHorizontalEnabled:bool; stretchVerticalEnabled:bool; horizontalEdge:string; verticalEdge:string; leftMargin:float; rightMargin:float; topMargin:float; bottomMargin:float; } table SingleNodeOptions { nodeOptions:WidgetOptions; } table SpriteOptions { nodeOptions:WidgetOptions; fileNameData:ResourceData; blendFunc:BlendFunc; } table ParticleSystemOptions { nodeOptions:WidgetOptions; fileNameData:ResourceData; blendFunc:BlendFunc; } table GameMapOptions { nodeOptions:WidgetOptions; fileNameData:ResourceData; } table ButtonOptions { widgetOptions:WidgetOptions; normalData:ResourceData; pressedData:ResourceData; disabledData:ResourceData; fontResource:ResourceData; text:string; isLocalized:bool = false; fontName:string; fontSize:int; textColor:Color; capInsets:CapInsets; scale9Size:FlatSize; scale9Enabled:bool; displaystate:bool = true; outlineEnabled:bool = false; outlineColor:Color; outlineSize:int = 1; shadowEnabled:bool = false; shadowColor:Color; shadowOffsetX:float = 2; shadowOffsetY:float = -2; shadowBlurRadius:int; } table CheckBoxOptions { widgetOptions:WidgetOptions; backGroundBoxData:ResourceData; backGroundBoxSelectedData:ResourceData; frontCrossData:ResourceData; backGroundBoxDisabledData:ResourceData; frontCrossDisabledData:ResourceData; selectedState:bool = true; displaystate:bool = true; } table ImageViewOptions { widgetOptions:WidgetOptions; fileNameData:ResourceData; capInsets:CapInsets; scale9Size:FlatSize; scale9Enabled:bool; } table TextAtlasOptions { widgetOptions:WidgetOptions; charMapFileData:ResourceData; stringValue:string; startCharMap:string; itemWidth:int; itemHeight:int; } table TextBMFontOptions { widgetOptions:WidgetOptions; fileNameData:ResourceData; text:string; isLocalized:bool = false; } table TextOptions { widgetOptions:WidgetOptions; fontResource:ResourceData; fontName:string; fontSize:int; text:string; isLocalized:bool = false; areaWidth:int; areaHeight:int; hAlignment:int; vAlignment:int; touchScaleEnable:bool = false; isCustomSize:bool = false; outlineEnabled:bool = false; outlineColor:Color; outlineSize:int = 1; shadowEnabled:bool = false; shadowColor:Color; shadowOffsetX:float = 2; shadowOffsetY:float = -2; shadowBlurRadius:int; } table TextFieldOptions { widgetOptions:WidgetOptions; fontResource:ResourceData; fontName:string; fontSize:int; text:string; isLocalized:bool = false; placeHolder:string; passwordEnabled:bool = false; passwordStyleText:string; maxLengthEnabled:bool = false; maxLength:int; areaWidth:int; areaHeight:int; isCustomSize:bool = false; } table LoadingBarOptions { widgetOptions:WidgetOptions; textureData:ResourceData; percent:int = 80; direction:int = 0; } table SliderOptions { widgetOptions:WidgetOptions; barFileNameData:ResourceData; ballNormalData:ResourceData; ballPressedData:ResourceData; ballDisabledData:ResourceData; progressBarData:ResourceData; percent:int = 50; displaystate:bool = true; } table PanelOptions { widgetOptions:WidgetOptions; backGroundImageData:ResourceData; clipEnabled:bool = false; bgColor:Color; bgStartColor:Color; bgEndColor:Color; colorType:int = 0; bgColorOpacity:ubyte = 255; colorVector:ColorVector; capInsets:CapInsets; scale9Size:FlatSize; backGroundScale9Enabled:bool = false; } table ScrollViewOptions { widgetOptions:WidgetOptions; backGroundImageData:ResourceData; clipEnabled:bool = false; bgColor:Color; bgStartColor:Color; bgEndColor:Color; colorType:int = 0; bgColorOpacity:ubyte = 255; colorVector:ColorVector; capInsets:CapInsets; scale9Size:FlatSize; backGroundScale9Enabled:bool = false; innerSize:FlatSize; direction:int; bounceEnabled:bool = false; scrollbarEnabeld:bool = true; scrollbarAutoHide:bool = true; scrollbarAutoHideTime:float = 0.2; } table PageViewOptions { widgetOptions:WidgetOptions; backGroundImageData:ResourceData; clipEnabled:bool = false; bgColor:Color; bgStartColor:Color; bgEndColor:Color; colorType:int = 0; bgColorOpacity:ubyte = 255; colorVector:ColorVector; capInsets:CapInsets; scale9Size:FlatSize; backGroundScale9Enabled:bool = false; } table ListViewOptions { widgetOptions:WidgetOptions; backGroundImageData:ResourceData; clipEnabled:bool = false; bgColor:Color; bgStartColor:Color; bgEndColor:Color; colorType:int = 0; bgColorOpacity:ubyte = 255; colorVector:ColorVector; capInsets:CapInsets; scale9Size:FlatSize; backGroundScale9Enabled:bool = false; innerSize:FlatSize; direction:int; bounceEnabled:bool = false; itemMargin:int = 0; directionType:string; horizontalType:string; verticalType:string; } table ProjectNodeOptions { nodeOptions:WidgetOptions; fileName:string; innerActionSpeed:float; } table ComponentOptions { nodeOptions:WidgetOptions; type:string; comAudioOptions:ComAudioOptions; } table ComAudioOptions { nodeOptions:WidgetOptions; name:string; enabled:bool; loop:bool; volume:int; fileNameData:ResourceData; } table AnimationInfo { name:string; startIndex:int; endIndex:int; } table NodeAction { duration:int; speed:float; timeLines:[TimeLine]; currentAnimationName:string; } table TimeLine { property:string; actionTag:int; frames:[Frame]; } table Frame { pointFrame:PointFrame; scaleFrame:ScaleFrame; colorFrame:ColorFrame; textureFrame:TextureFrame; eventFrame:EventFrame; intFrame:IntFrame; boolFrame:BoolFrame; innerActionFrame:InnerActionFrame; blendFrame:BlendFrame; } // PointFrame table PointFrame { frameIndex:int; tween:bool = true; position:Position; easingData:EasingData; } // ScaleFrame table ScaleFrame { frameIndex:int; tween:bool = true; scale:Scale; easingData:EasingData; } // ColorFrame table ColorFrame { frameIndex:int; tween:bool = true; color:Color; easingData:EasingData; } // TextureFrame table TextureFrame { frameIndex:int; tween:bool = true; textureFile:ResourceData; easingData:EasingData; } // EventFrame table EventFrame { frameIndex:int; tween:bool = true; value:string; easingData:EasingData; } // IntFrame table IntFrame { frameIndex:int; tween:bool = true; value:int; easingData:EasingData; } // BoolFrame table BoolFrame { frameIndex:int; tween:bool = true; value:bool = true; easingData:EasingData; } // InnerActionFrame table InnerActionFrame { frameIndex:int; tween:bool = true; innerActionType:int; currentAniamtionName:string; singleFrameIndex:int; easingData:EasingData; } // EasingData table EasingData { type:int = -1; points:[Position]; } struct RotationSkew { rotationSkewX:float; rotationSkewY:float; } struct Position { x:float; y:float; } struct Scale { scaleX:float; scaleY:float; } struct AnchorPoint { scaleX:float; scaleY:float; } struct Color { a:ubyte; r:ubyte; g:ubyte; b:ubyte; } struct ColorVector { vectorX:float; vectorY:float; } struct FlatSize { width:float; height:float; } struct CapInsets { x:float; y:float; width:float; height:float; } struct BlendFunc { src:int; dst:int; } table ResourceData { path:string; plistFile:string; resourceType:int; } // BlendFrame table BlendFrame { frameIndex:int; tween:bool = true; blendFunc:BlendFunc; easingData:EasingData; }