/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "cocostudio/CCColliderDetector.h" #include "cocostudio/CCBone.h" #include "cocostudio/CCTransformHelp.h" #if ENABLE_PHYSICS_BOX2D_DETECT #include "Box2D/Box2D.h" #elif ENABLE_PHYSICS_CHIPMUNK_DETECT #include "chipmunk.h" #endif using namespace cocos2d; namespace cocostudio { #if ENABLE_PHYSICS_BOX2D_DETECT ColliderBody::ColliderBody(ContourData *contourData) : _fixture(NULL) , _filter(NULL) , _contourData(contourData) { CC_SAFE_RETAIN(_contourData); } #elif ENABLE_PHYSICS_CHIPMUNK_DETECT ColliderBody::ColliderBody(ContourData *contourData) : _shape(NULL) , _contourData(contourData) { CC_SAFE_RETAIN(_contourData); } #endif ColliderBody::~ColliderBody() { CC_SAFE_RELEASE(_contourData); #if ENABLE_PHYSICS_BOX2D_DETECT CC_SAFE_DELETE(_filter); #endif } ColliderDetector *ColliderDetector::create() { ColliderDetector *pColliderDetector = new ColliderDetector(); if (pColliderDetector && pColliderDetector->init()) { pColliderDetector->autorelease(); return pColliderDetector; } CC_SAFE_DELETE(pColliderDetector); return NULL; } ColliderDetector *ColliderDetector::create(Bone *bone) { ColliderDetector *pColliderDetector = new ColliderDetector(); if (pColliderDetector && pColliderDetector->init(bone)) { pColliderDetector->autorelease(); return pColliderDetector; } CC_SAFE_DELETE(pColliderDetector); return NULL; } ColliderDetector::ColliderDetector() : _colliderBodyList(NULL) , _active(false) { _body = NULL; } ColliderDetector::~ColliderDetector() { _colliderBodyList->removeAllObjects(); CC_SAFE_DELETE(_colliderBodyList); } bool ColliderDetector::init() { _colliderBodyList = Array::create(); CCASSERT(_colliderBodyList, "create _colliderBodyList failed!"); _colliderBodyList->retain(); return true; } bool ColliderDetector::init(Bone *bone) { init(); setBone(bone); return true; } void ColliderDetector::addContourData(ContourData *contourData) { ColliderBody *colliderBody = new ColliderBody(contourData); _colliderBodyList->addObject(colliderBody); colliderBody->release(); } void ColliderDetector::addContourDataList(Array *contourDataList) { Object *object = NULL; CCARRAY_FOREACH(contourDataList, object) { addContourData((ContourData *)object); } } void ColliderDetector::removeContourData(ContourData *contourData) { Object *object = NULL; CCARRAY_FOREACH(_colliderBodyList, object) { ColliderBody *body = (ColliderBody*)object; if (body && body->getContourData() == contourData) { _colliderBodyList->removeObject(body); } } } void ColliderDetector::removeAll() { _colliderBodyList->removeAllObjects(); } void ColliderDetector::setActive(bool active) { if (_active == active) { return; } _active = active; #if ENABLE_PHYSICS_BOX2D_DETECT if (_body) { if (active) { setBody(_body); } else { Object *object = NULL; CCARRAY_FOREACH(_colliderBodyList, object) { ColliderBody *colliderBody = (ColliderBody *)object; b2Fixture *fixture = colliderBody->getB2Fixture(); b2Filter *filter = colliderBody->getB2Filter(); *filter = fixture->GetFilterData(); _body->DestroyFixture(fixture); colliderBody->setB2Fixture(NULL); } } } #elif ENABLE_PHYSICS_CHIPMUNK_DETECT if (_body) { Object *object = NULL; if (_active) { CCARRAY_FOREACH(_colliderBodyList, object) { ColliderBody *colliderBody = (ColliderBody *)object; cpShape *shape = colliderBody->getShape(); cpSpaceAddShape(_body->space_private, shape); } } else { CCARRAY_FOREACH(_colliderBodyList, object) { ColliderBody *colliderBody = (ColliderBody *)object; cpShape *shape = colliderBody->getShape(); cpSpaceRemoveShape(_body->space_private, shape); } } } #endif } bool ColliderDetector::getActive() { return _active; } Array *ColliderDetector::getColliderBodyList() { return _colliderBodyList; } Point helpPoint; void ColliderDetector::updateTransform(AffineTransform &t) { if (!_active) { return; } Object *object = NULL; CCARRAY_FOREACH(_colliderBodyList, object) { ColliderBody *colliderBody = (ColliderBody *)object; ContourData *contourData = colliderBody->getContourData(); #if ENABLE_PHYSICS_BOX2D_DETECT b2PolygonShape *shape = NULL; if (_body != NULL) { shape = (b2PolygonShape *)colliderBody->getB2Fixture()->GetShape(); } #elif ENABLE_PHYSICS_CHIPMUNK_DETECT cpPolyShape *shape = NULL; if (_body != NULL) { shape = (cpPolyShape *)colliderBody->getShape(); } #endif int num = contourData->vertexList.count(); ContourVertex2 **vs = (ContourVertex2 **)contourData->vertexList.data->arr; for (int i = 0; i < num; i++) { helpPoint.setPoint( vs[i]->x, vs[i]->y); helpPoint = PointApplyAffineTransform(helpPoint, t); #if ENABLE_PHYSICS_BOX2D_DETECT if (shape != NULL) { b2Vec2 &bv = shape->m_vertices[i]; bv.Set(helpPoint.x / PT_RATIO, helpPoint.y / PT_RATIO); } #elif ENABLE_PHYSICS_CHIPMUNK_DETECT if (shape != NULL) { cpVect v ; v.x = helpPoint.x; v.y = helpPoint.y; shape->verts[i] = v; } #endif } #if ENABLE_PHYSICS_CHIPMUNK_DETECT cpConvexHull(num, shape->verts, NULL, NULL, 0); for (int i = 0; i < num; i++) { cpVect b = shape->verts[(i + 1) % shape->numVerts]; cpVect n = cpvnormalize(cpvperp(cpvsub(b, shape->verts[i]))); shape->planes[i].n = n; shape->planes[i].d = cpvdot(n, shape->verts[i]); } #endif } } #if ENABLE_PHYSICS_BOX2D_DETECT void ColliderDetector::setBody(b2Body *pBody) { _body = pBody; Object *object = NULL; CCARRAY_FOREACH(_colliderBodyList, object) { ColliderBody *colliderBody = (ColliderBody *)object; ContourData *contourData = colliderBody->getContourData(); const Array *array = &contourData->vertexList; Object *object = NULL; b2Vec2 *b2bv = new b2Vec2[contourData->vertexList.count()]; int i = 0; CCARRAY_FOREACH(array, object) { ContourVertex2 *v = (ContourVertex2 *)object; b2bv[i].Set(v->x / PT_RATIO, v->y / PT_RATIO); i++; } b2PolygonShape polygon; polygon.Set(b2bv, contourData->vertexList.count()); CC_SAFE_DELETE(b2bv); b2FixtureDef fixtureDef; fixtureDef.shape = &polygon; fixtureDef.isSensor = true; b2Fixture *fixture = _body->CreateFixture(&fixtureDef); fixture->SetUserData(_bone); if (colliderBody->getB2Fixture() != NULL) { _body->DestroyFixture(colliderBody->getB2Fixture()); } colliderBody->setB2Fixture(fixture); if (colliderBody->getB2Filter() == NULL) { b2Filter *filter = new b2Filter; colliderBody->setB2Filter(filter); } else { fixture->SetFilterData(*colliderBody->getB2Filter()); } } } b2Body *ColliderDetector::getBody() { return _body; } #elif ENABLE_PHYSICS_CHIPMUNK_DETECT void ColliderDetector::setBody(cpBody *pBody) { _body = pBody; Object *object = NULL; CCARRAY_FOREACH(_colliderBodyList, object) { ColliderBody *colliderBody = (ColliderBody *)object; ContourData *contourData = colliderBody->getContourData(); int num = contourData->vertexList.count(); ContourVertex2 **vs = (ContourVertex2 **)contourData->vertexList.data->arr; cpVect *verts = new cpVect[num]; for (int i = 0; i < num; i++) { verts[num - 1 - i].x = vs[i]->x; verts[num - 1 - i].y = vs[i]->y; } cpShape *shape = cpPolyShapeNew(_body, num, verts, cpvzero); shape->sensor = true; shape->data = _bone; cpSpaceAddShape(_body->space_private, shape); colliderBody->setShape(shape); delete []verts; } } cpBody *ColliderDetector::getBody() { return _body; } #endif }