/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_IKCONSTRAINT_H_ #define SPINE_IKCONSTRAINT_H_ #include #include #ifdef __cplusplus extern "C" { #endif struct spSkeleton; typedef struct spIkConstraint { spIkConstraintData* const data; int bonesCount; spBone** bones; spBone* target; int bendDirection; float mix; #ifdef __cplusplus spIkConstraint() : data(0), bonesCount(0), bones(0), target(0), bendDirection(0), mix(0) { } #endif } spIkConstraint; spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const struct spSkeleton* skeleton); void spIkConstraint_dispose (spIkConstraint* self); void spIkConstraint_apply (spIkConstraint* self); void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, float alpha); void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, float alpha); #ifdef SPINE_SHORT_NAMES typedef spIkConstraint IkConstraint; #define IkConstraint_create(...) spIkConstraint_create(__VA_ARGS__) #define IkConstraint_dispose(...) spIkConstraint_dispose(__VA_ARGS__) #define IkConstraint_apply(...) spIkConstraint_apply(__VA_ARGS__) #define IkConstraint_apply1(...) spIkConstraint_apply1(__VA_ARGS__) #define IkConstraint_apply2(...) spIkConstraint_apply2(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_IKCONSTRAINT_H_ */