local size = cc.Director:getInstance():getWinSize() local MATERIAL_DEFAULT = cc.PhysicsMaterial(0.1, 0.5, 0.5) local curLayer = nil local STATIC_COLOR = cc.c4f(1.0, 0.0, 0.0, 1.0) local DRAG_BODYS_TAG = 0x80 local function range(from, to, step) step = step or 1 return function(_, lastvalue) local nextvalue = lastvalue + step if step > 0 and nextvalue <= to or step < 0 and nextvalue >= to or step == 0 then return nextvalue end end, nil, from - step end local function initWithLayer(layer, callback) curLayer = layer layer.spriteTexture = cc.SpriteBatchNode:create("Images/grossini_dance_atlas.png", 100):getTexture() local debug = false local function toggleDebugCallback(sender) debug = not debug cc.Director:getInstance():getRunningScene():getPhysicsWorld():setDebugDrawMask(debug and cc.PhysicsWorld.DEBUGDRAW_ALL or cc.PhysicsWorld.DEBUGDRAW_NONE) end layer.toggleDebug = toggleDebugCallback; cc.MenuItemFont:setFontSize(18) local item = cc.MenuItemFont:create("Toogle debug") item:registerScriptTapHandler(toggleDebugCallback) local menu = cc.Menu:create(item) layer:addChild(menu) menu:setPosition(size.width - 50, size.height - 10) Helper.initWithLayer(layer) local function onNodeEvent(event) if "enter" == event then callback() end end layer:registerScriptHandler(onNodeEvent) end local function addGrossiniAtPosition(layer, p, scale) scale = scale or 1.0 local posx = math.random() * 200.0 local posy = math.random() * 100.0 posx = (math.floor(posx) % 4) * 85 posy = (math.floor(posy) % 3) * 121 local sp = cc.Sprite:createWithTexture(layer.spriteTexture, cc.rect(posx, posy, 85, 121)) sp:setScale(scale) sp:setPhysicsBody(cc.PhysicsBody:createBox(cc.size(48.0*scale, 108.0*scale))) layer:addChild(sp) sp:setPosition(p) return sp end local function onTouchBegan(touch, event) local location = touch:getLocation() local arr = cc.Director:getInstance():getRunningScene():getPhysicsWorld():getShapes(location) local body for _, obj in ipairs(arr) do if bit.band(obj:getBody():getTag(), DRAG_BODYS_TAG) ~= 0 then body = obj:getBody(); break; end end if body then local mouse = cc.Node:create(); mouse:setPhysicsBody(cc.PhysicsBody:create(PHYSICS_INFINITY, PHYSICS_INFINITY)); mouse:getPhysicsBody():setDynamic(false); mouse:setPosition(location); curLayer:addChild(mouse); local joint = cc.PhysicsJointPin:construct(mouse:getPhysicsBody(), body, location); joint:setMaxForce(5000.0 * body:getMass()); cc.Director:getInstance():getRunningScene():getPhysicsWorld():addJoint(joint); touch.mouse = mouse return true; end return false; end local function onTouchMoved(touch, event) if touch.mouse then touch.mouse:setPosition(touch:getLocation()); end end local function onTouchEnded(touch, event) if touch.mouse then curLayer:removeChild(touch.mouse) touch.mouse = nil end end local function makeBall(layer, point, radius, material) material = material or MATERIAL_DEFAULT local ball if layer.ball then ball = cc.Sprite:createWithTexture(layer.ball:getTexture()) else ball = cc.Sprite:create("Images/ball.png") end ball:setScale(0.13 * radius) local body = cc.PhysicsBody:createCircle(radius, material) ball:setPhysicsBody(body) ball:setPosition(point) return ball end local function makeBox(point, size, material) material = material or DEFAULT_MATERIAL local box = math.random() > 0.5 and cc.Sprite:create("Images/YellowSquare.png") or cc.Sprite:create("Images/CyanSquare.png"); box:setScaleX(size.width/100.0); box:setScaleY(size.height/100.0); local body = cc.PhysicsBody:createBox(size); box:setPhysicsBody(body); box:setPosition(cc.p(point.x, point.y)); return box; end local function makeTriangle(point, size, material) material = material or DEFAULT_MATERIAL local triangle = math.random() > 0.5 and cc.Sprite:create("Images/YellowTriangle.png") or cc.Sprite:create("Images/CyanTriangle.png"); if size.height == 0 then triangle:setScale(size.width/100.0); else triangle:setScaleX(size.width/50.0) triangle:setScaleY(size.height/43.5) end vers = { cc.p(0, size.height/2), cc.p(size.width/2, -size.height/2), cc.p(-size.width/2, -size.height/2)}; local body = cc.PhysicsBody:createPolygon(vers); triangle:setPhysicsBody(body); triangle:setPosition(point); return triangle; end local function PhysicsDemoClickAdd() local layer = cc.Layer:create() local function onEnter() local function onTouchEnded(touch, event) local location = touch:getLocation(); addGrossiniAtPosition(layer, location) end local touchListener = cc.EventListenerTouchOneByOne:create() touchListener:registerScriptHandler(function() return true end, cc.Handler.EVENT_TOUCH_BEGAN) touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED) local eventDispatcher = layer:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer) addGrossiniAtPosition(layer, VisibleRect:center()) local node = cc.Node:create() node:setPhysicsBody(cc.PhysicsBody:createEdgeBox(cc.size(VisibleRect:getVisibleRect().width, VisibleRect:getVisibleRect().height))) node:setPosition(VisibleRect:center()) layer:addChild(node) end initWithLayer(layer, onEnter) Helper.titleLabel:setString("Grossini") Helper.subtitleLabel:setString("multi touch to add grossini") return layer end local function PhysicsDemoLogoSmash() local layer = cc.Layer:create() local function onEnter() local logo_width = 188.0 local logo_height = 35.0 local logo_raw_length = 24.0 local logo_image = { 15,-16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-64,15,63,-32,-2,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,31,-64,15,127,-125,-1,-128,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,127,-64,15,127,15,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-2, 31,-1,-64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-64,0,-4,63,-1,-32,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1,-1,-64,15,-8,127,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,-1,-64,0,-8,-15,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-31,-1,-64,15,-8,-32, -1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,-15,-1,-64,9,-15,-32,-1,-32,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,31,-15,-1,-64,0,-15,-32,-1,-32,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,63,-7,-1,-64,9,-29,-32,127,-61,-16,63,15,-61,-1,-8,31,-16,15,-8,126,7,-31, -8,31,-65,-7,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13, -4,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-2,63,-8,31,-4,-1,15,-13, -2,63,-1,-3,-1,-64,9,-29,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13, -2,63,-33,-1,-1,-32,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13, -1,63,-33,-1,-1,-16,9,-25,-32,0,7,-8,127,-97,-25,-1,-1,63,-4,63,-4,-1,15,-13, -1,63,-49,-1,-1,-8,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13, -1,-65,-49,-1,-1,-4,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13, -1,-65,-57,-1,-1,-2,9,-57,-32,0,7,-8,127,-97,-25,-8,-1,63,-2,127,-4,-1,15,-13, -1,-1,-57,-1,-1,-1,9,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1, -1,-61,-1,-1,-1,-119,-57,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1, -1,-61,-1,-1,-1,-55,-49,-32,0,7,-1,-1,-97,-25,-8,-1,63,-1,-1,-4,-1,15,-13,-1, -1,-63,-1,-1,-1,-23,-49,-32,127,-57,-1,-1,-97,-25,-1,-1,63,-1,-1,-4,-1,15,-13, -1,-1,-63,-1,-1,-1,-16,-49,-32,-1,-25,-1,-1,-97,-25,-1,-1,63,-33,-5,-4,-1,15, -13,-1,-1,-64,-1,-9,-1,-7,-49,-32,-1,-25,-8,127,-97,-25,-1,-1,63,-33,-5,-4,-1, 15,-13,-1,-1,-64,-1,-13,-1,-32,-49,-32,-1,-25,-8,127,-97,-25,-1,-2,63,-49,-13, -4,-1,15,-13,-1,-1,-64,127,-7,-1,-119,-17,-15,-1,-25,-8,127,-97,-25,-1,-2,63, -49,-13,-4,-1,15,-13,-3,-1,-64,127,-8,-2,15,-17,-1,-1,-25,-8,127,-97,-25,-1, -8,63,-49,-13,-4,-1,15,-13,-3,-1,-64,63,-4,120,0,-17,-1,-1,-25,-8,127,-97,-25, -8,0,63,-57,-29,-4,-1,15,-13,-4,-1,-64,63,-4,0,15,-17,-1,-1,-25,-8,127,-97, -25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,-1,-64,31,-2,0,0,103,-1,-1,-57,-8,127,-97, -25,-8,0,63,-57,-29,-4,-1,-1,-13,-4,127,-64,31,-2,0,15,103,-1,-1,-57,-8,127, -97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,127,-64,15,-8,0,0,55,-1,-1,-121,-8, 127,-97,-25,-8,0,63,-61,-61,-4,127,-1,-29,-4,63,-64,15,-32,0,0,23,-1,-2,3,-16, 63,15,-61,-16,0,31,-127,-127,-8,31,-1,-127,-8,31,-128,7,-128,0,0 }; local function get_pixel(x, y) return bit.band(bit.rshift(logo_image[bit.rshift(x, 3) + y*logo_raw_length + 1], bit.band(bit.bnot(x), 0x07)), 1) end cc.Director:getInstance():getRunningScene():getPhysicsWorld():setGravity(cc.p(0, 0)); cc.Director:getInstance():getRunningScene():getPhysicsWorld():setUpdateRate(5.0); layer.ball = cc.SpriteBatchNode:create("Images/ball.png", #logo_image); layer:addChild(layer.ball); for y in range(0, logo_height-1) do for x in range(0, logo_width-1) do if get_pixel(x, y) == 1 then local x_jitter = 0.05*math.random(); local y_jitter = 0.05*math.random(); local ball = makeBall(layer, cc.p(2*(x - logo_width/2 + x_jitter) + VisibleRect:getVisibleRect().width/2, 2*(logo_height-y + y_jitter) + VisibleRect:getVisibleRect().height/2 - logo_height/2), 0.95, cc.PhysicsMaterial(0.01, 0.0, 0.0)); ball:getPhysicsBody():setMass(1.0); ball:getPhysicsBody():setMoment(PHYSICS_INFINITY); layer.ball:addChild(ball); end end end local bullet = makeBall(layer, cc.p(400, 0), 10, cc.PhysicsMaterial(PHYSICS_INFINITY, 0, 0)); bullet:getPhysicsBody():setVelocity(cc.p(200, 0)); bullet:setPosition(cc.p(-500, VisibleRect:getVisibleRect().height/2)) layer.ball:addChild(bullet); end initWithLayer(layer, onEnter) Helper.titleLabel:setString("Logo Smash") return layer end local function PhysicsDemoJoints() local layer = cc.Layer:create() local function onEnter() layer:toggleDebug(); local touchListener = cc.EventListenerTouchOneByOne:create() touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN) touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED) touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED) local eventDispatcher = layer:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer) local width = (VisibleRect:getVisibleRect().width - 10) / 4; local height = (VisibleRect:getVisibleRect().height - 50) / 4; local node = cc.Node:create(); local box = cc.PhysicsBody:create(); node:setPhysicsBody(box); box:setDynamic(false); node:setPosition(cc.p(0, 0)); layer:addChild(node); local scene = cc.Director:getInstance():getRunningScene(); for i in range(0, 3) do for j in range(0, 3) do local offset = cc.p(VisibleRect:leftBottom().x + 5 + j * width + width/2, VisibleRect:leftBottom().y + 50 + i * height + height/2); box:addShape(cc.PhysicsShapeEdgeBox:create(cc.size(width, height), cc.PHYSICSSHAPE_MATERIAL_DEFAULT, 1, offset)); print("i,j") print(i) print(j) local index = i*4 + j if index == 0 then local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBall(layer, cc.p(offset.x + 30, offset.y), 10); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); local joint = cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), offset); cc.Director:getInstance():getRunningScene():getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); elseif index == 1 then local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10)); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); local joint = cc.PhysicsJointFixed:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), offset); scene:getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); elseif index == 2 then local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10)); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); local joint = cc.PhysicsJointDistance:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), cc.p(0, 0), cc.p(0, 0)); scene:getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); elseif index == 3 then local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10)); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); local joint = cc.PhysicsJointLimit:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), cc.p(0, 0), cc.p(0, 0), 30.0, 60.0); scene:getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); elseif index == 4 then local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10)); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); local joint = cc.PhysicsJointSpring:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), cc.p(0, 0), cc.p(0, 0), 500.0, 0.3); scene:getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); elseif index == 5 then local sp1 = makeBall(layer, cc.p(offset.x - 30, offset.y), 10); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10)); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); local joint = cc.PhysicsJointGroove:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), cc.p(30, 15), cc.p(30, -15), cc.p(-30, 0)) scene:getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); elseif index == 6 then local sp1 = makeBox(cc.p(offset.x - 30, offset.y), cc.size(30, 10)); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10)); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), box, cc.p(sp1:getPosition()))); scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp2:getPhysicsBody(), box, cc.p(sp2:getPosition()))); local joint = cc.PhysicsJointRotarySpring:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), 3000.0, 60.0); scene:getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); elseif index == 7 then local sp1 = makeBox(cc.p(offset.x - 30, offset.y), cc.size(30, 10)); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10)); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), box, cc.p(sp1:getPosition()))); scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp2:getPhysicsBody(), box, cc.p(sp2:getPosition()))); local joint = cc.PhysicsJointRotaryLimit:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), 0.0, math.pi/2); scene:getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); elseif index == 8 then local sp1 = makeBox(cc.p(offset.x - 30, offset.y), cc.size(30, 10)); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10)); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), box, cc.p(sp1:getPosition()))); scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp2:getPhysicsBody(), box, cc.p(sp2:getPosition()))); local joint = cc.PhysicsJointRatchet:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), 0.0, math.pi/2); scene:getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); elseif index == 9 then local sp1 = makeBox(cc.p(offset.x - 30, offset.y), cc.size(30, 10)); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10)); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), box, cc.p(sp1:getPosition()))); scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp2:getPhysicsBody(), box, cc.p(sp2:getPosition()))); local joint = cc.PhysicsJointGear:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), 0.0, 2.0); scene:getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); elseif index == 10 then local sp1 = makeBox(cc.p(offset.x - 30, offset.y), cc.size(30, 10)); sp1:getPhysicsBody():setTag(DRAG_BODYS_TAG); local sp2 = makeBox(cc.p(offset.x + 30, offset.y), cc.size(30, 10)); sp2:getPhysicsBody():setTag(DRAG_BODYS_TAG); scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp1:getPhysicsBody(), box, cc.p(sp1:getPosition()))); scene:getPhysicsWorld():addJoint(cc.PhysicsJointPin:construct(sp2:getPhysicsBody(), box, cc.p(sp2:getPosition()))); local joint = cc.PhysicsJointMotor:construct(sp1:getPhysicsBody(), sp2:getPhysicsBody(), math.pi/2); scene:getPhysicsWorld():addJoint(joint); layer:addChild(sp1); layer:addChild(sp2); end end end end initWithLayer(layer, onEnter) Helper.titleLabel:setString("Joints") return layer end local function PhysicsDemoPyramidStack() local layer = cc.Layer:create() local function onEnter() local touchListener = cc.EventListenerTouchOneByOne:create(); touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN); touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED); touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED); local eventDispatcher = layer:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer); local node = cc.Node:create(); node:setPhysicsBody(cc.PhysicsBody:createEdgeSegment(cc.p(VisibleRect:leftBottom().x, VisibleRect:leftBottom().y + 50), cc.p(VisibleRect:rightBottom().x, VisibleRect:rightBottom().y + 50))); layer:addChild(node); local ball = cc.Sprite:create("Images/ball.png"); ball:setScale(1); ball:setPhysicsBody(cc.PhysicsBody:createCircle(10)); ball:getPhysicsBody():setTag(DRAG_BODYS_TAG); ball:setPosition(cc.p(VisibleRect:bottom().x, VisibleRect:bottom().y + 60)); layer:addChild(ball); for i in range(0, 13) do for j in range(0, i) do local x = VisibleRect:bottom().x + (i/2 - j) * 11 local y = VisibleRect:bottom().y + (14 - i) * 23 + 100 local sp = addGrossiniAtPosition(layer, cc.p(x, y), 0.2); sp:getPhysicsBody():setTag(DRAG_BODYS_TAG); end end end initWithLayer(layer, onEnter) Helper.titleLabel:setString("Pyramid Stack") return layer end local function PhysicsDemoRayCast() local layer = cc.Layer:create() local function onEnter() local function onTouchEnded(touch, event) local location = touch:getLocation(); local r = math.random(3); if r ==1 then layer:addChild(makeBall(layer, location, 5 + math.random()*10)); elseif r == 2 then layer:addChild(makeBox(location, cc.size(10 + math.random()*15, 10 + math.random()*15))); elseif r == 3 then layer:addChild(makeTriangle(location, cc.size(10 + math.random()*20, 10 + math.random()*20))); end end local touchListener = cc.EventListenerTouchOneByOne:create(); touchListener:registerScriptHandler(function() return true end, cc.Handler.EVENT_TOUCH_BEGAN); touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED); local eventDispatcher = layer:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer); cc.Director:getInstance():getRunningScene():getPhysicsWorld():setGravity(cc.p(0,0)); local node = cc.DrawNode:create(); node:setPhysicsBody(cc.PhysicsBody:createEdgeSegment(cc.p(VisibleRect:leftBottom().x, VisibleRect:leftBottom().y + 50), cc.p(VisibleRect:rightBottom().x, VisibleRect:rightBottom().y + 50))) node:drawSegment(cc.p(VisibleRect:leftBottom().x, VisibleRect:leftBottom().y + 50), cc.p(VisibleRect:rightBottom().x, VisibleRect:rightBottom().y + 50), 1, STATIC_COLOR); layer:addChild(node); local mode = 0 cc.MenuItemFont:setFontSize(18); local item = cc.MenuItemFont:create("Toogle debugChange Mode(any)") local function changeModeCallback(sender) mode = (mode + 1) % 3; if mode == 0 then item:setString("Change Mode(any)"); elseif mode == 1 then item:setString("Change Mode(nearest)"); elseif mode == 2 then item:setString("Change Mode(multiple)"); end end item:registerScriptTapHandler(changeModeCallback) local menu = cc.Menu:create(item); layer:addChild(menu); menu:setPosition(cc.p(VisibleRect:left().x+100, VisibleRect:top().y-10)); local angle = 0 local drawNode = nil local function update(delta) local L = 150.0; local point1 = VisibleRect:center() local d = cc.p(L * math.cos(angle), L * math.sin(angle)); local point2 = cc.p(point1.x + d.x, point1.y + d.y) if drawNode then layer:removeChild(drawNode); end drawNode = cc.DrawNode:create(); if mode == 0 then local point3 = cc.p(point2.x, point2.y) local function func(world, info) point3 = info.contact return false end cc.Director:getInstance():getRunningScene():getPhysicsWorld():rayCast(func, point1, point2); drawNode:drawSegment(point1, point3, 1, STATIC_COLOR); if point2.x ~= point3.x or point2.y ~= point3.y then drawNode:drawDot(point3, 2, cc.c4f(1.0, 1.0, 1.0, 1.0)); end layer:addChild(drawNode); elseif mode == 1 then local point3 = cc.p(point2.x, point2.y) local friction = 1.0; local function func(world, info) if friction > info.fraction then point3 = info.contact; friction = info.fraction; end return true; end cc.Director:getInstance():getRunningScene():getPhysicsWorld():rayCast(func, point1, point2); drawNode:drawSegment(point1, point3, 1, STATIC_COLOR); if point2.x ~= point3.x or point2.y ~= point3.y then drawNode:drawDot(point3, 2, cc.c4f(1.0, 1.0, 1.0, 1.0)); end layer:addChild(drawNode); elseif mode == 2 then local points = {} local function func(world, info) points[#points + 1] = info.contact; return true; end cc.Director:getInstance():getRunningScene():getPhysicsWorld():rayCast(func, point1, point2); drawNode:drawSegment(point1, point2, 1, STATIC_COLOR); for _, p in ipairs(points) do drawNode:drawDot(p, 2, cc.c4f(1.0, 1.0, 1.0, 1.0)); end layer:addChild(drawNode); end angle = angle + 0.25 * math.pi / 180.0; end layer:scheduleUpdateWithPriorityLua(update, 0); end initWithLayer(layer, onEnter) Helper.titleLabel:setString("Ray Cast") return layer end local function registerOnEnter() layer:registerOn(PhysicsDemoLogoSmash) end function PhysicsTest() cclog("PhysicsTest") local scene = cc.Scene:createWithPhysics() Helper.usePhysics = true Helper.createFunctionTable = { PhysicsDemoLogoSmash, PhysicsDemoPyramidStack, PhysicsDemoClickAdd, PhysicsDemoRayCast, PhysicsDemoJoints, } scene:addChild(Helper.createFunctionTable[1]()) scene:addChild(CreateBackMenuItem()) return scene end