class CCControlSwitch : public CCControl { CCControlSwitch(); virtual ~CCControlSwitch(); bool initWithMaskSprite(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite); static CCControlSwitch* create(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite); bool initWithMaskSprite(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite, CCLabelTTF* onLabel, CCLabelTTF* offLabel); static CCControlSwitch* create(CCSprite *maskSprite, CCSprite * onSprite, CCSprite * offSprite, CCSprite * thumbSprite, CCLabelTTF* onLabel, CCLabelTTF* offLabel); void setOn(bool isOn, bool animated); void setOn(bool isOn); bool isOn(void) { return m_bOn; } bool hasMoved() { return m_bMoved; } virtual void setEnabled(bool enabled); CCPoint locationFromTouch(CCTouch* touch); virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent); };