--------------------------------
-- @module ArmatureAnimation
-- @extend ProcessBase
-- @parent_module ccs
--------------------------------
--
-- @function [parent=#ArmatureAnimation] getSpeedScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Pause the Process
-- @function [parent=#ArmatureAnimation] pause
-- @param self
--------------------------------
-- Scale animation play speed.
-- param animationScale Scale value
-- @function [parent=#ArmatureAnimation] setSpeedScale
-- @param self
-- @param #float speedScale
--------------------------------
-- Init with a Armature
-- param armature The Armature ArmatureAnimation will bind to
-- @function [parent=#ArmatureAnimation] init
-- @param self
-- @param #ccs.Armature armature
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#ArmatureAnimation] playWithIndexes
-- @param self
-- @param #array_table movementIndexes
-- @param #int durationTo
-- @param #bool loop
--------------------------------
-- Play animation by animation name.
-- param animationName The animation name you want to play
-- param durationTo The frames between two animation changing-over.
-- It's meaning is changing to this animation need how many frames
-- -1 : use the value from MovementData get from flash design panel
-- param loop Whether the animation is loop
-- loop < 0 : use the value from MovementData get from flash design panel
-- loop = 0 : this animation is not loop
-- loop > 0 : this animation is loop
-- @function [parent=#ArmatureAnimation] play
-- @param self
-- @param #string animationName
-- @param #int durationTo
-- @param #int loop
--------------------------------
-- Go to specified frame and pause current movement.
-- @function [parent=#ArmatureAnimation] gotoAndPause
-- @param self
-- @param #int frameIndex
--------------------------------
-- Resume the Process
-- @function [parent=#ArmatureAnimation] resume
-- @param self
--------------------------------
-- Stop the Process
-- @function [parent=#ArmatureAnimation] stop
-- @param self
--------------------------------
--
-- @function [parent=#ArmatureAnimation] update
-- @param self
-- @param #float dt
--------------------------------
--
-- @function [parent=#ArmatureAnimation] getAnimationData
-- @param self
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
--------------------------------
--
-- @function [parent=#ArmatureAnimation] playWithIndex
-- @param self
-- @param #int animationIndex
-- @param #int durationTo
-- @param #int loop
--------------------------------
-- Get current movementID
-- return The name of current movement
-- @function [parent=#ArmatureAnimation] getCurrentMovementID
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#ArmatureAnimation] setAnimationData
-- @param self
-- @param #ccs.AnimationData data
--------------------------------
-- Go to specified frame and play current movement.
-- You need first switch to the movement you want to play, then call this function.
-- example : playByIndex(0);
-- gotoAndPlay(0);
-- playByIndex(1);
-- gotoAndPlay(0);
-- gotoAndPlay(15);
-- @function [parent=#ArmatureAnimation] gotoAndPlay
-- @param self
-- @param #int frameIndex
--------------------------------
--
-- @function [parent=#ArmatureAnimation] playWithNames
-- @param self
-- @param #array_table movementNames
-- @param #int durationTo
-- @param #bool loop
--------------------------------
-- Get movement count
-- @function [parent=#ArmatureAnimation] getMovementCount
-- @param self
-- @return long#long ret (return value: long)
--------------------------------
-- Create with a Armature
-- param armature The Armature ArmatureAnimation will bind to
-- @function [parent=#ArmatureAnimation] create
-- @param self
-- @param #ccs.Armature armature
-- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation)
--------------------------------
-- js ctor
-- @function [parent=#ArmatureAnimation] ArmatureAnimation
-- @param self
return nil