#include "PerformanceSpriteTest.h" enum { kMaxNodes = 50000, kNodesIncrease = 250, TEST_COUNT = 7, }; enum { kTagInfoLayer = 1, kTagMainLayer = 2, kTagMenuLayer = (kMaxNodes + 1000), }; static int s_nSpriteCurCase = 0; //////////////////////////////////////////////////////// // // SubTest // //////////////////////////////////////////////////////// SubTest::~SubTest() { if (batchNode) { batchNode->release(); batchNode = NULL; } } void SubTest::initWithSubTest(int nSubTest, CCNode* p) { subtestNumber = nSubTest; parent = p; batchNode = NULL; /* * Tests: * 1: 1 (32-bit) PNG sprite of 52 x 139 * 2: 1 (32-bit) PNG Batch Node using 1 sprite of 52 x 139 * 3: 1 (16-bit) PNG Batch Node using 1 sprite of 52 x 139 * 4: 1 (4-bit) PVRTC Batch Node using 1 sprite of 52 x 139 * 5: 14 (32-bit) PNG sprites of 85 x 121 each * 6: 14 (32-bit) PNG Batch Node of 85 x 121 each * 7: 14 (16-bit) PNG Batch Node of 85 x 121 each * 8: 14 (4-bit) PVRTC Batch Node of 85 x 121 each * 9: 64 (32-bit) sprites of 32 x 32 each *10: 64 (32-bit) PNG Batch Node of 32 x 32 each *11: 64 (16-bit) PNG Batch Node of 32 x 32 each *12: 64 (4-bit) PVRTC Batch Node of 32 x 32 each */ // purge textures CCTextureCache *mgr = CCTextureCache::sharedTextureCache(); // [mgr removeAllTextures]; mgr->removeTexture(mgr->addImage("Images/grossinis_sister1.png")); mgr->removeTexture(mgr->addImage("Images/grossini_dance_atlas.png")); mgr->removeTexture(mgr->addImage("Images/spritesheet1.png")); switch ( subtestNumber) { case 1: case 4: case 7: break; /// case 2: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888); batchNode = CCSpriteBatchNode::create("Images/grossinis_sister1.png", 100); p->addChild(batchNode, 0); break; case 3: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444); batchNode = CCSpriteBatchNode::create("Images/grossinis_sister1.png", 100); p->addChild(batchNode, 0); break; /// case 5: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888); batchNode = CCSpriteBatchNode::create("Images/grossini_dance_atlas.png", 100); p->addChild(batchNode, 0); break; case 6: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444); batchNode = CCSpriteBatchNode::create("Images/grossini_dance_atlas.png", 100); p->addChild(batchNode, 0); break; /// case 8: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888); batchNode = CCSpriteBatchNode::create("Images/spritesheet1.png", 100); p->addChild(batchNode, 0); break; case 9: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444); batchNode = CCSpriteBatchNode::create("Images/spritesheet1.png", 100); p->addChild(batchNode, 0); break; default: break; } if (batchNode) { batchNode->retain(); } CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_Default); } CCSprite* SubTest::createSpriteWithTag(int tag) { // create CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888); CCSprite* sprite = NULL; switch (subtestNumber) { case 1: { sprite = CCSprite::create("Images/grossinis_sister1.png"); parent->addChild(sprite, 0, tag+100); break; } case 2: case 3: { sprite = CCSprite::createWithTexture(batchNode->getTexture(), CCRectMake(0, 0, 52, 139)); batchNode->addChild(sprite, 0, tag+100); break; } case 4: { int idx = (CCRANDOM_0_1() * 1400 / 100) + 1; char str[32] = {0}; sprintf(str, "Images/grossini_dance_%02d.png", idx); sprite = CCSprite::create(str); parent->addChild(sprite, 0, tag+100); break; } case 5: case 6: { int y,x; int r = (CCRANDOM_0_1() * 1400 / 100); y = r / 5; x = r % 5; x *= 85; y *= 121; sprite = CCSprite::createWithTexture(batchNode->getTexture(), CCRectMake(x,y,85,121)); batchNode->addChild(sprite, 0, tag+100); break; } case 7: { int y,x; int r = (CCRANDOM_0_1() * 6400 / 100); y = r / 8; x = r % 8; char str[40] = {0}; sprintf(str, "Images/sprites_test/sprite-%d-%d.png", x, y); sprite = CCSprite::create(str); parent->addChild(sprite, 0, tag+100); break; } case 8: case 9: { int y,x; int r = (CCRANDOM_0_1() * 6400 / 100); y = r / 8; x = r % 8; x *= 32; y *= 32; sprite = CCSprite::createWithTexture(batchNode->getTexture(), CCRectMake(x,y,32,32)); batchNode->addChild(sprite, 0, tag+100); break; } default: break; } CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_Default); return sprite; } void SubTest::removeByTag(int tag) { switch (subtestNumber) { case 1: case 4: case 7: parent->removeChildByTag(tag+100, true); break; case 2: case 3: case 5: case 6: case 8: case 9: batchNode->removeChildAtIndex(tag, true); // [batchNode removeChildByTag:tag+100 cleanup:YES]; break; default: break; } } //////////////////////////////////////////////////////// // // SpriteMenuLayer // //////////////////////////////////////////////////////// void SpriteMenuLayer::showCurrentTest() { SpriteMainScene* pScene = NULL; SpriteMainScene* pPreScene = (SpriteMainScene*) getParent(); int nSubTest = pPreScene->getSubTestNum(); int nNodes = pPreScene->getNodesNum(); switch (m_nCurCase) { case 0: pScene = new SpritePerformTest1; break; case 1: pScene = new SpritePerformTest2; break; case 2: pScene = new SpritePerformTest3; break; case 3: pScene = new SpritePerformTest4; break; case 4: pScene = new SpritePerformTest5; break; case 5: pScene = new SpritePerformTest6; break; case 6: pScene = new SpritePerformTest7; break; } s_nSpriteCurCase = m_nCurCase; if (pScene) { pScene->initWithSubTest(nSubTest, nNodes); CCDirector::sharedDirector()->replaceScene(pScene); pScene->release(); } } //////////////////////////////////////////////////////// // // SpriteMainScene // //////////////////////////////////////////////////////// void SpriteMainScene::initWithSubTest(int asubtest, int nNodes) { //srandom(0); subtestNumber = asubtest; m_pSubTest = new SubTest; m_pSubTest->initWithSubTest(asubtest, this); CCSize s = CCDirector::sharedDirector()->getWinSize(); lastRenderedCount = 0; quantityNodes = 0; CCMenuItemFont::setFontSize(65); CCMenuItemFont *decrease = CCMenuItemFont::create(" - ", this, menu_selector(SpriteMainScene::onDecrease)); decrease->setColor(ccc3(0,200,20)); CCMenuItemFont *increase = CCMenuItemFont::create(" + ", this, menu_selector(SpriteMainScene::onIncrease)); increase->setColor(ccc3(0,200,20)); CCMenu *menu = CCMenu::create(decrease, increase, NULL); menu->alignItemsHorizontally(); menu->setPosition(ccp(s.width/2, s.height-65)); addChild(menu, 1); CCLabelTTF *infoLabel = CCLabelTTF::create("0 nodes", "Marker Felt", 30); infoLabel->setColor(ccc3(0,200,20)); infoLabel->setPosition(ccp(s.width/2, s.height-90)); addChild(infoLabel, 1, kTagInfoLayer); // add menu SpriteMenuLayer* pMenu = new SpriteMenuLayer(true, TEST_COUNT, s_nSpriteCurCase); addChild(pMenu, 1, kTagMenuLayer); pMenu->release(); // Sub Tests CCMenuItemFont::setFontSize(32); CCMenu* pSubMenu = CCMenu::create(); for (int i = 1; i <= 9; ++i) { char str[10] = {0}; sprintf(str, "%d ", i); CCMenuItemFont* itemFont = CCMenuItemFont::create(str, this, menu_selector(SpriteMainScene::testNCallback)); itemFont->setTag(i); pSubMenu->addChild(itemFont, 10); if( i<= 3) itemFont->setColor(ccc3(200,20,20)); else if(i <= 6) itemFont->setColor(ccc3(0,200,20)); else itemFont->setColor(ccc3(0,20,200)); } pSubMenu->alignItemsHorizontally(); pSubMenu->setPosition(ccp(s.width/2, 80)); addChild(pSubMenu, 2); // add title label CCLabelTTF *label = CCLabelTTF::create(title().c_str(), "Arial", 40); addChild(label, 1); label->setPosition(ccp(s.width/2, s.height-32)); label->setColor(ccc3(255,255,40)); while(quantityNodes < nNodes) onIncrease(this); } std::string SpriteMainScene::title() { return "No title"; } SpriteMainScene::~SpriteMainScene() { if (m_pSubTest) { delete m_pSubTest; m_pSubTest = NULL; } } void SpriteMainScene::testNCallback(CCObject* pSender) { subtestNumber = ((CCMenuItemFont*) pSender)->getTag(); SpriteMenuLayer* pMenu = (SpriteMenuLayer*)getChildByTag(kTagMenuLayer); pMenu->restartCallback(pSender); } void SpriteMainScene::updateNodes() { if( quantityNodes != lastRenderedCount ) { CCLabelTTF *infoLabel = (CCLabelTTF *) getChildByTag(kTagInfoLayer); char str[16] = {0}; sprintf(str, "%u nodes", quantityNodes); infoLabel->setString(str); lastRenderedCount = quantityNodes; } } void SpriteMainScene::onIncrease(CCObject* pSender) { if( quantityNodes >= kMaxNodes) return; for( int i=0;i< kNodesIncrease;i++) { CCSprite *sprite = m_pSubTest->createSpriteWithTag(quantityNodes); doTest(sprite); quantityNodes++; } updateNodes(); } void SpriteMainScene::onDecrease(CCObject* pSender) { if( quantityNodes <= 0 ) return; for( int i=0;i < kNodesIncrease;i++) { quantityNodes--; m_pSubTest->removeByTag(quantityNodes); } updateNodes(); } //////////////////////////////////////////////////////// // // For test functions // //////////////////////////////////////////////////////// void performanceActions(CCSprite* pSprite) { CCSize size = CCDirector::sharedDirector()->getWinSize(); pSprite->setPosition(ccp((rand() % (int)size.width), (rand() % (int)size.height))); float period = 0.5f + (rand() % 1000) / 500.0f; CCRotateBy* rot = CCRotateBy::create(period, 360.0f * CCRANDOM_0_1()); CCActionInterval* rot_back = rot->reverse(); CCAction *permanentRotation = CCRepeatForever::create((CCActionInterval *)CCSequence::create(rot, rot_back, NULL)); pSprite->runAction(permanentRotation); float growDuration = 0.5f + (rand() % 1000) / 500.0f; CCActionInterval *grow = CCScaleBy::create(growDuration, 0.5f, 0.5f); CCAction *permanentScaleLoop = CCRepeatForever::create((CCActionInterval *)CCSequence::create(grow, grow->reverse(), NULL)); pSprite->runAction(permanentScaleLoop); } void performanceActions20(CCSprite* pSprite) { CCSize size = CCDirector::sharedDirector()->getWinSize(); if( CCRANDOM_0_1() < 0.2f ) pSprite->setPosition(ccp((rand() % (int)size.width), (rand() % (int)size.height))); else pSprite->setPosition(ccp( -1000, -1000)); float period = 0.5f + (rand() % 1000) / 500.0f; CCRotateBy* rot = CCRotateBy::create(period, 360.0f * CCRANDOM_0_1()); CCActionInterval* rot_back = rot->reverse(); CCAction *permanentRotation = CCRepeatForever::create((CCActionInterval *)CCSequence::create(rot, rot_back, NULL)); pSprite->runAction(permanentRotation); float growDuration = 0.5f + (rand() % 1000) / 500.0f; CCActionInterval *grow = CCScaleBy::create(growDuration, 0.5f, 0.5f); CCAction *permanentScaleLoop = CCRepeatForever::create(CCSequence::createWithTwoActions(grow, grow->reverse())); pSprite->runAction(permanentScaleLoop); } void performanceRotationScale(CCSprite* pSprite) { CCSize size = CCDirector::sharedDirector()->getWinSize(); pSprite->setPosition(ccp((rand() % (int)size.width), (rand() % (int)size.height))); pSprite->setRotation(CCRANDOM_0_1() * 360); pSprite->setScale(CCRANDOM_0_1() * 2); } void performancePosition(CCSprite* pSprite) { CCSize size = CCDirector::sharedDirector()->getWinSize(); pSprite->setPosition(ccp((rand() % (int)size.width), (rand() % (int)size.height))); } void performanceout20(CCSprite* pSprite) { CCSize size = CCDirector::sharedDirector()->getWinSize(); if( CCRANDOM_0_1() < 0.2f ) pSprite->setPosition(ccp((rand() % (int)size.width), (rand() % (int)size.height))); else pSprite->setPosition(ccp( -1000, -1000)); } void performanceOut100(CCSprite* pSprite) { pSprite->setPosition(ccp( -1000, -1000)); } void performanceScale(CCSprite* pSprite) { CCSize size = CCDirector::sharedDirector()->getWinSize(); pSprite->setPosition(ccp((rand() % (int)size.width), (rand() % (int)size.height))); pSprite->setScale(CCRANDOM_0_1() * 100 / 50); } //////////////////////////////////////////////////////// // // SpritePerformTest1 // //////////////////////////////////////////////////////// std::string SpritePerformTest1::title() { char str[32] = {0}; sprintf(str, "A (%d) position", subtestNumber); std::string strRet = str; return strRet; } void SpritePerformTest1::doTest(CCSprite* sprite) { performancePosition(sprite); } //////////////////////////////////////////////////////// // // SpritePerformTest2 // //////////////////////////////////////////////////////// std::string SpritePerformTest2::title() { char str[32] = {0}; sprintf(str, "B (%d) scale", subtestNumber); std::string strRet = str; return strRet; } void SpritePerformTest2::doTest(CCSprite* sprite) { performanceScale(sprite); } //////////////////////////////////////////////////////// // // SpritePerformTest3 // //////////////////////////////////////////////////////// std::string SpritePerformTest3::title() { char str[32] = {0}; sprintf(str, "C (%d) scale + rot", subtestNumber); std::string strRet = str; return strRet; } void SpritePerformTest3::doTest(CCSprite* sprite) { performanceRotationScale(sprite); } //////////////////////////////////////////////////////// // // SpritePerformTest4 // //////////////////////////////////////////////////////// std::string SpritePerformTest4::title() { char str[32] = {0}; sprintf(str, "D (%d) 100%% out", subtestNumber); std::string strRet = str; return strRet; } void SpritePerformTest4::doTest(CCSprite* sprite) { performanceOut100(sprite); } //////////////////////////////////////////////////////// // // SpritePerformTest5 // //////////////////////////////////////////////////////// std::string SpritePerformTest5::title() { char str[32] = {0}; sprintf(str, "E (%d) 80%% out", subtestNumber); std::string strRet = str; return strRet; } void SpritePerformTest5::doTest(CCSprite* sprite) { performanceout20(sprite); } //////////////////////////////////////////////////////// // // SpritePerformTest6 // //////////////////////////////////////////////////////// std::string SpritePerformTest6::title() { char str[32] = {0}; sprintf(str, "F (%d) actions", subtestNumber); std::string strRet = str; return strRet; } void SpritePerformTest6::doTest(CCSprite* sprite) { performanceActions(sprite); } //////////////////////////////////////////////////////// // // SpritePerformTest7 // //////////////////////////////////////////////////////// std::string SpritePerformTest7::title() { char str[32] = {0}; sprintf(str, "G (%d) actions 80%% out", subtestNumber); std::string strRet = str; return strRet; } void SpritePerformTest7::doTest(CCSprite* sprite) { performanceActions20(sprite); } void runSpriteTest() { SpriteMainScene* pScene = new SpritePerformTest1; pScene->initWithSubTest(1, 50); CCDirector::sharedDirector()->replaceScene(pScene); pScene->release(); }