TARGET = libcocosbuilder.a INCLUDES = SOURCES = CCBFileLoader.cpp \ CCMenuItemImageLoader.cpp \ CCBReader.cpp \ CCMenuItemLoader.cpp \ CCControlButtonLoader.cpp \ CCNodeLoader.cpp \ CCControlLoader.cpp \ CCNodeLoaderLibrary.cpp \ CCLabelBMFontLoader.cpp \ CCParticleSystemQuadLoader.cpp \ CCLabelTTFLoader.cpp \ CCScale9SpriteLoader.cpp \ CCLayerColorLoader.cpp \ CCScrollViewLoader.cpp \ CCLayerGradientLoader.cpp \ CCSpriteLoader.cpp \ CCLayerLoader.cpp \ CCBAnimationManager.cpp \ CCBKeyframe.cpp \ CCBSequence.cpp \ CCBSequenceProperty.cpp \ CCBValue.cpp \ CCNode+CCBRelativePositioning.cpp include ../../2d/cocos2dx.mk CXXFLAGS += -Wno-multichar TARGET := $(LIB_DIR)/$(TARGET) all: $(TARGET) $(TARGET): $(OBJECTS) $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(LOG_AR)$(AR) $(ARFLAGS) $@ $(OBJECTS) $(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) -c $< -o $@