/**************************************************************************** Copyright (c) 2013-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __cocos2d_libs__CCKeyboardEventListener__ #define __cocos2d_libs__CCKeyboardEventListener__ #include "base/CCEventListener.h" #include "base/CCEventKeyboard.h" /** * @addtogroup base * @{ */ NS_CC_BEGIN class Event; /** @class EventListenerKeyboard * @brief Keyboard event listener. * @js cc._EventListenerKeyboard */ class CC_DLL EventListenerKeyboard : public EventListener { public: static const std::string LISTENER_ID; /** Create a keyboard event listener. * * @return An autoreleased EventListenerKeyboard object. */ static EventListenerKeyboard* create(); /// Overrides virtual EventListenerKeyboard* clone() override; virtual bool checkAvailable() override; std::function<void(EventKeyboard::KeyCode, Event*)> onKeyPressed; std::function<void(EventKeyboard::KeyCode, Event*)> onKeyReleased; CC_CONSTRUCTOR_ACCESS: EventListenerKeyboard(); bool init(); }; NS_CC_END // end of base group /// @} #endif /* defined(__cocos2d_libs__CCKeyboardEventListener__) */